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1034872 Posts in 41749 Topics- by 33344 Members - Latest Member: Lawlcopt0r

August 22, 2014, 05:44:45 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1137050 times)
Baobab
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« Reply #6000 on: December 29, 2012, 03:12:47 PM »

And it looks like the mountain is just a missing piece in a backdrop.

This made me think, maybe you could incorporate a theatrical motif in the gameplay somehow. Like a game where you play as some poor guy managing the props while the narrator gives you cues for what you need to do. If and when you fuck up somehow, it affects the story and forces the narrator to improvise. I guess the goal would be to keep the viewers amused, otherwise you'll get a game over screen with tomatoes raining at the stage.

Interesting idea, but I already have the mechanics and theme pretty well laid out. This sounds like a solid idea on it's own though.
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sublinimal
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« Reply #6001 on: December 29, 2012, 04:18:16 PM »

Interesting idea, but I already have the mechanics and theme pretty well laid out.

Ah, that's great then. Thought it was one of those abstract mockups that only exist to demonstrate a graphical style. I can't help brainstorming some gameplay ideas whenever I see those.
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Belimoth
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« Reply #6002 on: December 29, 2012, 05:05:58 PM »

Sorry for poisoning how it reads y'all.

@solkar I like the little icons, can't say I've ever seen a "self-dialogue" choice system before.
Could be neat.
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dspencer
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« Reply #6003 on: December 29, 2012, 05:57:07 PM »



My first attempt at making any sort of visual art in the last couple of years, so please be kind Beg
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Ashkin
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« Reply #6004 on: December 29, 2012, 06:02:48 PM »

@dspencer Cool. The vastness of the space and the tiny creatures makes me think of Knytt.
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wademcgillis
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« Reply #6005 on: December 29, 2012, 07:11:13 PM »

Old

/\ Click for bigger.
New

/\ Click for 2x.
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SolarLune
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« Reply #6006 on: December 29, 2012, 08:14:58 PM »


Small, but slick. Nice style - real cool.


I like the new version, but the color choices could be improved. The dirt and grass is too light, to me.
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solkar
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« Reply #6007 on: December 29, 2012, 10:00:07 PM »

@dspencer those clear peaks in the background are too... clear. I would change them to a darker tone.
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willy-wilson
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« Reply #6008 on: December 29, 2012, 11:56:16 PM »


Small, but slick. Nice style - real cool.


Its at original gameboy restrictions that's why its so small.
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GentlestOfGentlemen
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« Reply #6009 on: December 30, 2012, 07:05:36 AM »

Really half-done mockup I gave up on  Sad

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kaboom
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« Reply #6010 on: December 30, 2012, 08:47:16 AM »

What's the reason you gave up?
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sublinimal
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« Reply #6011 on: December 30, 2012, 09:20:00 AM »



Making an arena cave flier was like a rite of passage in the 90s Finnish shareware scene. Nowadays the genre's "dead", but I'm still rooting for its return in some modernized form.

I wanted to draw an environment that has large clean areas contrasted with detailed sections... it turned out a step more cartoonish than what I had in mind, though.
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GentlestOfGentlemen
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« Reply #6012 on: December 30, 2012, 10:49:52 AM »

What's the reason you gave up?

Complete lack of motivation/ideas/reason. I always make tons of mockups and never finish them, see:








It's the same with Minecraft textures, I have literally made so many of those and never finished any packs.
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Belimoth
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« Reply #6013 on: December 30, 2012, 01:13:26 PM »

Mockups are only a means to an end, chop those up and make some spritesheets.
Then you can brainstorm about what kind of game they'd fit in and what other kind of assets you'd need.
Functional graphics are always more valuable than pretty pictures, and even if the games don't get made you'll benefit from the exercise.

But those are all very pretty Kiss
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GentlestOfGentlemen
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« Reply #6014 on: December 30, 2012, 01:27:51 PM »

Mockups are only a means to an end, chop those up and make some spritesheets.
Then you can brainstorm about what kind of game they'd fit in and what other kind of assets you'd need.
Functional graphics are always more valuable than pretty pictures, and even if the games don't get made you'll benefit from the exercise.

But those are all very pretty Kiss

Most of the time they start as spritesheets, and then I get bored because I know no programming, nor can I make player sprites to be a game artist! Thank you for the compliments though :D
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