Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1038151 Posts in 41950 Topics- by 33562 Members - Latest Member: nought

September 01, 2014, 05:48:22 PM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
Pages: 1 ... 424 425 [426] 427 428 ... 567
Print
Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1145869 times)
mushroomized
Level 7
**


haha im tired


View Profile WWW Email
« Reply #6375 on: February 26, 2013, 07:43:13 PM »

the UNIQUE HORNED HORSE!  Wizard



Are you doing this all by hand, or running some kind of filter or effects.. (the background specifically) I'd like to be able to create a similar effect for transitions in fades in my project. Like before, looks great.
« Last Edit: February 26, 2013, 08:16:07 PM by mushroomized » Logged

vivavolt
Level 2
**


Butts


View Profile WWW
« Reply #6376 on: February 26, 2013, 07:58:21 PM »



This ghost is awesome, I am getting Adventure Time vibes from it. The whole game looks super nice too.
Logged

saibot216
Level 10
*****



View Profile WWW Email
« Reply #6377 on: February 26, 2013, 10:55:37 PM »

@rickardwestman I don't know what all that is, but something better come of it.
Logged

DustyDrake
Level 10
*****



View Profile
« Reply #6378 on: February 26, 2013, 11:16:15 PM »

Unicorn Apocalypse entry?
no, haven't heard of that. These are just simple unique horned horses.
"Unique Horned"
Yew-ni-que hor-ned
Yew-ni-quhor-ned
Yew-ni-chor-n
"Unicorn"

Took me too long to get that.
Logged

eobet
Level 4
****


8-bit childhood


View Profile WWW
« Reply #6379 on: February 27, 2013, 02:38:12 AM »

the UNIQUE HORNED HORSE!  Wizard






Work of art.

(And I suspect trippy, headache inducing Jeff Minster esque gameplay?)
Logged

eobet
Level 4
****


8-bit childhood


View Profile WWW
« Reply #6380 on: February 27, 2013, 02:42:40 AM »

WILLIAM, brings TV, back, in style!






Oh, wow, there's more!
Logged

sublinimal
Level 8
***



View Profile
« Reply #6381 on: February 27, 2013, 02:59:40 AM »

the UNIQUE HORNED HORSE!  Wizard

Really psychedelic stuff again. The best thing about indie games is this sort of creativity, and your stuff stands miles above all the sugary pixel art mockups in that sense.
Logged
rickardwestman
Level 1
*


--- Visiontrick Media --- P A V I L I O N


View Profile WWW
« Reply #6382 on: February 27, 2013, 04:15:45 AM »

Thank you everyone! Means a lot to hear this feedback. It is great to be able to inspire others as so many of you have inspired me.

I think pixel graphics can still be explored on so many levels. These latest mockups are some on my own explorations and I am glad that you like where I am going.
In the past I have often found that it takes me too long to make pixelated graphics and I am not even that good at it. Everyone else here is definitely kicking my butt there!
I have just been trying to find shortcuts and alternative paths to travel faster but still get to a desired destination. Lately I have found some interesting roads to travel and ended up in some satisfying destinations, which I have shared here.
These roads have been filled with strange fluent creating in the moment workflows, focusing more on the overall mood rather than pixel perfection.
Sometimes it is just a start blank, follow your mind, process. Somethings might just look like the ugliest duckling for an hour and then turn into a sexy swan when you change even the smallest thing.


Also, I use the technical sides of photoshop a lot. Playing with mosaic and invertation offsets, and a huge bunch of other adjustment chains of effects that I have developed on my own to be fast and fluent. I am not to fond of things taking time and showing minimum difference. So I would highly recommend you to try to use the cheesiest PS-filters and pre-set layer effects and try to make it into something cool. Or just something different, (that is how I am fooling you right now Well, hello there! ). Only your own creative mind will be the limitation, and that is just finding your own ways around things I guess, the rest is limitless, infinite.
I myself am still living in the past of CS2 so you don't have to have the latest PS to do interesting stuff either.

Thanks again for the kind words!
Logged

P A V I L I O N
www.inthepavilion.com
P O R T F O L I O
www.rickardwestman.com
ClayB
Guest
« Reply #6383 on: February 27, 2013, 02:07:54 PM »

You've inspired the hell of me, as someone who mourns the time lost spent chasing the "pixel perfection", the fact that someone can be so wildly experimental and still come up with something akin to a moody adventure game makes me happy.

I'm curious though, are these just pure mockups or have you figured out a way to get these things/effects moving?
Logged
rickardwestman
Level 1
*


--- Visiontrick Media --- P A V I L I O N


View Profile WWW
« Reply #6384 on: February 27, 2013, 02:44:56 PM »

You've inspired the hell of me, as someone who mourns the time lost spent chasing the "pixel perfection", the fact that someone can be so wildly experimental and still come up with something akin to a moody adventure game makes me happy.

I'm curious though, are these just pure mockups or have you figured out a way to get these things/effects moving?

Cool thing to have inspired you!

At the moment they are pure mockups, and I haven't spent any serious time thinking about converting them into a game environment.
Though for the WILLIAM mockups I don't see many problems in making them work pretty smooth. Even the water effect can probably be solved and animated in photoshop. I don't know if there is any randomness to some of the PS-filter effects but if it isn't that means that I could control them, then it is just up to me to find a way that works. I think that most of it can be figured out.

The Unique Horned Horses might be harder to control but I absolutely think a lot of it could be done, At least I would like to believe that until proven otherwise. Though that one was very experimental. But you could probably incorporate the brighter "lines" going across the image in animations and stuff and as overlaying effects. The thing is that I have no programming skills at all so I just think in my own terms of logic. Been working with animated movies for a handful of years so I usually pull my references for solving stuff from there. And it works quite well sometimes... and sometimes not...

Just experimenting is fun enough at the moment Smiley
 
Logged

P A V I L I O N
www.inthepavilion.com
P O R T F O L I O
www.rickardwestman.com
keo
Level 8
***


mala


View Profile
« Reply #6385 on: February 27, 2013, 03:00:46 PM »

a lot of this can be done using post-processing effects, shaders
displacement maps, offsetting color channels.  I don't know about other languages but actionscript makes its so easy to use filters with bitmaps.  I'm sure a coding buddy could get these in motion for ya.
Logged

saibot216
Level 10
*****



View Profile WWW Email
« Reply #6386 on: February 27, 2013, 03:04:34 PM »

WILLIAM, brings TV, back, in style!






Oh, wow, there's more!

I will never be able to art this amazingly.
Logged

Sean Hogan (seagaia)
Level 10
*****


this is okay


View Profile WWW Email
« Reply #6387 on: February 27, 2013, 03:19:13 PM »

Do you have an idea for a game around that art style?
Logged

mono
Level 10
*****



View Profile
« Reply #6388 on: February 27, 2013, 07:25:33 PM »

Started a Nes style mock-up.

Logged

siskavard
Level 10
*****


FUTUREBEARD


View Profile WWW Email
« Reply #6389 on: February 27, 2013, 10:11:59 PM »

I like it, though the moon looks more like a capital C than a moon
Logged

Pages: 1 ... 424 425 [426] 427 428 ... 567
Print
Jump to:  

Theme orange-lt created by panic