Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1047671 Posts in 42472 Topics- by 34323 Members - Latest Member: solowebnv

September 30, 2014, 03:56:22 PM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
Pages: 1 ... 318 319 [320] 321 322 ... 427
Print
Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1168333 times)
eobet
Level 4
****


8-bit childhood


View Profile WWW
« Reply #6380 on: February 27, 2013, 02:42:40 AM »

WILLIAM, brings TV, back, in style!






Oh, wow, there's more!
Logged

sublinimal
Level 8
***



View Profile
« Reply #6381 on: February 27, 2013, 02:59:40 AM »

the UNIQUE HORNED HORSE!  Wizard

Really psychedelic stuff again. The best thing about indie games is this sort of creativity, and your stuff stands miles above all the sugary pixel art mockups in that sense.
Logged
rickardwestman
Level 1
*


--- Visiontrick Media --- P A V I L I O N


View Profile WWW
« Reply #6382 on: February 27, 2013, 04:15:45 AM »

Thank you everyone! Means a lot to hear this feedback. It is great to be able to inspire others as so many of you have inspired me.

I think pixel graphics can still be explored on so many levels. These latest mockups are some on my own explorations and I am glad that you like where I am going.
In the past I have often found that it takes me too long to make pixelated graphics and I am not even that good at it. Everyone else here is definitely kicking my butt there!
I have just been trying to find shortcuts and alternative paths to travel faster but still get to a desired destination. Lately I have found some interesting roads to travel and ended up in some satisfying destinations, which I have shared here.
These roads have been filled with strange fluent creating in the moment workflows, focusing more on the overall mood rather than pixel perfection.
Sometimes it is just a start blank, follow your mind, process. Somethings might just look like the ugliest duckling for an hour and then turn into a sexy swan when you change even the smallest thing.


Also, I use the technical sides of photoshop a lot. Playing with mosaic and invertation offsets, and a huge bunch of other adjustment chains of effects that I have developed on my own to be fast and fluent. I am not to fond of things taking time and showing minimum difference. So I would highly recommend you to try to use the cheesiest PS-filters and pre-set layer effects and try to make it into something cool. Or just something different, (that is how I am fooling you right now Well, hello there! ). Only your own creative mind will be the limitation, and that is just finding your own ways around things I guess, the rest is limitless, infinite.
I myself am still living in the past of CS2 so you don't have to have the latest PS to do interesting stuff either.

Thanks again for the kind words!
Logged

P A V I L I O N
www.inthepavilion.com
P O R T F O L I O
www.rickardwestman.com
ClayB
Guest
« Reply #6383 on: February 27, 2013, 02:07:54 PM »

You've inspired the hell of me, as someone who mourns the time lost spent chasing the "pixel perfection", the fact that someone can be so wildly experimental and still come up with something akin to a moody adventure game makes me happy.

I'm curious though, are these just pure mockups or have you figured out a way to get these things/effects moving?
Logged
rickardwestman
Level 1
*


--- Visiontrick Media --- P A V I L I O N


View Profile WWW
« Reply #6384 on: February 27, 2013, 02:44:56 PM »

You've inspired the hell of me, as someone who mourns the time lost spent chasing the "pixel perfection", the fact that someone can be so wildly experimental and still come up with something akin to a moody adventure game makes me happy.

I'm curious though, are these just pure mockups or have you figured out a way to get these things/effects moving?

Cool thing to have inspired you!

At the moment they are pure mockups, and I haven't spent any serious time thinking about converting them into a game environment.
Though for the WILLIAM mockups I don't see many problems in making them work pretty smooth. Even the water effect can probably be solved and animated in photoshop. I don't know if there is any randomness to some of the PS-filter effects but if it isn't that means that I could control them, then it is just up to me to find a way that works. I think that most of it can be figured out.

The Unique Horned Horses might be harder to control but I absolutely think a lot of it could be done, At least I would like to believe that until proven otherwise. Though that one was very experimental. But you could probably incorporate the brighter "lines" going across the image in animations and stuff and as overlaying effects. The thing is that I have no programming skills at all so I just think in my own terms of logic. Been working with animated movies for a handful of years so I usually pull my references for solving stuff from there. And it works quite well sometimes... and sometimes not...

Just experimenting is fun enough at the moment Smiley
 
Logged

P A V I L I O N
www.inthepavilion.com
P O R T F O L I O
www.rickardwestman.com
keo
Level 8
***



View Profile
« Reply #6385 on: February 27, 2013, 03:00:46 PM »

a lot of this can be done using post-processing effects, shaders
displacement maps, offsetting color channels.  I don't know about other languages but actionscript makes its so easy to use filters with bitmaps.  I'm sure a coding buddy could get these in motion for ya.
Logged

saibot216
Level 10
*****



View Profile WWW Email
« Reply #6386 on: February 27, 2013, 03:04:34 PM »

WILLIAM, brings TV, back, in style!






Oh, wow, there's more!

