Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879803 Posts in 33007 Topics- by 24380 Members - Latest Member: hirokoae46

May 25, 2013, 01:34:49 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
Pages: 1 ... 363 364 [365] 366 367 ... 456
Print
Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 808634 times)
SolarLune
Level 10
*****


:1


View Profile WWW Email
« Reply #5460 on: August 13, 2012, 03:28:42 PM »

Very cool.  It immediately made me think of Turtles in Time even though they're pretty different.

Yeah, it's because of that perspective. Cool colors! Is that a sunset in the background, and is this going to be for that black character shooter?
Logged


Dave_C
Level 0
**


Retrophile


View Profile WWW Email
« Reply #5461 on: August 14, 2012, 12:31:07 AM »



early workings, many elements will be replaced of courrrrse.
Logged

JMickle
Level 10
*****


lqikq come home


View Profile
« Reply #5462 on: August 14, 2012, 04:31:02 AM »

urrrgghhhh virtual buttons
Logged

i-kari
Level 0
***



View Profile
« Reply #5463 on: August 14, 2012, 06:29:38 AM »

Say no to virtual buttons!

@herror: That's really cool, looks like footage from a surveillance camera.

@xix: I like the stripes on the left more. Less busy. I'm not too fond of the floor gradient and the blood splats seem to hover in the air? It feels like there's a glass on top of the arena with blood stains.
Logged

moi
Level 10
*****


shitposting is the new black


View Profile WWW
« Reply #5464 on: August 14, 2012, 07:28:09 AM »

if you go for virtual buttons, you might as well use a little symbol(or text) in relation with what they actually do, rather than 'A' and 'B'
Logged

lelebęcülo
JasonPickering
Level 10
*****



View Profile WWW Email
« Reply #5465 on: August 14, 2012, 01:10:28 PM »

working on a small iOS game called Relic Rush. Need some help on a level select screen.



each square is a level. I wanted to have a special "Treasure" in each square after you beat the level and then show the player a bronze, silver, gold notation if they did it in under a certain time. although I could throw out the relic idea and just show the actual block normal, bronze, silver, gold. What do you think might be the best idea?
Logged

HernanZh
Level 2
**


hernizhou@hotmail.com
View Profile WWW Email
« Reply #5466 on: August 14, 2012, 01:12:13 PM »

For the contest at gamejolt.




The first part in the bedroom is already playable, though.
Logged

Fifth
Level 10
*****


yoster_5@hotmail.com
View Profile Email
« Reply #5467 on: August 14, 2012, 01:13:52 PM »

each square is a level. I wanted to have a special "Treasure" in each square after you beat the level and then show the player a bronze, silver, gold notation if they did it in under a certain time. although I could throw out the relic idea and just show the actual block normal, bronze, silver, gold. What do you think might be the best idea?

You can't just make the level-specific treasure come in bronze, sliver, and gold varieties?  That would seem the most straightforward way.

I approve of the level-specific treasure, at least.  'Cause those things are neat.
Logged
JasonPickering
Level 10
*****



View Profile WWW Email
« Reply #5468 on: August 14, 2012, 01:18:31 PM »

I thought about that, just doing a lead, bronze, silver, gold version, but I was afraid it would be to hard to come up with a lot of different things with such a limited pallette
Logged

Fifth
Level 10
*****


yoster_5@hotmail.com
View Profile Email
« Reply #5469 on: August 14, 2012, 01:51:49 PM »

I'm sure you could come up with a lot of distinct items with a limited palette.  Check out the treasures from Wario Land 1 and 2 if you want some inspiration.

http://www.mariowiki.com/Wario%27s_Treasures
Logged
SolarLune
Level 10
*****


:1


View Profile WWW Email
« Reply #5470 on: August 14, 2012, 02:10:00 PM »

For the contest at gamejolt.

Looks pretty good (though it's a little creepy). The girl's missing a shadow - same thing with the dark guy in the second mock-up. The green of the girl's room feels a little odd, like it was actually pink, but got inverted or something.
Logged


Quarry
Level 10
*****



View Profile WWW
« Reply #5471 on: August 14, 2012, 02:40:23 PM »

working on a small iOS game called Relic Rush. Need some help on a level select screen.



each square is a level. I wanted to have a special "Treasure" in each square after you beat the level and then show the player a bronze, silver, gold notation if they did it in under a certain time. although I could throw out the relic idea and just show the actual block normal, bronze, silver, gold. What do you think might be the best idea?

Looks pretty neato, I love the per-level treasure idea
Logged

 
Lynx
Level 5
*****


Upstart Feline Miscreant


View Profile WWW Email
« Reply #5472 on: August 14, 2012, 04:30:28 PM »

You can't just make the level-specific treasure come in bronze, sliver, and gold varieties?  That would seem the most straightforward way.

Could make simple and improved versions of the treasures.  Simple copper goblet, spiral-stemmed and handled silver goblet, jeweled gold goblet.  They'd look more distinct that way.
Logged

Currently developing dot sneak - a minimalist stealth game
Flame
Level 0
***


View Profile
« Reply #5473 on: August 14, 2012, 05:06:48 PM »


thanks for the criticism! Hope it's better..
« Last Edit: August 14, 2012, 05:15:35 PM by Flame » Logged
Zednaut
Level 0
**


Quiet Developer


View Profile Email
« Reply #5474 on: August 14, 2012, 05:55:42 PM »

Flame, this is absolutely breathtaking. You've got a great style.
Logged

Pages: 1 ... 363 364 [365] 366 367 ... 456
Print
Jump to:  

Theme orange-lt created by panic