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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2632349 times)
happymonster
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« Reply #8680 on: May 22, 2015, 06:27:14 AM »


The final game will be rendered 3D not painted but otherwise this captures the vision perfectly.

Awesome!
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SolS
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« Reply #8681 on: May 22, 2015, 09:32:34 PM »

Something I've been messing around with for a while. And also some wip-ish concepts like an ancient temple like stone subway, the inside of the snake/snake statue from the first two shots, and a brick garden maze.



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JutsBeaumont
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« Reply #8682 on: May 25, 2015, 08:09:25 PM »

Those are gorgeous.
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jsepia
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« Reply #8683 on: May 25, 2015, 10:37:24 PM »

Trying out a tileset I made. NES NTSC color palette. I'm not too happy with the lack of contrast in the upper right corner.

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aamatniekss
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« Reply #8684 on: May 26, 2015, 04:57:01 AM »

A little cliche RPG forest mock-up. I'll make it into a game someday, I swear.
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Torchkas
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« Reply #8685 on: May 26, 2015, 07:11:20 AM »

Why are the trees made of jelly?!
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ProgramGamer
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« Reply #8686 on: May 26, 2015, 07:50:49 AM »

For the giraffes to feast of course!
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lobstersteve
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« Reply #8687 on: May 26, 2015, 07:59:49 AM »

yeah, trees look more like they are wobbling, then waving in the wind^^
otherwise it looks ok. some parts are good, some not so much.
deer and stone with the lizard are pretty cool. the water kinda pops out too much, it looks like it's on the top of the ground due to the shadows. maybe you should just have a shadow on the upper side?
.
the trunk of the tree is the only thing that has a dark outline.
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Landshark RAWR
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« Reply #8688 on: May 26, 2015, 11:22:55 PM »


a wip of my splatoon art contest entry. the bigger sprite I made first before realizing that it would be way to big for the screen size
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Jad
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« Reply #8689 on: May 26, 2015, 11:27:11 PM »

It's a bit unfortunate that there's nowhere for the goop to actually go, if you don't want it to be several pixels thick.
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Landshark RAWR
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« Reply #8690 on: May 27, 2015, 09:29:21 AM »

i forgot to turn that layer back on before posting oops!
i made a splat image and overlaid it a bunch. i might try something else
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Lan Auren
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« Reply #8691 on: May 29, 2015, 08:44:06 AM »

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shellbot
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« Reply #8692 on: May 31, 2015, 09:36:26 AM »



Beautiful  Kiss Kiss Kiss
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BomberTREE
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« Reply #8693 on: June 01, 2015, 04:04:53 AM »


8x8 not-zelda
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Raku
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« Reply #8694 on: June 03, 2015, 07:29:31 AM »

jsepia, that's gorgeous! The colors are really nice, and it's a good solid tileset you've got there. I want to play around in that place and solve puzzles!
and Lan Auren, I love how that looks! The way you did the character looks really nice! I appreciate the dark shadows on the bottom surfaces of the character, but no outline on the top parts, very professional. The clouds and foliage are nicely done too, but I'm not sure about the docks, something seems off about them to me.
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lobstersteve
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« Reply #8695 on: June 03, 2015, 09:28:14 AM »

@kitheif: sweet. i love "not" zelda - likes
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happymonster
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« Reply #8696 on: June 03, 2015, 09:56:55 AM »


Lovely work!
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shellbot
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« Reply #8697 on: June 05, 2015, 12:55:07 PM »

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BomberTREE
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« Reply #8698 on: June 05, 2015, 04:59:55 PM »

Thanks guys  Tongue

Cute stuff Shellbot! Nice palette painting.
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Lan Auren
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« Reply #8699 on: June 06, 2015, 07:02:53 AM »

Hey thanks Rakugaki!
Yeah I'm not entirely sure about the docks myself. There's definitely something off about 'em. I'm thinking it might be the support logs. Not only do they look odd just in general, but the ones in the back are much too small compared to the ones in front, which might be causing some weird perspective issue. I dunno...
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