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TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1386622 times)
Baobab
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« Reply #5980 on: December 29, 2012, 12:59:56 pm »



Mockup for a 1 button game.

Plane and general aesthetic inspired (stolen) by Gib's piece further back in this thread, with permission.
« Last Edit: March 25, 2013, 12:05:47 am by Baobab » Logged
Quarry
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« Reply #5981 on: December 29, 2012, 01:13:06 pm »

Colors could be improved imo

http://i.imgur.com/Bp0pZ.png
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Belimoth
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« Reply #5982 on: December 29, 2012, 01:15:11 pm »

It is strange that the planes have a shadow but I like the style.
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sublinimal
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« Reply #5983 on: December 29, 2012, 01:38:49 pm »

And it looks like the mountain is just a missing piece in a backdrop.

This made me think, maybe you could incorporate a theatrical motif in the gameplay somehow. Like a game where you play as some poor guy managing the props while the narrator gives you cues for what you need to do. If and when you fuck up somehow, it affects the story and forces the narrator to improvise. I guess the goal would be to keep the viewers amused, otherwise you'll get a game over screen with tomatoes raining at the stage.
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Trystin
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« Reply #5984 on: December 29, 2012, 01:42:47 pm »

I think you should take out the planes shadow, nothing else has it and it would blend more in my opinion. Nice work though
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ChevyRay
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« Reply #5985 on: December 29, 2012, 02:35:23 pm »

I never saw it like a shadow to begin with, I just saw it as a second "slice" of plane, and I kinda liked it.
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DustyDrake
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« Reply #5986 on: December 29, 2012, 02:43:32 pm »

I never saw it like a shadow to begin with, I just saw it as a second "slice" of plane, and I kinda liked it.
It's like your rabbit's scarf.
I didn't see it as teeth until someone mentioned it as teeth.
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Baobab
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« Reply #5987 on: December 29, 2012, 03:10:06 pm »

I never saw it like a shadow to begin with, I just saw it as a second "slice" of plane, and I kinda liked it.
This is what I was going for.
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solkar
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« Reply #5988 on: December 29, 2012, 03:10:47 pm »



This a mockup for an adventure game where you have to build a tower. The main challenge is to balance your emotions to overcome all the doubts and downturns. I wold like it to be driven by the script. For example you need to gather resources to build the tower but the mechanics to do so is not just to click in the trees or the stones. You have to deal through dialogues with NPC.

 I guess this game would suck because it is about my own experiences with people... And I suck with people.
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Baobab
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« Reply #5989 on: December 29, 2012, 03:12:47 pm »

And it looks like the mountain is just a missing piece in a backdrop.

This made me think, maybe you could incorporate a theatrical motif in the gameplay somehow. Like a game where you play as some poor guy managing the props while the narrator gives you cues for what you need to do. If and when you fuck up somehow, it affects the story and forces the narrator to improvise. I guess the goal would be to keep the viewers amused, otherwise you'll get a game over screen with tomatoes raining at the stage.

Interesting idea, but I already have the mechanics and theme pretty well laid out. This sounds like a solid idea on it's own though.
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sublinimal
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« Reply #5990 on: December 29, 2012, 04:18:16 pm »

Interesting idea, but I already have the mechanics and theme pretty well laid out.

Ah, that's great then. Thought it was one of those abstract mockups that only exist to demonstrate a graphical style. I can't help brainstorming some gameplay ideas whenever I see those.
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Belimoth
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« Reply #5991 on: December 29, 2012, 05:05:58 pm »

Sorry for poisoning how it reads y'all.

@solkar I like the little icons, can't say I've ever seen a "self-dialogue" choice system before.
Could be neat.
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dspencer
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« Reply #5992 on: December 29, 2012, 05:57:07 pm »



My first attempt at making any sort of visual art in the last couple of years, so please be kind Beg
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Ashkin
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« Reply #5993 on: December 29, 2012, 06:02:48 pm »

@dspencer Cool. The vastness of the space and the tiny creatures makes me think of Knytt.
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wademcgillis
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« Reply #5994 on: December 29, 2012, 07:11:13 pm »

Old

/\ Click for bigger.
New

/\ Click for 2x.
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SolarLune
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« Reply #5995 on: December 29, 2012, 08:14:58 pm »


Small, but slick. Nice style - real cool.


I like the new version, but the color choices could be improved. The dirt and grass is too light, to me.
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solkar
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« Reply #5996 on: December 29, 2012, 10:00:07 pm »

@dspencer those clear peaks in the background are too... clear. I would change them to a darker tone.
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Pixelgent
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« Reply #5997 on: December 29, 2012, 11:56:16 pm »


Small, but slick. Nice style - real cool.


Its at original gameboy restrictions that's why its so small.
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GentlestOfGentlemen
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« Reply #5998 on: December 30, 2012, 07:05:36 am »

Really half-done mockup I gave up on  Sad

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kaboom
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« Reply #5999 on: December 30, 2012, 08:47:16 am »

What's the reason you gave up?
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