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August 31, 2015, 07:53:49 pm

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TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1387448 times)
Ben_Hurr
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« Reply #6400 on: March 01, 2013, 08:50:53 am »

There!  Much better!  Tongue

...although now they look kind of diamond shaped, instead of like boulders.  Durr...?
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Ant
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« Reply #6401 on: March 01, 2013, 08:52:12 am »

Ok, I wont spam this thread for a while.

make a devlog dude, looks sweet so far  Hand Thumbs Up Right
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mono
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« Reply #6402 on: March 01, 2013, 09:31:13 am »

Ok, I wont spam this thread for a while.

make a devlog dude, looks sweet so far  Hand Thumbs Up Right

Come up with a story, draw a crap-ton of sprites, animate those sprites, get cracking on a soundtrack, learn coding, make a game... geez. I might just do it. Smiley

Btw, thank y'all for the feedback.
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rickardwestman
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« Reply #6403 on: March 01, 2013, 10:01:58 am »

Ok, I wont spam this thread for a while.

make a devlog dude, looks sweet so far  Hand Thumbs Up Right

Come up with a story, draw a crap-ton of sprites, animate those sprites, get cracking on a soundtrack, learn coding, make a game... geez. I might just do it. Smiley

Btw, thank y'all for the feedback.

Do it!!!  Toast Left
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P A V I L I O N
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Joshua
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« Reply #6404 on: March 01, 2013, 10:15:11 am »

+1  Beer!

Or a workshop thread, or something where we can watch you progress.
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Daniel Thomas
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« Reply #6405 on: March 01, 2013, 11:10:14 am »

A lot of inspiring stuff in here!
Here is a dump of what I had in my archives:

Some random space shooter, heavily inspired by Project-X(Amiga)


Inspired by desktop dungeon, a story driven crawler - maybe something along Phantasie(Amiga)




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Ant
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« Reply #6406 on: March 01, 2013, 11:12:30 am »


 Hand Thumbs Up Right Hand Thumbs Up Right Hand Thumbs Up Right
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Cobralad
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« Reply #6407 on: March 01, 2013, 11:27:56 am »

tenautoften
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ANtY
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i accidentally did that on purpose


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« Reply #6408 on: March 01, 2013, 11:54:39 am »

Inspired by desktop dungeon, a story driven crawler - maybe something along Phantasie(Amiga)

Kiss
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Warlocks vs Shadows
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poe
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« Reply #6409 on: March 01, 2013, 11:57:33 am »

Ok, I wont spam this thread for a while.

make a devlog dude, looks sweet so far  Hand Thumbs Up Right

Come up with a story, draw a crap-ton of sprites, animate those sprites, get cracking on a soundtrack, learn coding, make a game... geez. I might just do it. Smiley

Btw, thank y'all for the feedback.

Mono if you can put out sprites like that I could definitely lend a hand with coding/designing the game. PM me if you want Smiley

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mono
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« Reply #6410 on: March 01, 2013, 12:27:55 pm »

Mono if you can put out sprites like that I could definitely lend a hand with coding/designing the game. PM me if you want Smiley

I just might! Beer!
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mushbuh
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« Reply #6411 on: March 02, 2013, 09:33:39 am »


little computers need work
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Quarry
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« Reply #6412 on: March 02, 2013, 09:34:57 am »

Lacks contrast
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mushbuh
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« Reply #6413 on: March 02, 2013, 10:53:54 am »

Lacks contrast
I need to lurk the color threads more
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Ashkin
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« Reply #6414 on: March 02, 2013, 03:08:48 pm »

Lacks contrast
I need to lurk the color threads more
Ignore Quarry, he's bad at feedback >:c
The colors are good for the background, but I think I'd change the character's color. Maybe a purple?
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SolarLune
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Hmm.


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« Reply #6415 on: March 02, 2013, 03:31:40 pm »

Ignore Quarry, he's bad at feedback >:c
The colors are good for the background, but I think I'd change the character's color. Maybe a purple?

@mushroomized - The character's color could be changed, or you could give it an outline. The black blob stands out more than the main character (I would assume) because of its high contrast, as Quarry mentioned. If you make the main character have higher contrast, or perhaps higher saturation, it might stand out more. I like the look you've got, though.
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mushbuh
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« Reply #6416 on: March 02, 2013, 07:24:27 pm »

Ignore Quarry, he's bad at feedback >:c
The colors are good for the background, but I think I'd change the character's color. Maybe a purple?

@mushroomized - The character's color could be changed, or you could give it an outline. The black blob stands out more than the main character (I would assume) because of its high contrast, as Quarry mentioned. If you make the main character have higher contrast, or perhaps higher saturation, it might stand out more. I like the look you've got, though.

I plan on working on some kind of lighting system- so I will have to see how that works out first, in the meantime -

When the player starts to "die" -- (You don't so much die as get flipped back to another dimension- strange concept im building on that I will write up more about in the future, but there will be times when you do want to die...)

and now I will stop spamming the thread until I have something interesting to show.

As always, thanks for the advice
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DustyDrake
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« Reply #6417 on: March 03, 2013, 01:33:25 am »


Not featured in this mockup:
Enemies
The co-op part of this game
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mushbuh
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« Reply #6418 on: March 05, 2013, 06:05:27 pm »

Here is what i've been working on lately

I feel like I should make a devlog, but probably not yet



my friend and I are being silly and talking about worms, ignore the #worm
« Last Edit: March 05, 2013, 06:16:37 pm by mushroomized » Logged

namragog
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« Reply #6419 on: March 06, 2013, 05:04:25 am »



Yume Nicholas
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