OneManBand
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« Reply #8580 on: February 20, 2015, 11:17:19 AM » |
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Falarson
Level 0
IT'S HAMMER TIME!
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« Reply #8581 on: February 21, 2015, 02:44:38 AM » |
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A little thing based on Kirby for the GameBoy
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Cellusious
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« Reply #8582 on: February 22, 2015, 10:08:25 AM » |
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Rat Casket
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« Reply #8584 on: February 22, 2015, 05:56:13 PM » |
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are those rotating coins or?
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quan
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« Reply #8585 on: February 22, 2015, 09:38:56 PM » |
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Saturator
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« Reply #8586 on: February 23, 2015, 12:09:48 AM » |
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TheOZone
Level 0
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« Reply #8587 on: February 28, 2015, 02:32:51 AM » |
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Here is a mockup for a game I'm making at the moment. I've been getting a lot of work done in the last weeks, I might even start a devlog soon. It's a concept for a space shooter roguelike.
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« Last Edit: February 28, 2015, 02:56:19 AM by TheOZone »
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Manuel Magalhães
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« Reply #8589 on: February 28, 2015, 02:17:40 PM » |
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Please say this is going to be a game.
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GentlestOfGentlemen
Level 1
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« Reply #8590 on: March 01, 2015, 02:39:40 PM » |
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A NES mockup of Disney's Little Hiawatha for a challenge over at PixelJoint. These have been gorgeous so far
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Nicholas Lives
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« Reply #8591 on: March 02, 2015, 04:24:14 PM » |
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Made a mockup for a game I may/may not make about writing your own bestiary.
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matriax
Guest
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« Reply #8592 on: March 07, 2015, 01:24:45 AM » |
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I started a hashtag weeks ago for called #MockupSaturday (Like #ScreenshotSaturday) on i post some old and new mockups i create, so everyone is welcomed. Here i post some of the last ones:
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« Last Edit: March 07, 2015, 01:57:30 AM by matriax »
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Howard Day
Level 1
Huge fan of spaceships and exposions.
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« Reply #8593 on: March 09, 2015, 11:52:00 AM » |
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Little more progress on the DarkForcesEsque Mobile prototype - I have it running at 60fps on every android system I've installed it on. I couldn't find what I needed for controls on the Asset Store, so I wrote, from scratch, the touch joystick controller code. I'm pretty proud of them - they work in the editor (using the mouse and WASD input), in standalone builds/webplayer, and on the device. They act entirely on gameobjects, so you can use whatever GUI you want. I'm pretty happy with them! If anyone's interested in checking out the very rough demo build (no gameplay, just movement and art) just check this out: http://www.hedfiles.net/DFMobile/DFMobile.htmlEnjoy!
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« Last Edit: March 09, 2015, 08:55:17 PM by Howard Day »
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Balduranne
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« Reply #8594 on: March 09, 2015, 01:04:33 PM » |
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A mockup of a commission I did sometime last year. One of my favorite works to date.
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Freelance Pixel Artist, woo Apparently my PM notifications are broken, so don't be offended if I don't reply.
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matriax
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« Reply #8595 on: March 21, 2015, 01:11:00 AM » |
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After see some text adventures i imagine making one and this is my first try. #MockupSaturday
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08--n7.r6-79.84
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« Reply #8597 on: March 25, 2015, 11:01:43 AM » |
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picture
AWESOME!
Yet another one dirty pixels micro mockup: Inspired by Fallout and Carrion's art.
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finbeard
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« Reply #8598 on: March 25, 2015, 08:26:52 PM » |
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Vadinci
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« Reply #8599 on: March 26, 2015, 05:19:58 AM » |
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Rad pics
Everything about this is great!
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