Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1120917 Posts in 46867 Topics- by 38337 Members - Latest Member: Gonza565

May 22, 2015, 06:34:20 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
Pages: 1 ... 319 320 [321] 322 323 ... 439
Print
Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1330472 times)
Ben_Hurr
Level 10
*****


nom nom nom


View Profile Email
« Reply #6400 on: March 01, 2013, 08:10:50 am »

Alright, this will have to do for today.


Dem rocks need one more shade to 'pop' and look reallyreallyreally good.  Cool

I want to play that right now.
Logged
mono
Level 10
*****



View Profile
« Reply #6401 on: March 01, 2013, 08:37:04 am »

Dem rocks need one more shade to 'pop' and look reallyreallyreally good.  Cool

There you go! Also working on a main character.

Ok, I wont spam this thread for a while.


Logged

Quarry
Level 10
*****


All day, every other day


View Profile WWW
« Reply #6402 on: March 01, 2013, 08:48:05 am »

That just became 100 times more awesome with those stones
Logged

Ben_Hurr
Level 10
*****


nom nom nom


View Profile Email
« Reply #6403 on: March 01, 2013, 08:50:53 am »

There!  Much better!  Tongue

...although now they look kind of diamond shaped, instead of like boulders.  Durr...?
Logged
Ant
Guest
« Reply #6404 on: March 01, 2013, 08:52:12 am »

Ok, I wont spam this thread for a while.

make a devlog dude, looks sweet so far  Hand Thumbs Up Right
Logged
mono
Level 10
*****



View Profile
« Reply #6405 on: March 01, 2013, 09:31:13 am »

Ok, I wont spam this thread for a while.

make a devlog dude, looks sweet so far  Hand Thumbs Up Right

Come up with a story, draw a crap-ton of sprites, animate those sprites, get cracking on a soundtrack, learn coding, make a game... geez. I might just do it. Smiley

Btw, thank y'all for the feedback.
Logged

rickardwestman
Level 1
*


--- Visiontrick Media --- P A V I L I O N


View Profile WWW
« Reply #6406 on: March 01, 2013, 10:01:58 am »

Ok, I wont spam this thread for a while.

make a devlog dude, looks sweet so far  Hand Thumbs Up Right

Come up with a story, draw a crap-ton of sprites, animate those sprites, get cracking on a soundtrack, learn coding, make a game... geez. I might just do it. Smiley

Btw, thank y'all for the feedback.

Do it!!!  Toast Left
Logged

P A V I L I O N
www.inthepavilion.com
P O R T F O L I O
www.rickardwestman.com
Joshua
Level 5
*****


Be rad to one another!


View Profile WWW Email
« Reply #6407 on: March 01, 2013, 10:15:11 am »

+1  Beer!

Or a workshop thread, or something where we can watch you progress.
Logged

Daniel Thomas
Level 0
**


Freelance Artist


View Profile Email
« Reply #6408 on: March 01, 2013, 11:10:14 am »

A lot of inspiring stuff in here!
Here is a dump of what I had in my archives:

Some random space shooter, heavily inspired by Project-X(Amiga)


Inspired by desktop dungeon, a story driven crawler - maybe something along Phantasie(Amiga)




Logged

Ant
Guest
« Reply #6409 on: March 01, 2013, 11:12:30 am »


 Hand Thumbs Up Right Hand Thumbs Up Right Hand Thumbs Up Right
Logged
Cobralad
Level 5
*****



View Profile Email
« Reply #6410 on: March 01, 2013, 11:27:56 am »

tenautoften
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW Email
« Reply #6411 on: March 01, 2013, 11:54:39 am »

Inspired by desktop dungeon, a story driven crawler - maybe something along Phantasie(Amiga)

Kiss
Logged

Warlocks vs Shadows
devlog | Steam | twitter | facebook
poe
Guest
« Reply #6412 on: March 01, 2013, 11:57:33 am »

Ok, I wont spam this thread for a while.

make a devlog dude, looks sweet so far  Hand Thumbs Up Right

Come up with a story, draw a crap-ton of sprites, animate those sprites, get cracking on a soundtrack, learn coding, make a game... geez. I might just do it. Smiley

Btw, thank y'all for the feedback.

Mono if you can put out sprites like that I could definitely lend a hand with coding/designing the game. PM me if you want Smiley

Logged
mono
Level 10
*****



View Profile
« Reply #6413 on: March 01, 2013, 12:27:55 pm »

Mono if you can put out sprites like that I could definitely lend a hand with coding/designing the game. PM me if you want Smiley

I just might! Beer!
Logged

mushbuh
Level 8
***


Epic Laughs await you, traveler *tips steampunkhat


View Profile WWW Email
« Reply #6414 on: March 02, 2013, 09:33:39 am »


little computers need work
Logged

Quarry
Level 10
*****


All day, every other day


View Profile WWW
« Reply #6415 on: March 02, 2013, 09:34:57 am »

Lacks contrast
Logged

mushbuh
Level 8
***


Epic Laughs await you, traveler *tips steampunkhat


View Profile WWW Email
« Reply #6416 on: March 02, 2013, 10:53:54 am »

Lacks contrast
I need to lurk the color threads more
Logged

Ashkin
Level 10
*****


meow


View Profile
« Reply #6417 on: March 02, 2013, 03:08:48 pm »

Lacks contrast
I need to lurk the color threads more
Ignore Quarry, he's bad at feedback >:c
The colors are good for the background, but I think I'd change the character's color. Maybe a purple?
Logged

SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #6418 on: March 02, 2013, 03:31:40 pm »

Ignore Quarry, he's bad at feedback >:c
The colors are good for the background, but I think I'd change the character's color. Maybe a purple?

@mushroomized - The character's color could be changed, or you could give it an outline. The black blob stands out more than the main character (I would assume) because of its high contrast, as Quarry mentioned. If you make the main character have higher contrast, or perhaps higher saturation, it might stand out more. I like the look you've got, though.
Logged

mushbuh
Level 8
***


Epic Laughs await you, traveler *tips steampunkhat


View Profile WWW Email
« Reply #6419 on: March 02, 2013, 07:24:27 pm »

Ignore Quarry, he's bad at feedback >:c
The colors are good for the background, but I think I'd change the character's color. Maybe a purple?

@mushroomized - The character's color could be changed, or you could give it an outline. The black blob stands out more than the main character (I would assume) because of its high contrast, as Quarry mentioned. If you make the main character have higher contrast, or perhaps higher saturation, it might stand out more. I like the look you've got, though.

I plan on working on some kind of lighting system- so I will have to see how that works out first, in the meantime -

When the player starts to "die" -- (You don't so much die as get flipped back to another dimension- strange concept im building on that I will write up more about in the future, but there will be times when you do want to die...)

and now I will stop spamming the thread until I have something interesting to show.

As always, thanks for the advice
Logged

Pages: 1 ... 319 320 [321] 322 323 ... 439
Print
Jump to:  

Theme orange-lt created by panic