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878987 Posts in 32951 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 03:27:56 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 806774 times)
green
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« Reply #2760 on: April 11, 2011, 11:07:35 AM »


Can't see your images mate. Does your host allow hotlinking?

edit: Your host was probably slow, it shows just fine now. Anyways, it looks interesting.
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+peter
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« Reply #2761 on: April 12, 2011, 06:22:10 AM »

Here's the pretty much finished version.

No hud, not sure what to do for that so I'll leave it for another day. If this were a game it would play like a early final fantasy or dragon warrior.

You got that palette working for you! That's a little world I'd love to play in.



This here is probably the last of these mockups.
I was a lot more conservative on the color choices this time.
From here on out, its breaking these down and trying to get them into a realtime engine  Epileptic



Certainly enjoying playing with this aesthetic!
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« Reply #2762 on: April 12, 2011, 06:38:36 AM »




Certainly enjoying playing with this aesthetic!
I want to take that aesthetic behind the gym and get it teen pregnant. That's how awesome it is. Kiss
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« Reply #2763 on: April 12, 2011, 06:45:33 AM »

dat construction paper. Addicted
                                       Hand Shake Right
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« Reply #2764 on: April 12, 2011, 07:31:23 AM »

dat construction paper. Addicted
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I second this. Reminds me of Neverhood. You innovator you!
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« Reply #2765 on: April 12, 2011, 08:59:44 AM »



The trees seem to stand out a bit too much on this. I think it's because they are one colour rather than two (one for the bark, one for the leaves).

Regardless, it looks great! Grin Hand Thumbs Up Right
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« Reply #2766 on: April 12, 2011, 09:20:19 AM »

Okay, I decided I would make a mockup of something random that I might want to make.
Very little in it here:

But then I thought, what if I shift some of the colors around by using MS Paint's eraser-color-shifting thing.

And then I was like woah, I had no idea that would make such a cool effect o_O
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« Reply #2767 on: April 12, 2011, 10:08:19 AM »



Certainly enjoying playing with this aesthetic!

Can you make a wallpaper of this one too? Too good! How's the actual project going?
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« Reply #2768 on: April 12, 2011, 10:43:19 AM »

Awesome +Peter!!

Are you sure you don't want to use this in a turn based tactical game instead.. (like mine).. ? Wink
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« Reply #2769 on: April 12, 2011, 11:31:43 AM »

awesome construction paper thing
This is so amazing.
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« Reply #2770 on: April 12, 2011, 11:35:11 AM »

A guess~

It will be like Advance Wars.
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« Reply #2771 on: April 12, 2011, 02:30:20 PM »

+peter, that's stunning.
I hope you have success turning it into a real game! (Do turn it into a real game, please.)
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« Reply #2772 on: April 13, 2011, 02:08:51 AM »

What did you use to make that +Peter? I would love to make something with those graphics...
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« Reply #2773 on: April 13, 2011, 02:47:33 AM »

+peter I want to program your babies
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« Reply #2774 on: April 13, 2011, 03:11:20 AM »

Hey ya'll! Thanks a lot for the compliments!

What did you use to make that +Peter? I would love to make something with those graphics...

Good ole' Blender and a little bit of thinkin' Wink


A guess~

It will be like Advance Wars.

You know, I'd be a bloody liar if I said that wasn't in part the inspiration. Advance wars is amazingly accessible and deceptively simple. I could learn a lot from it! That said, there are a couple design decisions we've made that drastically change how this game is played compared to many other tactics style games. I wanna let you guys get your dirty hands all over it soon!


The trees seem to stand out a bit too much on this. I think it's because they are one colour rather than two (one for the bark, one for the leaves).

Regardless, it looks great! Grin Hand Thumbs Up Right

That's a great crit, thanks! I'll tell you my thoughts, most of the objects in the scene are solid colors, lotsa purple and white (except for the units themselves, which have a lot of detail). I figured too much detail in a minor element would be distracting from the focus. I just wanted to make the image a bit more visually interesting with some splashes of color. That said, I certainly should test out your advice and see how it fits ... thanks!



I want to take that aesthetic behind the gym and get it teen pregnant. That's how awesome it is. Kiss

Why does it have to be dirty? What if my aesthetic was already willing, and of legal age?  Panda


Oh, here is a giant wallpaper that highlights all of the rendering problems in vivid, hi-res detail.
http://traylorpark.com/files/paperwars/pr/mountain%20scene_2_huge.jpg.zip

And here is an animation render of the scene! The DOF is really complex, so I let it render all night.

http://traylorpark.com/files/paperwars/pr/mountain%20scene_h264_web.mov
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