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asa
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« Reply #4620 on: March 31, 2012, 08:36:00 AM » |
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Jack, canīt do that, walls are set of sprites. I guess one could try to hack it with something like this: http://forums.tigsource.com/index.php?topic=25273.0 but I dunno.  , tried out my isometric workflow on a more modern setting. back to original project next week.
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kaboom
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« Reply #4621 on: April 01, 2012, 12:57:24 AM » |
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tried out my isometric workflow on a more modern setting. back to original project next week.
I really like this as well. This style would make some cool games.
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jsepia
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« Reply #4622 on: April 02, 2012, 08:19:54 AM » |
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 I wasted way too much time on this. The idea is a roguelike where you play an employee who must quest into the depths of an old warehouse to retrieve an Amulet of Yendor tm for a customer. As you go deeper, venturing into completely abandoned areas, strange new lifeforms pop up, and whole new ecosystems start emerging in the overgrown lower floors. I'd like to get some quirky charm in there- in the items, creatures, and environments. One of the coolest ideas I've heard in a while. And the Nethack reference didn't go unnoticed. 
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todd
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« Reply #4623 on: April 02, 2012, 09:03:57 AM » |
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Ashkin that is rad. Very easy on the eyes.
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Shackhal
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« Reply #4624 on: April 03, 2012, 01:07:13 AM » |
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 I wasted way too much time on this. The idea is a roguelike where you play an employee who must quest into the depths of an old warehouse to retrieve an Amulet of Yendor tm for a customer. As you go deeper, venturing into completely abandoned areas, strange new lifeforms pop up, and whole new ecosystems start emerging in the overgrown lower floors. I'd like to get some quirky charm in there- in the items, creatures, and environments. And you have full access to do it. Keep doing the good work 
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rabidbaboy
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« Reply #4625 on: April 04, 2012, 08:05:05 AM » |
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i was doodling something on the back of a receipt, and it sparked this umm i guess it's a mockup  EDIT: whoa, dunno why it says bad gateway, that was the exact direct link imgur gave me (re-upped three times, same result). so i changed the filename and now it works. what.
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« Last Edit: April 04, 2012, 08:57:29 AM by rabidbaboy »
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leonelc29
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« Reply #4626 on: April 04, 2012, 08:51:30 AM » |
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502 - Bad Gateway broken link
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Damian
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« Reply #4627 on: April 04, 2012, 10:24:04 AM » |
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http://s17.postimage.org/6tb8uo2kd/mockup.pngPosting in the forum seems to be making this image blurred. So I also posted a link. Still WIP forever.
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« Last Edit: April 04, 2012, 10:39:42 AM by Damian »
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Ashking
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« Reply #4629 on: April 06, 2012, 04:17:06 AM » |
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 More stuff. Showing what a lower level might look like, got a badly-drawn enemy, redid the HUD... (That is cardboard, not wood. Cardboard is cool.)
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DeadPixel
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« Reply #4630 on: April 06, 2012, 05:12:47 AM » |
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 More stuff. Showing what a lower level might look like, got a badly-drawn enemy, redid the HUD... (That is cardboard, not wood. Cardboard is cool.) Very cool. Maybe show the corrugated edges the right hand side of the HUD? Might read better as cardboard that way.
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Andy Wolff
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« Reply #4631 on: April 06, 2012, 08:07:06 AM » |
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(That is cardboard, not wood. Cardboard is cool.)
I agree wholeheartedly In addition to corrugated edges (which might be difficult in a low resolution), I think adding packaging tape and folds and such could also make it more cardboard-like
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Strasteo
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« Reply #4632 on: April 06, 2012, 11:47:07 AM » |
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Greetings, all. This is my first post on TIGs, though I've lurked for a long time before registering today. Nice to meet you. Anyway, here is a little something from an on-hold game project of mine. 
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Damian
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« Reply #4633 on: April 06, 2012, 12:17:50 PM » |
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All imgur.com images seem to be broken or have a 502 error message. Is this just me? edit: Aww heck, now its working again.
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« Last Edit: April 06, 2012, 12:30:33 PM by Damian »
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LazyWaffle
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« Reply #4634 on: April 06, 2012, 12:23:50 PM » |
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 I don't even know.
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