Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891197 Posts in 33529 Topics- by 24769 Members - Latest Member: LaYxOn

June 19, 2013, 06:50:59 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
Pages: 1 ... 293 294 [295] 296 297 ... 465
Print
Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 829667 times)
Lizardheim
Level 1
*



View Profile Email
« Reply #4410 on: February 06, 2012, 03:10:09 AM »

Logged
kitheif
Level 4
****



View Profile
« Reply #4411 on: February 06, 2012, 08:12:55 AM »

Motor homes vs Wizards?
Logged
Robotwo
Level 2
**


I'm a complicated being after all


View Profile Email
« Reply #4412 on: February 06, 2012, 10:23:38 AM »

It doesn't use real physics. I just place lava blocks in my editor (Ogmo editor!) and then they just fall down until they hit some kind of ground below them. I don't have the time (nor the knowledge) on making actual physics liquid.

Which is why I said a simplified version of the sandgame's water physics Smiley
Basically how it handles water physics is:
If the cell bellow the current cell ISN'T filled it moves down.
If the cell bellow it IS filled it checks on the cells on each side.
If the left one is filled it goes right.
If the right one is filled it goes left.
But if none of them are filled it picks one of them by random.

It's really simplistic but provides a pretty complex water-like behaviour.
Logged

What we are is simply a stepping stone to what we can become
jotapeh
Level 10
*****



View Profile WWW Email
« Reply #4413 on: February 06, 2012, 05:24:31 PM »



continuation of an idea I had at pegjam
Logged

Kevin
Level 3
***


I am the reinforcements.


View Profile Email
« Reply #4414 on: February 07, 2012, 10:06:52 AM »

I've been playing with made up restrictions using a garish 16 color palette (light and dark red, yellow, green, cyan, blue and magenta plus black, white and 2 grays).

Screen is 160x240 with one colour per 8x8 tile/sprite. Pew! ♥








Logged

Ashking
Level 10
*****


king of kings


View Profile
« Reply #4415 on: February 07, 2012, 10:25:05 AM »

Wow. Masterful work. I especially love the ship.
Logged
kaboom
Level 5
*****



View Profile WWW Email
« Reply #4416 on: February 07, 2012, 10:35:21 AM »

I especially love the ship.

Tight stuff there kev.
Logged

rek
Level 5
*****



View Profile
« Reply #4417 on: February 07, 2012, 10:51:03 AM »

one colour per 8x8 tile/sprite.

It looks awesome!
Logged
JMickle
Level 10
*****


lqikq come home


View Profile
« Reply #4418 on: February 07, 2012, 11:26:42 AM »

made up restrictions sounds awesome. and looks awesome too Smiley
Logged

peanutbuttershoes
Level 10
*****


الاستماع، تسمعني جيدا


View Profile WWW
« Reply #4419 on: February 07, 2012, 11:44:51 AM »

Really great and imaginative use of the colors. Love those green jumpy alien things.

The dirt tiles bug me just a little bit, but I'm not sure how I could possibly imagine any way of doing them better. But I'm just silly and I guess it's really not worth mentioning. even. though... i did.

I really wish I was a better programmer so that I could help more artists get these mock-ups made.
Logged

Jerom
Level 0
***



View Profile WWW
« Reply #4420 on: February 07, 2012, 01:40:52 PM »

2 mockups for a hack'n'slash game (some sprites are juste placeholders):

The big version 1600*1200 looks so much better, maybe I have to put fawer details, I don't know...

Another one (1600*1200 version):

And yes, this is going to be a game (4-players, co-op, XNA)! ^^
Logged
saibot216
Level 10
*****



View Profile WWW Email
« Reply #4421 on: February 07, 2012, 04:43:10 PM »

Wow, Kevin, very cool stuff! Reminds me of my days playing Metroid II on my gameboy, haha, more color of course! Would love to see more.
Logged

Geti
Level 10
*****



View Profile WWW
« Reply #4422 on: February 08, 2012, 12:18:52 AM »

one colour per 8x8 tile/sprite. Pew! ♥
does that apply to sprite overlays or is their colouring handled separately on this imaginary device Wink Seems to be the latter judging by the bullets, otherwise you might want to hide the tiles in there.
Seems to lead to similar results to ZX Spectrum limitations. Pretty cool, I love the spaceship.
Logged

Kramlack
Guest
« Reply #4423 on: February 08, 2012, 01:00:05 AM »

@Kevin: Delicious stuff, no gripes. The HUD works really well and everything else is gorgeous. Full game soon?
Logged
Damian
Level 3
***



View Profile Email
« Reply #4424 on: February 08, 2012, 05:10:13 AM »

Jerom, that looks fantastic! I'll be keeping an eye out for this game  

Hand Thumbs Down LeftBlink BlinkHand Thumbs Down Right
    Toast Left
Logged
Pages: 1 ... 293 294 [295] 296 297 ... 465
Print
Jump to:  

Theme orange-lt created by panic