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happymonster
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« Reply #3165 on: June 30, 2011, 09:43:38 PM » |
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 Next up, same game with SotN type interludes I would keep all the graphics in this style! 
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TobiasW
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« Reply #3166 on: July 01, 2011, 12:08:48 AM » |
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Ben_Hurr: WANT! 
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antymattar
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« Reply #3167 on: July 01, 2011, 01:36:47 AM » |
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Ok. THIS is finnished now. 
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Ashkin
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« Reply #3168 on: July 01, 2011, 01:54:16 AM » |
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Ok. THIS is finnished now.  Looks sexy. One thing that gets me is the form of the ship- it seems a little too organic with the rounded top fin and the way the booster blends with the body.
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antymattar
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« Reply #3169 on: July 01, 2011, 06:21:57 AM » |
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Ok. THIS is finnished now.  Looks sexy. One thing that gets me is the form of the ship- it seems a little too organic with the rounded top fin and the way the booster blends with the body. Thats because its a level two Tardis.   
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_Tommo_
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« Reply #3170 on: July 01, 2011, 06:30:41 PM » |
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 Just a doodle, really. I have no idea how this would work in a game. Ideally I'd like all the colours be dynamically swirling around and moving, but would have to research how I would go about programming that in AS3. This concept looks exactly like a flash game developed by a friend of mine, sure it must be a coincidence  Still the graphics are amazingly neat, expecially if I figure them in motion - I urge you to make a sequel 
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Noel Berry
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« Reply #3171 on: July 01, 2011, 09:02:25 PM » |
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-IMG- Just a doodle, really. I have no idea how this would work in a game. Ideally I'd like all the colours be dynamically swirling around and moving, but would have to research how I would go about programming that in AS3. This concept looks exactly like a flash game developed by a friend of mine, sure it must be a coincidence  Still the graphics are amazingly neat, expecially if I figure them in motion - I urge you to make a sequel  I actually did experiment with this in Flash a few days ago. And yup, definitely a coincidence. I developed the look as I went. I had no intention for it to end up looking like that when I first opened up Photoshop. 
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Painting
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« Reply #3172 on: July 02, 2011, 12:33:38 AM » |
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Photo manipulation is a funny thing to play around with. Too bad I'm too dumb with programming to make segmented things like crab legs work! 
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leonelc29
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« Reply #3173 on: July 02, 2011, 01:58:28 AM » |
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Photo manipulation is a funny thing to play around with. Too bad I'm too dumb with programming to make segmented things like crab legs work!  er...shouldn't this be post in art section?
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Painting
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« Reply #3174 on: July 02, 2011, 02:06:16 AM » |
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er...shouldn't this be post in art section?
...no, because it's a mockup? That's why I mentioned that I couldn't actually make parts of it work in a real game yet.  edit: You know, during the process of creating this it had a few more game-like elements. Namely, a HUD. I don't know where they went. Uh... pretend it's for... immersion.
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leonelc29
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« Reply #3175 on: July 02, 2011, 05:09:42 AM » |
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er...shouldn't this be post in art section?
...no, because it's a mockup? That's why I mentioned that I couldn't actually make parts of it work in a real game yet.  edit: You know, during the process of creating this it had a few more game-like elements. Namely, a HUD. I don't know where they went. Uh... pretend it's for... immersion. whoops, i though you were posting something about art  edit: By the way, is that...Mr. Christ?
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Painting
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« Reply #3176 on: July 02, 2011, 11:47:17 AM » |
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whoops, i though you were posting something about art  edit: By the way, is that...Mr. Christ? All is well. And it's Lorenzo Lotto with a toothless shark mouth.
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Mr. LL
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« Reply #3177 on: July 03, 2011, 09:45:14 PM » |
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 No actual HUD elements yet.
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shadowdim
Level 1
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« Reply #3178 on: July 03, 2011, 10:13:06 PM » |
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 No actual HUD elements yet. I get a strong Kid Icarus vibe from this.  Just put super-rigid controls and weird enemy collision, and you're all set.
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Pietepiet
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« Reply #3179 on: July 05, 2011, 12:46:32 PM » |
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 WIP but felt like posting. I'm on such a Sonic binge these past weeks...
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