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878220 Posts in 32909 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 11:22:17 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 804770 times)
Kramlack
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« Reply #4005 on: November 16, 2011, 02:53:37 PM »


Well you'll have to ask Overkill how much he knows, since he's the one programming it, but I have a lot of faith that he knows what he's doing.

Not questioning his capability :D
Just saying its a bit tricky to manage collisions without glitches on such restricted systems  Grin
Hope that you guys will post some videos so we can see it in movement at least  Roll Eyes

I'll definitely be posting some videos at some point, but for now, you'll have to make do with the gif's I post in the pixel thread.

I think the next thing we're implementing is sprite animations, but don't quote me on that.

What have I done Addicted

Look what you've just fucking done. I really hope it was worth it.
« Last Edit: November 16, 2011, 03:00:11 PM by Kramlack » Logged
Zack Bell
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« Reply #4006 on: November 18, 2011, 07:04:09 PM »

HERE, GUYS!



Ok, ok, so it's not a mockup....

It's an in-game screenshot, but we're about two-three weeks from starting our devLog and I couldn't resist  Shrug

Also, try not to cringe over the horrible background that I stole from Google images and stretched all to shit.

EDIT: Pic was huge, so I swapped it for a thumbnail.
 Coffee
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wademcgillis
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« Reply #4007 on: November 18, 2011, 07:15:11 PM »


I'm making a game with an astronaut and aliens things and lava and stone and space and stuff too!

we're about two-three weeks from starting our devLog
I think my game might be closer. Maybe not. Depends on how much I can get done.
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Zack Bell
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« Reply #4008 on: November 18, 2011, 07:18:05 PM »

Wait...is yours procedurally generated too?  Shocked

EDIT: Yes, that screen is in a randomly generated room. The "level" spans about five more screens high in a tower-like fashion.
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Zest
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« Reply #4009 on: November 18, 2011, 09:50:01 PM »

Another mockup bit, this time to show how the game actually controls.

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keoni29
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« Reply #4010 on: November 19, 2011, 10:09:49 AM »

Workin on some mockups, but I cant show you now coz my interwebs is too slow Cry
Edit:Mockups for HeroCore bosses on the TI84+ graphic calculator.






« Last Edit: November 19, 2011, 10:51:54 AM by keoni29 » Logged

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RCIX
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« Reply #4011 on: November 19, 2011, 03:21:25 PM »

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ANtY
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« Reply #4012 on: November 19, 2011, 03:30:26 PM »



Very quick Gabriel Verdon's insprired game mockup (anyone willing to code this?  Well, hello there! )
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MadWatch
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« Reply #4013 on: November 20, 2011, 02:09:38 PM »

Testing another art style.



Previous attempt here

 Roll Eyes
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J. R. Hill
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« Reply #4014 on: November 20, 2011, 02:23:23 PM »

I would buy a game in either art style.
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rivon
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« Reply #4015 on: November 20, 2011, 02:27:42 PM »

The previous version looked better in some way. At least I like it more. The newer one has nice backgrounds tho.
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Painting
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« Reply #4016 on: November 20, 2011, 02:34:26 PM »

The newer one is pretty, but I like the previous version way better. Much more crisp and defined, catches the eye better.
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kato9
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« Reply #4017 on: November 20, 2011, 02:40:46 PM »

@MadWatch Gotta say the pixelly ones look much better to me. This one is a little bit of a visual overkill, the other ones seem more refined in their simplicity.
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ANtY
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« Reply #4018 on: November 20, 2011, 03:05:30 PM »

I like the second one more, fuck those pixel lovers.
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mooosh
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« Reply #4019 on: November 20, 2011, 03:28:17 PM »

I like the second one more, fuck those pixel lovers.
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