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891186 Posts in 33529 Topics- by 24767 Members - Latest Member: Stome

June 19, 2013, 06:12:54 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 829641 times)
leonelc29
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« Reply #3375 on: August 03, 2011, 08:36:14 AM »

Main menu mock(up)

Press "START", i mean "ENTER" to Play!

the logo doesn't look appealing, but i personally like it~ Giggle
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alastair
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« Reply #3376 on: August 03, 2011, 03:19:09 PM »

Looks decent, except the mix of pixel resultions looks bad - the upscaled background and upscaled text, its not consistent.
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Armageddon
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« Reply #3377 on: August 03, 2011, 05:05:50 PM »

Hello! My first post! Screamy

Here's a little mockup I made. Shrug

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Player Ʒ
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« Reply #3378 on: August 03, 2011, 05:12:02 PM »

Hello! My first post! Screamy

Here's a little mockup I made. Shrug


Besides the obligatory post telling you to introduce yourself in the obligatory introduction thread, this looks interesting. I could never handle columns well.
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MaloEspada
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« Reply #3379 on: August 03, 2011, 05:12:16 PM »

reminds me of Aervoisine (sp?)
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Plasticware
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« Reply #3380 on: August 03, 2011, 05:16:19 PM »

Yeah, same. I think it's the edge tiling fading into a black background that does it for me. (Arvoesine, by the way.)
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« Reply #3381 on: August 03, 2011, 05:34:21 PM »

Yeah, same. I think it's the edge tiling fading into a black background that does it for me. (Arvoesine, by the way.)

The tileset looks to be the exact same.
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Nonsuch Games
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« Reply #3382 on: August 03, 2011, 05:48:58 PM »

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Shootout
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« Reply #3383 on: August 03, 2011, 11:02:18 PM »

Yeah, same. I think it's the edge tiling fading into a black background that does it for me. (Arvoesine, by the way.)

The tileset looks to be the exact same.
The tileset isn't anywhere near the same but that is my inspiration. Smiley
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Rosse
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« Reply #3384 on: August 04, 2011, 01:30:09 AM »

@Carefree Games:
Your mockup looks very cool. But I suggest you use a bit more saturation for the grass and add some shadows under it to increase readability like the old sonic game.


Here's an old mockup I made for the admission examination for an school of arts (in game design). It's roughly half a year old, but since I haven't showed it anyone, here it is:



And because it looks boring and empty, here's a character animation:


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Core Xii
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« Reply #3385 on: August 04, 2011, 03:33:35 AM »

Aervoisine (sp?)

Arvoesine. It's Finnish for a precious object (like jewellery). Arvo: worth, price, value; Esine: Thing, object.
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MaloEspada
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« Reply #3386 on: August 04, 2011, 08:39:42 AM »

thanks for bringing enlightenment on the word's etymology.
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Jasmine
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« Reply #3387 on: August 04, 2011, 08:55:09 AM »


I've always been impressed by people who can produce animated sprites like this, as it's something I've never been able to do.

I like the torches you've drawn too. Wink
 
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« Reply #3388 on: August 04, 2011, 09:06:11 AM »



Made for the TUGS competition at TSR, the theme was underwater involving the astrological signs of Cancer/Gemini.  It's a Lucas Arts style Adventure game with rpg elements.
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Simon Andersson
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« Reply #3389 on: August 04, 2011, 09:10:00 AM »

@Carefree Games:

Here's an old mockup I made for the admission examination for an school of arts (in game design). It's roughly half a year old, but since I haven't showed it anyone, here it is:



And because it looks boring and empty, here's a character animation:




Turn it into a tilebased lemmings!
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