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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2632654 times)
Carrion
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« Reply #8720 on: July 11, 2015, 10:02:20 PM »

Someday... *shakes fist

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Daniel Thomas
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« Reply #8721 on: July 12, 2015, 01:59:02 AM »

@lobstersteve Thanks!
About the perspective, idea is stolen from Zelda on SNES Example Image

You think it works better? If so I think there some other kind of witchcraft at works here. Maybe fact that everything on the walls have perspective, not only the corners like in Zelda.
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JLJac
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« Reply #8722 on: July 12, 2015, 02:15:40 AM »



Really cool! Please make it! Wouldn't have to be very complicated but you need to make sure the music is dope.
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lobstersteve
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« Reply #8723 on: July 13, 2015, 08:37:28 AM »

@Daniel Thomas
Yeah. I thought of Zelda when i saw that of course. You're right..the perspective there is also wrong but kinda just works. Maybe it is because of the walls, i can't really tell. Maybe you should look at binding of isaac, it has the same perspective and a cartoony style and works well.

@JLJac
Thx Smiley That would be actually one of the more harder things to do, because the shadow and the corners of the boxes should be relative to the middle point, so either i'd have to do some math to make this fake 3d, learn an actual 3d engine or simplify the mockup to make it simple 2d. I'll see..mixing real photographs and cartoons is an idea i liked since this:
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Bobert
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« Reply #8724 on: July 14, 2015, 12:01:17 AM »

i'd say people don't notice the wonky perspective in 2d zelda partially because it's so much lower resolution and the art style is way less detailed. there are ways to work around it with a more detailed art style, though. maybe add darker shadows below the characters to cheese it without needing to modify the characters too much? it'd also probably be a good idea to make the chests and other objects keep the same perspective as the characters instead of having them adhere to the perspective of the walls
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P-Flute
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« Reply #8725 on: July 14, 2015, 01:19:02 PM »







First mockup ever Smiley
I'll try to finish it this week (interface-wise)...

What do you guys think?

This looks real fun. Easily one of those mockups/screens that gets the curiosity bubbling like "how is this going to play"?
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sam_suite
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« Reply #8726 on: July 17, 2015, 05:45:23 PM »


here's a mockup for Free Radical, which will be a (very unscientific) subatomic rhythm-based skating game for virtual reality! Still working out the kinks, but this is about what it'll likely look like. except, like, in space in front of you.
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sparkling vinegar
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« Reply #8727 on: July 19, 2015, 02:50:06 PM »

Looks like Sparkling Vinegar had a similar concept  Who, Me?

lol, both look great though

Thank you, but unfortunately it will not be a game. It was just a concept art.
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cykboy
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« Reply #8728 on: July 19, 2015, 11:20:38 PM »

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Endurion
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« Reply #8729 on: July 19, 2015, 11:45:40 PM »

Hot damn! FFT, I feel you Smiley
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cykboy
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« Reply #8730 on: July 20, 2015, 04:51:48 AM »

Hot damn! FFT, I feel you Smiley

final fantasy tactics has nothing on this

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The MegaMagic Dude
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« Reply #8731 on: July 20, 2015, 09:37:00 AM »

Someday... *shakes fist



Woah, really like this one! (:
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« Reply #8732 on: July 26, 2015, 12:16:26 PM »

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GainDeveloper
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« Reply #8733 on: July 26, 2015, 01:46:57 PM »

Mock up I did quite a while ago.. no idea what will happen Smiley

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Armageddon
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« Reply #8734 on: July 27, 2015, 01:50:38 AM »

I don't think I'll ever make a third-person/top-down game, can't even get the camera angle right in a mockup image. No No NO

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sam_suite
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« Reply #8735 on: July 27, 2015, 09:10:04 AM »

Mock up I did quite a while ago.. no idea what will happen Smiley

That's gorgeous! Looks like the kind of game I would suddenly lose entire weekends to.
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DXimenes
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« Reply #8736 on: July 27, 2015, 09:42:25 AM »

Trying out a tileset I made. NES NTSC color palette. I'm not too happy with the lack of contrast in the upper right corner.


These look amazing. You could try to reduce the color range (use 1 tone less) from less important stuff like the walls. This would raise your contrast significantly and direct attention to stuff that is really important.

Or I could be just plain wrong and this was your intention all along.
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mono
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« Reply #8737 on: August 02, 2015, 03:34:57 PM »

Someday... *shakes fist



Woah, really like this one! (:

cool
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letsap
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« Reply #8738 on: August 03, 2015, 06:42:40 AM »


Did a mockup of character+environment+UI.
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Scut Fabulous
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« Reply #8739 on: August 03, 2015, 04:39:45 PM »



I really like this.  A straight port of Command HQ with this kind of UI would be a seller.



Made this in a morning to hack out a few ideas.  Calling it 'Bugout'.
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