sublinimal
Level 6
This game is: UNPLAYABLE
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« Reply #4530 on: March 04, 2012, 02:04:06 AM » |
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 Something I've been wanting to make for a long time, a bastard child of Metroid and Minecraft with a puzzle vibe. I'd kind of want to start a devlog for this (to ask for direction and remind you I'm still alive), but I've got my hands full already.
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happymonster
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« Reply #4531 on: March 04, 2012, 02:11:49 AM » |
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Looks nice and interesting - are you still working on Panacea first though?
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sublinimal
Level 6
This game is: UNPLAYABLE
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« Reply #4532 on: March 04, 2012, 02:31:36 AM » |
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Panacea was pretty much born again, so it's taking its sweet time. I'll try to keep you updated about my new vision.
I'm constantly working on a couple of projects and switching them around, but I'm hesitant about making devlogs too early. That's just how I do things, I stay sharp by not focusing on one thing for too long at a time. One project inspires the other and all that.
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Rykuth
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« Reply #4533 on: March 04, 2012, 02:01:31 PM » |
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anselm_eickhoff
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« Reply #4534 on: March 04, 2012, 02:05:24 PM » |
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Rykuth: looks sick, the ground is fine as well, only the outline is a bit weird in the 2nd pic.
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Ashkin
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« Reply #4535 on: March 04, 2012, 02:22:09 PM » |
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Rykuth: Another World + Cave Story? OH GOSH PLEASE YES.
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Rykuth
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« Reply #4536 on: March 04, 2012, 03:19:44 PM » |
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Thanks guys!
@andelm_eickhoff About the red outline (assuming that's what you're talking about) it's mean to indicate that the terrain there will hurt you if you touch it. I didn't want to just use spikes or anything like that because I'm trying to keep the terrain more organic, but maybe there's a more elegant solution.
I was actually only vaguely familiar with Another World, but now that you mention it I do see the similarities.
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ninto
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« Reply #4537 on: March 04, 2012, 04:08:19 PM » |
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@Rykuth: Holy tits those are beautiful, I can't stop staring at the background in the second mockup.  Thanks for the inspiration!
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PsySal
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« Reply #4538 on: March 04, 2012, 05:39:56 PM » |
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@Rykuth Awesome! Everyone posting mockups: thank you for keeping this the single greatest thread on the internet. 
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Player Ʒ
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« Reply #4539 on: March 04, 2012, 09:08:31 PM » |
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More sketched mockups of said text adventure. Yes, things like this could happen if you attack anything in the art museum. 
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Andy Wolff
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« Reply #4540 on: March 05, 2012, 02:22:51 PM » |
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@rykuth: the first two look great. the third might be better with very light/whitish ground, and the ground tex on the fourth is pretty bad (though i still really like the background)
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Core Xii
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« Reply #4541 on: March 06, 2012, 03:48:47 AM » |
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This is a pet peeve of mine. The star circled in red is either in front of the planet, of shining through it.
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Chromanoid
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« Reply #4542 on: March 06, 2012, 05:24:55 AM » |
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@Core Xii  @Rykuth: Looks great! Please say this is going to be a game. BTW I would prefer a human/astronaut player character.
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keoni29
Level 1
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« Reply #4543 on: March 06, 2012, 07:07:26 AM » |
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Idea for a new game of mine:  The resolution is 96*64 pixels, but since that would be incredibly blocky on a computer monitor some fx like flare, smoke and movement are not restrained to this grid.
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Swim, swim, hungry
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Rykuth
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« Reply #4544 on: March 06, 2012, 02:44:54 PM » |
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  I replaced the red outline with some spikier terrain and used a different texture for the sand terrain. @Core Xii yeah I noticed that, but I had already exported it to png and I didn't feel like redoing it. @Chromanoid I'm definitely going to do my best to make sure it becomes a game. I just suck at music and I'm only ok at programming so I probably can't do it all myself. I actually originally had a human main character:  but I wanted something a little simpler because making all the enemies in that style was getting tedious. In the process of simplifying he kinda changed species
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