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ANtY
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« Reply #4785 on: April 27, 2012, 04:38:46 PM » |
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Cartoony style or not, you would benefit a lot from pillowshading less; eg:  wow it's awesome, but it ain't that ez man  Anyway I'll try tomorrow
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Quarry
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« Reply #4786 on: April 28, 2012, 01:34:38 AM » |
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Quarry
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« Reply #4787 on: April 28, 2012, 02:54:41 AM » |
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or not, I accidentally deleted all my work because I got mad at gravity
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Quarry
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« Reply #4789 on: April 28, 2012, 03:54:46 AM » |
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I don't think I can do recoveries on USB sticks
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Quarry
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« Reply #4791 on: April 28, 2012, 04:21:38 AM » |
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I thought flash disks had the latches reset when data is removed, will try
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by MSLF
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« Reply #4792 on: April 28, 2012, 11:30:38 AM » |
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Here is a little something I'm working on, having trouble coding the tile engine and stuff for it, a wip so it's MOSTLY a mockup for now.  you damn as f- should create tiles for dwarf fortress (or work with some similiar game)
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"Either you have an action method or you're irrelevant."
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Quarry
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« Reply #4793 on: April 28, 2012, 11:35:34 AM » |
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Here is a little something I'm working on, having trouble coding the tile engine and stuff for it, a wip so it's MOSTLY a mockup for now.  Holy carp
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Revk
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« Reply #4794 on: April 28, 2012, 12:23:53 PM » |
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Those pine trees and ground dirt reminds me of Warcraft II  . Good times. Keep it up man.
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knotty spine
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« Reply #4795 on: April 28, 2012, 04:47:58 PM » |
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Animating something like this >>  << would take hours, maybe even days of work.
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Landshark RAWR
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« Reply #4797 on: April 29, 2012, 05:55:31 PM » |
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fighting alien robots on a suspiciously long set of crane beams 
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« Last Edit: April 29, 2012, 07:32:42 PM by Landshark RAWR »
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PsySal
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« Reply #4798 on: April 29, 2012, 07:23:52 PM » |
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Landshark RAWR
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« Reply #4799 on: April 29, 2012, 07:36:39 PM » |
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The idea is a shmup but your vertical movement is limited to the four rails
but this mappy land game changes everything
(also i updated the mock with another enemy and rails for the second area)
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