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1153483 Posts in 48814 Topics- by 40025 Members - Latest Member: livia

September 04, 2015, 07:44:08 pm

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TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1389195 times)
clockwrk_routine
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« Reply #6420 on: March 06, 2013, 12:58:05 pm »

wowz love that
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eobet
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« Reply #6421 on: March 06, 2013, 02:09:58 pm »

Mono if you can put out sprites like that I could definitely lend a hand with coding/designing the game. PM me if you want Smiley

I just might! Beer!

If you do go ahead, I hope you will consider ripping off Montezuma's Revenge instead of Cave Story... (just something I thought of when I saw your main character).  Gentleman
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mono
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« Reply #6422 on: March 06, 2013, 02:14:13 pm »

If you do go ahead, I hope you will consider ripping off Montezuma's Revenge instead of Cave Story... (just something I thought of when I saw your main character).  Gentleman

I started it Smiley

http://forums.tigsource.com/index.php?topic=31943.0
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Rakugaki-Otoko
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« Reply #6423 on: March 08, 2013, 12:42:21 am »

Interesting thread.
I'm wondering something... I just finished working through the night to make a pretend SNES/SFC game introduction animation, and I'd love to share it. Would this be the appropriate thread to post that in?
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ink.inc
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« Reply #6424 on: March 08, 2013, 01:07:20 am »

ofc
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Rakugaki-Otoko
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« Reply #6425 on: March 08, 2013, 05:02:22 am »

In that case: here's the video http://www.youtube.com/watch?v=E5v-hhU5PRE&list=UUfbqouLMXOzAWFa92cTd_nQ&index=1
or you could just download the exe and see it for yourself, it loops.
http://www.mediafire.com/?39u42e99h6kv9xt

... and just so this isn't a post consisting entirely of text and links, and so you can see what you're getting into before viewing it, here's the ms paint sheet I made the majority of the graphics in.


So there's that.
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mono
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« Reply #6426 on: March 08, 2013, 06:15:26 am »

Soooo goood!
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Rat Casket
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i can do what i want

TheRabbitInferno
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« Reply #6427 on: March 08, 2013, 07:07:12 am »

What are all you folks using to capture your screens as .gif? I saw it posted somewhere but now I cant find it.
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clockwrk_routine
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« Reply #6428 on: March 08, 2013, 07:09:26 am »

licecap
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ANtY
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i accidentally did that on purpose


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« Reply #6429 on: March 08, 2013, 07:50:10 am »

I use camtasia but I guess licecap seems better for this job
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Warlocks vs Shadows
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« Reply #6430 on: March 08, 2013, 09:49:55 am »


That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
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Rat Casket
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TheRabbitInferno
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« Reply #6431 on: March 08, 2013, 11:10:05 am »



Its a little buggy but... derp.
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Quarry
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« Reply #6432 on: March 08, 2013, 11:43:31 am »

HE'S THE IRON-MAN
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godsavant
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« Reply #6433 on: March 08, 2013, 12:53:43 pm »

That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.

Don't blame him, as it's a shot-for-shot recreation from the movie, which, if you've seen it, has a lot weirder things than how they're holding their guns.
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AndyNN
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« Reply #6434 on: March 08, 2013, 10:47:39 pm »

I'm aiming for pretty lo fi. Any criticism welcome...

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Lizardheim
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« Reply #6435 on: March 09, 2013, 02:43:38 am »

That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
If you trace a line up from the elbow following where the upper arm is drawn, it's clearly shouldered properly. Thing is, there is simply no need for it to be drawn, seeing as in the animation another gun will always overlap that spot.
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Fallsburg
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« Reply #6436 on: March 09, 2013, 11:01:04 am »


Jin-Roh is awesome and so are you.
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Blambo
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« Reply #6437 on: March 09, 2013, 01:43:53 pm »



Its a little buggy but... derp.

Movements looks nidhoggy
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TNERB
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gamez stink


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« Reply #6438 on: March 09, 2013, 03:20:05 pm »

I'm aiming for pretty lo fi. Any criticism welcome...


Maybe lessen the detail in the background, the pixels on the waterfall kinda mash with the objects in the foreground it makes it hard to read what's happening. Maybe if the hills and waterfalls were all just one solid color they might blend better into the background. Just a suggestion, I like that skyline though.



Its a little buggy but... derp.

I like the animations, especially that quick aim.
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Evan McClane
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sleepy


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« Reply #6439 on: March 09, 2013, 03:24:09 pm »

That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
If you trace a line up from the elbow following where the upper arm is drawn, it's clearly shouldered properly. Thing is, there is simply no need for it to be drawn, seeing as in the animation another gun will always overlap that spot.
Even if it's shouldered properly, that's not the correct way to hold a foregrip.
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