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878936 Posts in 32946 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 01:02:57 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 806681 times)
Armageddon
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« Reply #4110 on: December 11, 2011, 10:04:07 AM »

Even though the Muppets freak me out I like this. I love the peeling paper.
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saibot216
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« Reply #4111 on: December 11, 2011, 01:33:58 PM »

A mash up between Super Mario Bros and the Muppets.  Getting ready for copyright hell. Wink



I would play this so much!
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JasonPickering
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« Reply #4112 on: December 11, 2011, 02:27:11 PM »

working on UI stuff.

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happymonster
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« Reply #4113 on: December 12, 2011, 12:15:51 PM »

I think the green is just too overpowering. I made it much darker, which you may not like but I think the sprites stand out more:

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Sean A.
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« Reply #4114 on: December 12, 2011, 08:06:38 PM »

A mash up between Super Mario Bros and the Muppets.  Getting ready for copyright hell. Wink


Something about the title text makes it just look so damn good. I have no idea what though...
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JMickle
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« Reply #4115 on: December 13, 2011, 07:42:53 AM »

expert antialiasing.
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TNERB
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« Reply #4116 on: December 14, 2011, 12:19:30 AM »

@JasonPickering
I'ma have to agree with happymonster on this one, the darker grass makes the characters and items much more vibrant and delightful.


unrelated to what's said above here is another mock up,
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peanutbuttershoes
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الاستماع، تسمعني جيدا


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« Reply #4117 on: December 14, 2011, 12:36:15 AM »



Main menu mock-up for Sushi-Robo. Cross posting ahoy!
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sublinimal
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« Reply #4118 on: December 14, 2011, 04:18:21 AM »

Some beautiful dithering right there, I'm surprised it doesn't look too out of place with the organic lines.
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Smilecythe
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« Reply #4119 on: December 14, 2011, 07:03:24 AM »


Something I was working on for quite a while. Project got canceled because I can do much better now. Later I scrapped all of this and started it over however.


Just for fun.
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Geti
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« Reply #4120 on: December 14, 2011, 04:26:24 PM »


KAG related lighting mockup.

Essentially every player has their own faint "FOV" light as well as the lights created by actual light sources. If the player is inside a light source, their FOV light doubles in radius, giving a good reason to carry a lantern around even though they compromise your position.

@Jason: I agree with happymonster, your green is a little too eye-rapey to be used everywhere. Maybe for highlights on trees, but not for all of the grass Wink
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wademcgillis
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« Reply #4121 on: December 14, 2011, 05:05:16 PM »

 Kiss

I need to make a game with that effect.
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08--n7.r6-79.84
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« Reply #4122 on: December 17, 2011, 02:19:21 AM »

So, my mockup-pack, itt :3





this one ^^^^^^ will be game soon, check this!

« Last Edit: December 17, 2011, 02:39:37 AM by Winged Doom » Logged

Ashkin
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« Reply #4123 on: December 17, 2011, 02:48:47 AM »

Holy heck that last one is gorgeous. I really like the water for some reason.
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Armageddon
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« Reply #4124 on: December 17, 2011, 10:14:52 AM »

It's like a Bastion demake, but why are the tree and dirt shadows 2x wide and everything else is normal? Also windows look strange.
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