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Gimym TILBERT
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« Reply #3975 on: November 11, 2011, 02:25:29 PM » |
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I would say noteshot, it's a notegame
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boxedlunch
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« Reply #3976 on: November 11, 2011, 03:50:17 PM » |
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your tiling work has come on leagues and leagues damn straight. I actually threw that together in just a couple of minutes.
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elektron
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« Reply #3977 on: November 11, 2011, 05:25:53 PM » |
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i wanna be the guy
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« Reply #3978 on: November 11, 2011, 05:43:30 PM » |
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taking a big shit all over this thread 
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Belimoth
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« Reply #3979 on: November 11, 2011, 08:37:35 PM » |
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I am too high for this.
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Ashkin
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« Reply #3980 on: November 11, 2011, 08:56:56 PM » |
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saibot216
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« Reply #3981 on: November 11, 2011, 10:28:50 PM » |
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taking a big shit all over this thread  I like the character on the left a lot. He looks hella awesome. P.S. don't forget to flush.
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Jawnsunn
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« Reply #3982 on: November 11, 2011, 11:41:21 PM » |
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taking a big shit all over this thread  What is this, Ryu Sparrow? Oh and nice shit. Smells like strawberries.
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Kramlack
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« Reply #3983 on: November 13, 2011, 09:09:04 AM » |
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 Good thing I'm a pixel artist and not a photographer, amirite?
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todd
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« Reply #3984 on: November 13, 2011, 10:43:32 AM » |
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Oh man! That's really 
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Ishi
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« Reply #3985 on: November 13, 2011, 03:11:14 PM » |
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That is well boss.
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McMutton
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« Reply #3986 on: November 13, 2011, 03:21:59 PM » |
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I think more bosses should be constructed of tiny, dapper men.
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Zest
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« Reply #3987 on: November 13, 2011, 04:30:09 PM » |
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More mock-up work for the fighting game project, this time designing a menu system.  The hall is the first thing you see in the game, and each podium holds one of your playable characters. The player taps on the character they wish to use, then select one of the three options from the banner: Arcade, which is the single-player mode; Arena, which is the online multiplayer mode; and Customize, which allows the player to buy new gear for their character and swap it out with their old equipment. The banners are going to be a constant visual motif- all of the menu options will be printed on these banners that roll up and down as needed (something similar to how Rock Band 2 does theirs).
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Armageddon
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« Reply #3988 on: November 13, 2011, 11:44:13 PM » |
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 Good thing I'm a pixel artist and not a photographer, amirite? How did you do this? I didn't know you could hack a GBC or make your own games.
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Kramlack
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« Reply #3989 on: November 14, 2011, 01:20:21 AM » |
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I'm not sure if your question was addressed specifically to me (as in, you didn't know I could make games) or in general (you didn't know it was possible to make games on GBC).
If it's the latter, yeah, it's possible. GameBoy Colour games are programmed in either C or Assembly (we're using Assembly for this one). The GameBoy isn't hacked, I'm just using a BleepBloop USB cartridge with the rom on it, much like the R4 cartridges for the DS. BleepBloops will run you around $75, and that's only if you can find them, as they aren't made anymore. You can find a cheaper (although poorly made) USB cart called EMS if BleepBloops aren't available.
I'm only the artist, so I can't tell you how to program for the GBC, but I can say it's incredibly tough, and resources (tutorials) are few and far between. The only reason anyone should attempt this is if you've got a massive boner for legitimate retro stuff, otherwise stick to any other forms of programming (AS3, MMF2, GM, etc).
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