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877555 Posts in 32868 Topics- by 24308 Members - Latest Member: raguelep16

May 19, 2013, 07:14:35 PM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 803752 times)
rivon
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« Reply #3735 on: October 02, 2011, 11:56:04 AM »

When resizing use the nearest-neighbor or nearest-pixel method. Not bilinear, not bicubic, not lanczos.
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Geti
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« Reply #3736 on: October 02, 2011, 08:29:33 PM »

the level is a screenshot from a game i'm making, but the enemies are just ideas for now. plattformer ai seems like such a  impossible task to implement... puhh..
Looks A+.

You can have simple stuff like goomba walk left till bump wall walk right, or flying things easily. Otherwise you're going to need semi-smart A* stuff to get around things and jump at appropriate times.

Again, I really like that so I hope it gets made.
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Belimoth
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« Reply #3737 on: October 03, 2011, 12:10:39 PM »



Anyone up for coding a battlefield-something demake?

Looks like fun!

I imagine it as a a simple run-n-gun, with shooting a'la Majyuuoo.

Player can jump 2 blocks high, but can ask for a boost from teammates for higher cliffs like that one on the right.
« Last Edit: October 03, 2011, 01:15:14 PM by Belimoth » Logged

Ozoh
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« Reply #3738 on: October 03, 2011, 09:16:58 PM »

Well, thanks!
I was thinking about an 'aiming system'. When you enter aiming mode, your shooting is more accurate but you also move slower.

Guess I'll post a thread in 'collaborations' in order to find a programmer! Smiley
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1982
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« Reply #3739 on: October 03, 2011, 11:30:45 PM »



Anyone up for coding a battlefield-something demake?

Looks very Finnish. Which I think is kind of a good thing actually. Reminds me of a Triplane Turmoil but with soldiers.
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Jux
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« Reply #3740 on: October 04, 2011, 02:58:44 AM »



Anyone up for coding a battlefield-something demake?

I'd love to program that. Looks like a lot of fun! Unfortunately I'm working on too much at the moment and I don't wanna risk this being a project that never gets finished.
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Ozoh
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« Reply #3741 on: October 04, 2011, 03:14:37 AM »

Oh well, if you change your mind or something, you can always throw a message this way Wink
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Jux
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« Reply #3742 on: October 04, 2011, 03:33:32 AM »

Oh well, if you change your mind or something, you can always throw a message this way Wink

You can count on it! Smiley
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SundownKid
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« Reply #3743 on: October 04, 2011, 03:54:32 AM »

Hehe. I've played loads of Bad Company 2 so I can instantly see the resemblance. It needs a physics engine so you can collapse buildings on people. Evil
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orange08
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« Reply #3744 on: October 04, 2011, 09:53:10 AM »

Mockup for a "scary" game

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« Reply #3745 on: October 04, 2011, 01:06:35 PM »



A mockup i started as prototype to try scirra construct engine. Hero named Chuck Maurice, ninjas plateformer, crafting.. Was more an exercise  Concerned.
Oh, And hello to all since its my first post here  Gentleman
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letsap
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« Reply #3746 on: October 04, 2011, 01:32:32 PM »

What a wonderful first post! I love the chunky tile look, and am especially a fan of the lava. Good job, and welcome!  Beer!
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Goodbye
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« Reply #3747 on: October 04, 2011, 01:43:41 PM »

What a wonderful first post! I love the chunky tile look, and am especially a fan of the lava. Good job, and welcome!  Beer!
Agreed. My only qualm would be that the lava and lava rock are a little bit hard to distinguish, making the lava not instantly signal "OBSTACLE" in the player's head (if this was an actually). That would probably be fixed with animation, and it's nitpicky anyway. Better than anything I have done in a long time.

WELCOME ABOARD!
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Dks
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« Reply #3748 on: October 04, 2011, 01:59:22 PM »

Thanks for our welcome and criticism  Coffee the game was meant to be in GBA colors before i made some changes.



Oh and lava animation must be something really hard to do  Cry

Edit : i forgot to mention that the palette on colored mockup is based on Arne and Robotacon palette work !
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Theon
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« Reply #3749 on: October 04, 2011, 02:44:24 PM »

Looks wonderful, Dks! Grin Hand Thumbs Up Right
But I really can't stand white outlines on objects in games like these; it really disconnects them from the rest of the in-game world Huh?
Might just be me, though Giggle

I've just made tiny amounts of new assets; not really enough to warrant a new post, but I really feel like getting some stuff out, just because I have way too many school assignments piling up on me, and feel like getting some stress-relief this way^^,
Anyway, here goes:
« Last Edit: October 04, 2011, 02:55:23 PM by Theon » Logged
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