I will never be able to art this amazingly.
Logged

Sean Hogan (seagaia)
Level 10
*****


this is okay


View Profile WWW Email
« Reply #6387 on: February 27, 2013, 03:19:13 PM »

Do you have an idea for a game around that art style?
Logged

mono
Level 10
*****



View Profile
« Reply #6388 on: February 27, 2013, 07:25:33 PM »

Started a Nes style mock-up.

Logged

siskavard
Level 10
*****


FUTUREBEARD


View Profile WWW Email
« Reply #6389 on: February 27, 2013, 10:11:59 PM »

I like it, though the moon looks more like a capital C than a moon
Logged

rickardwestman
Level 1
*


--- Visiontrick Media --- P A V I L I O N


View Profile WWW
« Reply #6390 on: February 28, 2013, 03:28:20 AM »

a lot of this can be done using post-processing effects, shaders
displacement maps, offsetting color channels.  I don't know about other languages but actionscript makes its so easy to use filters with bitmaps.  I'm sure a coding buddy could get these in motion for ya.

Yeah me and programmer friend Henrik Flink are currently working on a game. I am sure he can figure things out if needed. He has a great sense for game design too so we make a pretty good team.


I will never be able to art this amazingly.

Yes you hell will! Everyone can learn anything. I wasn't born with any unique ability. I have just been working and exploring a lot. As long as you keep making stuff you will learn and gain from it. Just be passionate about what you do then things will eventially come to you.

Of course I consider myself very lucky to have been able to be in the right environment for learning things. And I have worked with so many different visual things so it kind of blends into everything, concept art, pixel stuff, mattepaintings, illustrations...
Though I spent almost 4 years at a movie company where pretty much every project we worked on got cancelled. So I have probably worked a lot more than the average artist and can't show almost anything from the past 4 years which for me became a good motivator for improving personal projects and starting a two man game company with a fellow friend.

Sorry for forcing my life on you, but hell man, you have every chance to make great things! Just start and keep on going! I'll give you feedback on stuff if you want!

Do you have an idea for a game around that art style?

Not yet really. Obviously these are set in a sidscrolling environment but I have no specific thoughts on what really could be a strong game design behind them. I wouldn't want to do a simple platformer. I myself am very drawn to unique game design or good interesting features. Just to make a reference, ICO, in a lot of aspects we had seen it before, the playable character and the castle and its elements where in essence kind of similar to Zelda OoT or any other puzzle action 3D game. But what added something to ICO was the female character which was a totally new element in those kind of games. So I would probably look for a design like that or something in the line of what J. Blow did with the mechanics of Braid.
Me and Henrik have some future ideas of sidescrolling games but if they will be anything like these mockups I do not know...



Logged

P A V I L I O N
www.inthepavilion.com
P O R T F O L I O
www.rickardwestman.com
mono
Level 10
*****



View Profile
« Reply #6391 on: February 28, 2013, 11:00:00 AM »

Guess what game I'm ripping off.

Logged

Quarry
Level 10
*****



View Profile WWW
« Reply #6392 on: February 28, 2013, 11:05:15 AM »

kerb sturr

also I think the stone could get some more work
Logged

 
mono
Level 10
*****



View Profile
« Reply #6393 on: February 28, 2013, 11:17:19 AM »

kerb sturr

also I think the stone could get some more work

I find rock and ground tiles difficult but I will work on it.
Logged

poe
Guest
« Reply #6394 on: February 28, 2013, 12:49:04 PM »

Guess what game I'm ripping off.



Minecraft?

Looks really good, I like the HUD a lot. The 1/4 tiles look kinda weird though, not sure why.
Logged
mono
Level 10
*****



View Profile
« Reply #6395 on: February 28, 2013, 01:09:19 PM »

Guess what game I'm ripping off.


The 1/4 tiles look kinda weird though, not sure why.

It's kind of psuedo 8-bit. Nes games are made up by 8x8 tiles so it makes sense in that way.
I'm also using 8-bit color restriction.
Logged

holy
Level 0
**



View Profile Email
« Reply #6396 on: February 28, 2013, 01:17:40 PM »

so what game are you ripping off?
Logged

i make chiptunes and art.
mono
Level 10
*****



View Profile
« Reply #6397 on: February 28, 2013, 01:22:14 PM »

If you can't tell then I wont say haha
Logged

unsilentwill
Level 8
***


O, the things left unsaid!


View Profile WWW Email
« Reply #6398 on: February 28, 2013, 01:35:50 PM »

Quote from: Cave Story

(Click it)

This thread needs more lowpoly. I should make some lowpoly...
Logged
SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #6399 on: February 28, 2013, 01:55:36 PM »

Guess what game I'm ripping off.



The Underside? (Probably not.)

Anyway, I like the style and color choice for the GUI, but the teal looks a bit odd, and the rocks on the outside look a little bright. Maybe they could be bluer?
Logged

Pages: 1 ... 318 319 [320] 321 322 ... 427
Print
Jump to:  

Theme orange-lt created by panic