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TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1386943 times)
mono
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« Reply #6380 on: February 28, 2013, 11:17:19 am »

kerb sturr

also I think the stone could get some more work

I find rock and ground tiles difficult but I will work on it.
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poe
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« Reply #6381 on: February 28, 2013, 12:49:04 pm »

Guess what game I'm ripping off.



Minecraft?

Looks really good, I like the HUD a lot. The 1/4 tiles look kinda weird though, not sure why.
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mono
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« Reply #6382 on: February 28, 2013, 01:09:19 pm »

Guess what game I'm ripping off.


The 1/4 tiles look kinda weird though, not sure why.

It's kind of psuedo 8-bit. Nes games are made up by 8x8 tiles so it makes sense in that way.
I'm also using 8-bit color restriction.
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holy
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« Reply #6383 on: February 28, 2013, 01:17:40 pm »

so what game are you ripping off?
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i make chiptunes and art.
mono
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« Reply #6384 on: February 28, 2013, 01:22:14 pm »

If you can't tell then I wont say haha
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unsilentwill
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O, the things left unsaid!


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« Reply #6385 on: February 28, 2013, 01:35:50 pm »

Quote from: Cave Story

(Click it)

This thread needs more lowpoly. I should make some lowpoly...
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SolarLune
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Hmm.


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« Reply #6386 on: February 28, 2013, 01:55:36 pm »

Guess what game I'm ripping off.



The Underside? (Probably not.)

Anyway, I like the style and color choice for the GUI, but the teal looks a bit odd, and the rocks on the outside look a little bright. Maybe they could be bluer?
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Rat Casket
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i can do what i want

TheRabbitInferno
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« Reply #6387 on: February 28, 2013, 01:57:12 pm »

Dont worry, dude. Every game that is currently being made on tig is a ripoff of Cave Story. One more corpse on the pile wont hurt.
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ClayB
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« Reply #6388 on: February 28, 2013, 02:00:55 pm »

I like the rocks being grey actually, uniform palettes are for lame.
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mono
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« Reply #6389 on: February 28, 2013, 02:37:24 pm »

You can do a few things to make the environments really pop. It's useful to distinguish areas. Nicely retro palettes.


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ClayB
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« Reply #6390 on: February 28, 2013, 02:48:58 pm »

last one is the best though I think the metal would look cool as a magenta color
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siskavard
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Personal Text


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« Reply #6391 on: February 28, 2013, 03:43:24 pm »

oh my good so god
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mono
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« Reply #6392 on: February 28, 2013, 04:33:39 pm »

Alright, this will have to do for today.

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DustyDrake
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« Reply #6393 on: February 28, 2013, 05:21:46 pm »

If that waterfall doesn't have a secret item in it I will be disappointed.
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poe
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« Reply #6394 on: February 28, 2013, 05:38:29 pm »

That looks awesome! Is the skeleton an enemy or a hero?
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Ashkin
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« Reply #6395 on: February 28, 2013, 08:23:57 pm »

Alright, this will have to do for today.


Yes, good
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holy
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« Reply #6396 on: March 01, 2013, 05:24:13 am »

looks very pretty!!!
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i make chiptunes and art.
Ben_Hurr
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« Reply #6397 on: March 01, 2013, 08:10:50 am »

Alright, this will have to do for today.


Dem rocks need one more shade to 'pop' and look reallyreallyreally good.  Cool

I want to play that right now.
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mono
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« Reply #6398 on: March 01, 2013, 08:37:04 am »

Dem rocks need one more shade to 'pop' and look reallyreallyreally good.  Cool

There you go! Also working on a main character.

Ok, I wont spam this thread for a while.


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Quarry
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All day, every other day


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« Reply #6399 on: March 01, 2013, 08:48:05 am »

That just became 100 times more awesome with those stones
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