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997962 Posts in 39130 Topics- by 30535 Members - Latest Member: Chelle

April 17, 2014, 01:35:28 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1046418 times)
ChevyRay
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« Reply #6000 on: December 29, 2012, 02:35:23 PM »

I never saw it like a shadow to begin with, I just saw it as a second "slice" of plane, and I kinda liked it.
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DustyDrake
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« Reply #6001 on: December 29, 2012, 02:43:32 PM »

I never saw it like a shadow to begin with, I just saw it as a second "slice" of plane, and I kinda liked it.
It's like your rabbit's scarf.
I didn't see it as teeth until someone mentioned it as teeth.
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Baobab
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« Reply #6002 on: December 29, 2012, 03:10:06 PM »

I never saw it like a shadow to begin with, I just saw it as a second "slice" of plane, and I kinda liked it.
This is what I was going for.
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solkar
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« Reply #6003 on: December 29, 2012, 03:10:47 PM »



This a mockup for an adventure game where you have to build a tower. The main challenge is to balance your emotions to overcome all the doubts and downturns. I wold like it to be driven by the script. For example you need to gather resources to build the tower but the mechanics to do so is not just to click in the trees or the stones. You have to deal through dialogues with NPC.

 I guess this game would suck because it is about my own experiences with people... And I suck with people.
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Baobab
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« Reply #6004 on: December 29, 2012, 03:12:47 PM »

And it looks like the mountain is just a missing piece in a backdrop.

This made me think, maybe you could incorporate a theatrical motif in the gameplay somehow. Like a game where you play as some poor guy managing the props while the narrator gives you cues for what you need to do. If and when you fuck up somehow, it affects the story and forces the narrator to improvise. I guess the goal would be to keep the viewers amused, otherwise you'll get a game over screen with tomatoes raining at the stage.

Interesting idea, but I already have the mechanics and theme pretty well laid out. This sounds like a solid idea on it's own though.
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sublinimal
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« Reply #6005 on: December 29, 2012, 04:18:16 PM »

Interesting idea, but I already have the mechanics and theme pretty well laid out.

Ah, that's great then. Thought it was one of those abstract mockups that only exist to demonstrate a graphical style. I can't help brainstorming some gameplay ideas whenever I see those.
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Belimoth
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« Reply #6006 on: December 29, 2012, 05:05:58 PM »

Sorry for poisoning how it reads y'all.

@solkar I like the little icons, can't say I've ever seen a "self-dialogue" choice system before.
Could be neat.
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dspencer
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« Reply #6007 on: December 29, 2012, 05:57:07 PM »



My first attempt at making any sort of visual art in the last couple of years, so please be kind Beg
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Ashkin
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« Reply #6008 on: December 29, 2012, 06:02:48 PM »

@dspencer Cool. The vastness of the space and the tiny creatures makes me think of Knytt.
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wademcgillis
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« Reply #6009 on: December 29, 2012, 07:11:13 PM »

Old

/\ Click for bigger.
New

/\ Click for 2x.
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SolarLune
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« Reply #6010 on: December 29, 2012, 08:14:58 PM »


Small, but slick. Nice style - real cool.


I like the new version, but the color choices could be improved. The dirt and grass is too light, to me.
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solkar
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« Reply #6011 on: December 29, 2012, 10:00:07 PM »

@dspencer those clear peaks in the background are too... clear. I would change them to a darker tone.
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willy-wilson
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« Reply #6012 on: December 29, 2012, 11:56:16 PM »


Small, but slick. Nice style - real cool.


Its at original gameboy restrictions that's why its so small.
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GentlestOfGentlemen
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« Reply #6013 on: December 30, 2012, 07:05:36 AM »

Really half-done mockup I gave up on  Sad

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kaboom
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« Reply #6014 on: December 30, 2012, 08:47:16 AM »

What's the reason you gave up?
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