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878970 Posts in 32949 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 02:39:26 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 806729 times)
todd
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« Reply #5250 on: July 05, 2012, 05:41:28 PM »

That's cool. I like the idea of having to depend more on your surroundings and making due.
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Ree
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« Reply #5251 on: July 06, 2012, 05:47:55 AM »

DustyDrake: Thats a wonderful idea! although I do feel that there might be some more fun ways to combine things than through a menu. Still very nice!

I'm posting something here that might seem a bit strange. It was a demo we did for a client before GDC2012, but it was never a proper game. (playable, but not really any actual gameplay) I did all the assets for it, and it ran smoothly on a Samsung Galaxy SII.

Here are a couple of mockups from that: (I know generic shooter and all that  My Word!)




edit: PS: All assets are properties of Outracks Technologies (should probably mention that)
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ANtY
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« Reply #5252 on: July 06, 2012, 06:05:29 AM »

pretty
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kamac
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« Reply #5253 on: July 06, 2012, 06:15:07 AM »

That's nice Ree. I guess Unity?

Or did you actually made with using C++ / Java and OpenGL?
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Ree
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« Reply #5254 on: July 06, 2012, 06:26:17 AM »

Thanks guys!
The bottom shot was taken inside of Unity3d which was one of the early mockups (was easier for me to set up at the time). The top one was the inside the engine that ran on the device. Which was written in an internal programming language that compiles to Java and OpenGL ES2.x among several other languages and shader languages. Not entirely sure how much I can say about it. Looks a lot like a dialect of C# but with Shader Language implementation directly in the language syntax. So no passing things to inn and out of Shaders.  Works like a charm.
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DustyDrake
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« Reply #5255 on: July 06, 2012, 11:12:59 AM »

Does that QR code on the door in the first picture actually do anything?
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alemke
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« Reply #5256 on: July 06, 2012, 01:22:49 PM »

Heres a mockup of this cave level Ive been working on:
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Quarry
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« Reply #5257 on: July 06, 2012, 02:46:41 PM »

Does that QR code on the door in the first picture actually do anything?

How do people notice these stuff..
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alex pang
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« Reply #5258 on: July 06, 2012, 03:36:44 PM »

MOAR:

 Durr...?
Follow the progress here, blah blah.
http://forums.tigsource.com/index.php?topic=26830.msg754840#msg754840
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Ree
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« Reply #5259 on: July 07, 2012, 01:06:00 AM »

alex pang:
Just getting 404 - File or directory not found. on this one.

DustyDrake:
Its quite impressive that you even noticed that. I made this, and even I had to look for it in the shot. Its just a URL, it brings you to the website: http://www.outracks.no/
So nothing to terribly interesting.

alemke: That is looking pretty sweet, would be interesting to see how it looks moving. Now I'm just imagining all of the greenery sparkling, the stars fading in and out. and the thing I can only describe as a discoball moon doing both.
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alex pang
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« Reply #5260 on: July 07, 2012, 02:08:25 AM »

MOAR:

 Durr...?
Follow the progress here, blah blah.
http://forums.tigsource.com/index.php?topic=26830.msg754840#msg754840
« Last Edit: July 07, 2012, 04:49:13 AM by alex pang » Logged
PartySlimeJr
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« Reply #5261 on: July 07, 2012, 11:34:33 PM »

With all these awesome mockups, I think I could give it a try:

It's a game I'm working on called "Ovakill". I hope you like it!  Crazy
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kitheif
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« Reply #5262 on: July 07, 2012, 11:36:03 PM »

@PartySlimeJr
Looks like it'd make a fun game!
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John Sandoval
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« Reply #5263 on: July 08, 2012, 04:24:44 AM »



quick thingy for a thingy

it's missing a little SOMETHING, but i can't put my finger on it yet...
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JMickle
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« Reply #5264 on: July 08, 2012, 05:00:12 AM »

ground tiles
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