Scut Fabulous
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« Reply #8640 on: April 27, 2015, 09:05:08 AM » |
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Trying to fold an interesting theme into how player objectives and goalposts are provided. Not sure if my partner on this project is down with the idea but sometimes you gotta make the pitch anyway!
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oahda
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« Reply #8641 on: April 27, 2015, 09:23:52 AM » |
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That font is really hard to read.
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Türbo Bröther
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« Reply #8642 on: April 27, 2015, 04:16:36 PM » |
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Please make the user interface smaller than the game.
It has to be like this because it makes it look like a calculator.
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Quarry
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« Reply #8644 on: April 29, 2015, 12:30:08 PM » |
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Just saw this on PJ, looks fantastic
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BBreakfast
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« Reply #8645 on: April 30, 2015, 05:26:10 PM » |
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font nor UI is done but the level is! this is the first map you'll see in Arcadian Atlas ( arcadianatlas.com ) Sorry for the massive gif, if it's killing somebody's computer I can replace it with a link. Just wanted to show how the characters will be able to interact with the objects on the map (everything on maps will be grid based like FFT, so you'll never actually freely walk around in this same manner)
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Torchkas
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« Reply #8646 on: May 01, 2015, 02:37:06 AM » |
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What's with the jitter in the environment?
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BBreakfast
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« Reply #8647 on: May 01, 2015, 07:24:42 AM » |
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it's something i'm still trying to figure out -- it's either my graphics card or it's the engine i'm using, but either way when you are actually in battle using the grid-based movement system the jitter doesn't occur so it shouldn't be an issue.
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Quarry
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« Reply #8648 on: May 01, 2015, 08:19:45 AM » |
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Floating point rounding problems? Do you use consistent functions while mapping world positions to screen positions (always floor/ceil/round etc.)
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BomberTREE
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« Reply #8649 on: May 01, 2015, 01:34:40 PM » |
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Look into what Quarry said ^ I've had this issue plenty of times because I love to forget
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Quarry
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« Reply #8650 on: May 02, 2015, 12:14:37 AM » |
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Still hurts when remembering the times I dealt with this...
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BBreakfast
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« Reply #8651 on: May 02, 2015, 09:18:28 AM » |
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Thanks for the suggestions! The thing is I am actually making this... *cough* in RPGMaker.... *cough* & the Layy Meta Engine is what I'm using to convert the 2D map into a 3D one so I don't have much knowledge of what is going on behind the curtain. I'm going to play around with it some more and ultimately may need to add a programmer to the team with more experience on this stuff.
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gimymblert
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« Reply #8652 on: May 04, 2015, 09:56:38 AM » |
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pgmaker is legit, no need to cough, it could have been worse, you could have used Unity5 I officially bought XP and VX (I prefer 2003) to make story prototype in them
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DaHog
Level 0
Nothing to see here
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« Reply #8653 on: May 05, 2015, 03:46:09 AM » |
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it could have been worse, you could have used Unity5
What's wrong with Unity?
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oafasting
Level 0
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« Reply #8654 on: May 05, 2015, 08:39:19 AM » |
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it could have been worse, you could have used Unity5
What's wrong with Unity? Ready flamethrowers
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Currently working on the procedural platformer space sim, named Orion! DEVLOG HERE
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gimymblert
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« Reply #8655 on: May 05, 2015, 09:27:11 AM » |
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it could have been worse, you could have used Unity5
What's wrong with Unity? Soft that does what they are advertised to do but get bad rep by status hungry when too many shovel ware are made with them or kids, aka they correlate the crap to the software
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Quarry
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« Reply #8656 on: May 05, 2015, 11:38:14 AM » |
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Refer to Greenlight for further reassurance
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gimymblert
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« Reply #8657 on: May 05, 2015, 12:32:27 PM » |
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Refer to Greenlight for further reassurance
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BomberTREE
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« Reply #8658 on: May 06, 2015, 01:59:43 PM » |
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@BBreakfastDang good job, I'd definitely post your issue over on their forums to see if anyone else has fixed that recently! @UnityCan I have 200$ back that I spent on "MUCH NEEDED" assets to use you? K thanks (probuilder + some terrain thing)
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« Last Edit: May 06, 2015, 03:02:54 PM by Kitheif »
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gimymblert
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« Reply #8659 on: May 06, 2015, 02:04:47 PM » |
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Tss unity + blender = free for life Y USE PRO BUILDER
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