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879825 Posts in 33008 Topics- by 24380 Members - Latest Member: hirokoae46

May 25, 2013, 03:21:38 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 808668 times)
saibot216
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« Reply #3105 on: June 24, 2011, 03:32:07 PM »



Oh man, this kicks ass.
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leonelc29
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« Reply #3106 on: June 24, 2011, 09:32:42 PM »



ohh, it's that little zombie! Will you still make a plush doll? XD
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namragog
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« Reply #3107 on: June 24, 2011, 09:49:41 PM »



ohh, it's that little zombie! Will you still make a plush doll? XD

seconded
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Relix
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« Reply #3108 on: June 25, 2011, 01:27:08 AM »



Can't help but imagine running to that bridge, planting a mine onto it and watching the zombies blow up and fall dwon with the bridge while the lil hero does a little cheer.

Edit:


Not sure if I'm happy how this turned out...
(and the grey thing is just placeholder)
« Last Edit: June 25, 2011, 10:42:23 AM by Relix » Logged

JoGribbs
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« Reply #3109 on: June 25, 2011, 01:12:39 PM »

Her jawline is a bit too soft/low down, and her head is an odd shape. She kind of looks like a tube; her head should go back a bit more maybe? As a rule of thumb, the top of the ears should roughly be the same height as the eyes. The jaw then carries down from the ears to the chin.

Also, and this is just a personal bug-bear of mine, the profile is realistically proportioned, yet the game character is exaggerated. It just seems weird, and imposing on the part of the designer. I mean, that's more of an artistic decision than one of technical skill, it just bugged me so I mentioned it.

Aside from that I like the tiles and that moon is pretty sweet.


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Relix
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« Reply #3110 on: June 25, 2011, 01:19:34 PM »

Also, and this is just a personal bug-bear of mine, the profile is realistically proportioned, yet the game character is exaggerated. It just seems weird, and imposing on the part of the designer. I mean, that's more of an artistic decision than one of technical skill, it just bugged me so I mentioned it.

Yeah, I agree. Was worth the try tho.
Maybe anime like would fit better?
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JoGribbs
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« Reply #3111 on: June 25, 2011, 02:03:59 PM »

Anime is still rather realistically proportioned, at least everywhere aside from those crazy eyes and faces (yes I am aware I am pidgeon-holing an entire medium, but I just mean in general what people think of when they think 'anime').

Just think: what are the portraits for? To express a story beyond the in-game sprites? In that case, maybe the proportions of the character need to fit the tone of the story. Or are they simply to provide context for the player to understand their character better ('she looks like this really')? Maybe then you should make it look like how you conceptualised the character in the first place. I can't help you with knowing what you want to do, but once you decide you want something in there it should to fit it's purpose.

That's the most remarkable non-answer I've ever given. It's true though: you need to make the decision that best fits what you want, not necessarily what you think you need to do.
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Shawny
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« Reply #3112 on: June 25, 2011, 10:37:23 PM »




Not sure if I'm happy how this turned out...
(and the grey thing is just placeholder)


the face scares me so i made an edit



it's less realistic and its softer and like the actual sprite over there(its 2:40 am im tired i dont need to explain myself!!)

unless the girl really is a 40 year old balding woman
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Relix
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« Reply #3113 on: June 25, 2011, 11:06:31 PM »

Maybe then you should make it look like how you conceptualised the character in the first place.

That could be a problem, originally the first sprite was made by my friend based on my loose instructions and crappy ohgodwhatthehellisthis sprite, the current sprite was made by experimeting and tons of revisions. As for the story, you could say it's a little serious, nut, say, if you've played the Zelda games, they try to lighten up the mood somehow. I'm gonna try to do the same. So, maybe anime~ish could work.

I had this for portrait/mugshot before:


But then I lowered the window size of the game and it looks too big, I think;


the face scares me so i made an edit



it's less realistic and its softer and like the actual sprite over there(its 2:40 am im tired i dont need to explain myself!!)

unless the girl really is a 40 year old balding woman

This I like, reminds me a bit of advange wars or whatever the series was called. Maybe I try something like this.


And, something I'd like to know too, is the font readable? Are the textbox colors good or bad? Should the rest of HUD go away when the textbox is visible?

Edit:
Go me!

It's true though: you need to make the decision that best fits what you want, not necessarily what you think you need to do.

I'm not good at making this kind choices, it's so easy to judge when playing game others have made, but when you try to find the right style for everything, it becomes so complicated. I'm not really sure how I want the game to look, I know how it plays and that's important to me. So far, I've found that I just should try out different things, if it doesn't work out, try something else. And asking others who might know better about this kind things.
« Last Edit: June 25, 2011, 11:13:42 PM by Relix » Logged

Miguelito
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« Reply #3114 on: June 26, 2011, 12:38:09 AM »


Let's see where a bit of fusion takes us!
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Lizardheim
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« Reply #3115 on: June 26, 2011, 12:55:25 AM »

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Aquanoctis
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« Reply #3116 on: June 26, 2011, 01:49:11 AM »

awesome image

Let's see where a bit of fusion takes us!

Whoa, the two different art styles go together surprisingly well. Looks really nice.
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Miguelito
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« Reply #3117 on: June 26, 2011, 02:05:43 AM »

Yep! First time I tried it, I was instantly loving it. Smiley

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namragog
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« Reply #3118 on: June 26, 2011, 02:38:05 AM »

Yep! First time I tried it, I was instantly loving it. Smiley


Whoah, yeah. That is really... damn.  Kiss
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Chromanoid
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« Reply #3119 on: June 26, 2011, 04:17:56 AM »

map
Looks great! Smiley I would like to see an uniform artstyle version too ^^ just for comparison... :D
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