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879694 Posts in 32998 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 05:17:36 PM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 808437 times)
Bones
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Pixel artist, Animator, Programmer


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« Reply #4140 on: December 25, 2011, 11:24:09 AM »


If minesweeper had a character in it.
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Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



Herr Schnurrbart
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« Reply #4141 on: December 25, 2011, 12:14:58 PM »


If minesweeper had a character in it.
This is cute! Hand Thumbs Up Right He would totally tiptoe around that 3-Flag.
^ Corny Laugh


scavenge - throw things at stuff - rebuild earth #2012.
Thats some cool lowrez! Love the HUD!



So you play as english theoretical physicist and cosmologist suffering from motor neurone disease. Gameplay focuses on the actual feeling of having to select words and actions with your movements using your equalizer device. Speak your wisdom, make your wheelchair jump or shoot missiles! Browse different actions from your bindings and get confused where is what during the moment of panic. Now speed up into the midst of wilderness and wipe out those flexible contortionists out of jealousy!
WTF

I finally got to play Swords&Sworcery which is one of the most athmospheric and beautiful games I have ever played. I also played Super Mario Bros. Somehow I thought THIS would be a good idea:

Please note that this is one of my first pixelart thingies so don't hate me
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Catguy
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« Reply #4142 on: December 25, 2011, 05:57:42 PM »



something i wanna make. Never really done any pixel art before, so ahh!
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I do art, design, and sometimes pixels.
John Sandoval
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i am become death


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« Reply #4143 on: December 25, 2011, 05:59:39 PM »

i am intrigue
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JoGribbs
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« Reply #4144 on: December 25, 2011, 07:24:47 PM »


Made for the Pixeljoint compo (120x160 2-colour mockup) but I got scared and didn't submit it.
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Sheep
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Béééééééh!


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« Reply #4145 on: December 26, 2011, 05:02:45 AM »



Never continued with this game  Droop
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Lizardheim
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« Reply #4146 on: December 26, 2011, 06:27:29 AM »

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Scut Fabulous
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« Reply #4147 on: December 26, 2011, 02:00:07 PM »



something i wanna make. Never really done any pixel art before, so ahh!

Make it look just like this!  Seriously this is great!  Do you have animation experience?
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Catguy
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« Reply #4148 on: December 26, 2011, 02:31:46 PM »

Thanks for the kind words! Been checking on Salvage often, your art is incredible. I have some art experience, but none with animation, no. Should be a fun learning process!

I've been putting together an actual tileset, and the art style has morphed to something a little less energetic.
« Last Edit: December 26, 2011, 02:41:55 PM by Catguy » Logged


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Ashkin
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« Reply #4149 on: December 26, 2011, 02:38:54 PM »

snip
Oh wow, so adorable!
snip
Made for the Pixeljoint compo (120x160 2-colour mockup) but I got scared and didn't submit it.
The colours should hurt my eyes, but you used them in such a way that they don't. Well done, a lot of detail for only two colours.
snip
This is good, but I can't help but wonder how much you did and how much you just pasted in from a screenshot of S&S.
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zombieonion
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« Reply #4150 on: December 26, 2011, 04:55:23 PM »

A first-person survival game set in the newly-christened Europe, and blends elements of early christianity with lots of paganism and folk religions.
RPG elements include inventory and limited herbalism and crafting.
Hunt and avoid wild animals, survive the supernatural forest, discover the mystery of the dark lake inside, embrace the gifts that the spirits give you.
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agersant
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« Reply #4151 on: December 26, 2011, 04:57:47 PM »

The screenshot is good. The pitch is everything I dream of playing.
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ANtY
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here i am to save the day... or wreck it


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« Reply #4152 on: December 26, 2011, 05:19:51 PM »

The screenshot is good. The pitch is everything I dream of playing.
this
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Geti
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« Reply #4153 on: December 26, 2011, 05:23:50 PM »


Good to see you still working on this. Make it happen. Animate those bits of dirt either as particles that just really slowly float apart or as some sort of sin wave floatyfloat anim. Be careful with FGBG separation in the cave too, and if you can, find a way of highlighting the players less boistrously - perhaps different coloured outlines for each player rather than white+name?
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AntiPseudonym
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« Reply #4154 on: December 26, 2011, 07:42:23 PM »

A first-person survival game set in the newly-christened Europe, and blends elements of early christianity with lots of paganism and folk religions.
RPG elements include inventory and limited herbalism and crafting.
Hunt and avoid wild animals, survive the supernatural forest, discover the mystery of the dark lake inside, embrace the gifts that the spirits give you.


Getting a total Thief vibe from that.
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