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891197 Posts in 33529 Topics- by 24769 Members - Latest Member: LaYxOn

June 19, 2013, 06:51:00 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 829668 times)
Dave_C
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« Reply #5490 on: August 16, 2012, 02:03:37 PM »

Stanley - I don't want to carry a handheld with me to work.. and the games are 3D and boring and expensive and take forever to start up.

ANYWAY.. yep, we've gone off on a tangent.. Tongue All good points, I have thought a lot about this.. I'll keep on keeping on, but don't think I'm ignoring your thoughts.. now someone post a delicious new mock-up, stat!
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sergiocornaga
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« Reply #5491 on: August 16, 2012, 06:45:01 PM »

Hey guys, I've been lurking for a while, and posting a bit of art here and there. Just wanted to join in with the fun here. This image is from a proof-of-concept thing, kind of like an animated concept called "After the Robots".



Cheers,
Greenlig

Cruelly paged! This is a really excellent image that I really hope turns into a game.
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shaka
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« Reply #5492 on: August 17, 2012, 02:26:15 AM »

My latest mockup. Might start working on the game soon Tongue
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i-kari
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« Reply #5493 on: August 17, 2012, 05:54:42 AM »

working on a small iOS game called Relic Rush. Need some help on a level select screen.

What happened to MicRogue?
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golemshaper
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« Reply #5494 on: August 18, 2012, 05:56:30 AM »



whats with the lack of love for famicom detective EVERYWHERE IN THE WORLD
I know this is from a while back... but Man, you REALLY need to make a game that looks like this.
Reminds me of Detective Club. That game was amazing.
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geepit
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« Reply #5495 on: August 18, 2012, 11:33:35 AM »

Mockup for a 'collect all the things' type platformer im currently working on

« Last Edit: August 18, 2012, 12:00:59 PM by geepit » Logged
Daniel Seabra
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« Reply #5496 on: August 18, 2012, 12:12:50 PM »

Mockup for a 'collect all the things' type platformer im currently working on



This is really simple and good and I like it a lot.
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I'm just some bloke. Going to go to Pasadena, CA, for four years so if you're over there gimme a shout-out. Will be cool to get to know some people.
Ashking
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« Reply #5497 on: August 18, 2012, 02:35:22 PM »

That's really cool, geepit, but I think you should change the lava- it looks like melted cheese right now. Try adding some darker, red hues to the mix.
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rdein
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« Reply #5498 on: August 18, 2012, 02:56:52 PM »

stuff

thanks~

it's actually my dream to make a game like that, i really dig 'em detective visual novels
but it all takes TOO MUCH WRITING SKILL
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Ashking
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« Reply #5499 on: August 18, 2012, 03:16:55 PM »

stuff

thanks~

it's actually my dream to make a game like that, i really dig 'em detective visual novels
but it all takes TOO MUCH WRITING SKILL
Collaborate with Smithy
It will be GLORIOUS
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TobiasW
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« Reply #5500 on: August 18, 2012, 03:30:41 PM »

Collaborate with Smithy
It will be GLORIOUS

Has Smithy made any games or other interesting works? I only know him from some of his finer posts, and I'd love to play/read anything he made :D
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Ashking
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« Reply #5501 on: August 18, 2012, 04:04:19 PM »

I don't think he's made anything big, despite all of us urging him to write a book or something.
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pim
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« Reply #5502 on: August 21, 2012, 06:24:31 PM »

Hello. I'm proud to present you my upcoming game.

Behind Nowhere.
A next gen pixel art cinematic plateformer.
In the tradition of Another World, Flashback, Heart of Darkness, Oddworld & Limbo.
Aiming for fundings on kickstarter and porting the game to all major platforms


•••••••••••••••••••••••

Some actual WIP of the levels.
Yes, this is going to be a game.
Click on pictures for full res.









I do everything by myself, from painting to animating to coding to sound design.
If some interested coders have some spare time to advice me sometimes,
as I don't get real experience and I'm just trying to make it work with my
own engine from scratch, please let me know !

If you want to see the actual build with parallax (roughly 10 days of work, just a test level) :
http://www.timsoret.com/behindnowhere/index.html
Just jump to move, it's the only animation I already made for now.

Let me know about your feelings !
« Last Edit: August 21, 2012, 09:17:04 PM by pim » Logged
John Sandoval
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« Reply #5503 on: August 21, 2012, 06:25:53 PM »

Hello. I'm proud to present you my upcoming game.

Behind Nowhere.
A next gen pixel art cinematic plateformer.
In the tradition of Another World, Flashback, Heart of Darkness, Oddworld & Limbo.
Aiming for fundings on kickstarter and porting the game to all major platforms


•••••••••••••••••••••••

Some actual WIP of the levels.
Yes, this is going to be a game.
Click on pictures for full res.











I do everything by myself, from painting to animating to coding to sound design.
If some interested coders have some spare time to advice me sometimes,
as I don't get real experience and I'm just trying to make it work with my
own engine from scratch, please let me know !

If you want to see the actual build with parallax (roughly 10 days of work, just a test level) :
http://www.timsoret.com/behindnowhere/index.html
Just jump to move, it's the only animation I already made for now.

Let me know about your feelings !

super hott
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ionside
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« Reply #5504 on: August 21, 2012, 06:31:03 PM »

@pim - that looks beautiful!
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