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poe
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« Reply #6436 on: March 01, 2013, 11:57:33 AM » |
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Ok, I wont spam this thread for a while. make a devlog dude, looks sweet so far  Come up with a story, draw a crap-ton of sprites, animate those sprites, get cracking on a soundtrack, learn coding, make a game... geez. I might just do it.  Btw, thank y'all for the feedback. Mono if you can put out sprites like that I could definitely lend a hand with coding/designing the game. PM me if you want 
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Mono
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« Reply #6437 on: March 01, 2013, 12:27:55 PM » |
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Mono if you can put out sprites like that I could definitely lend a hand with coding/designing the game. PM me if you want  I just might! 
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mushroomized
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« Reply #6438 on: March 02, 2013, 09:33:39 AM » |
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 little computers need work
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Quarry
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« Reply #6439 on: March 02, 2013, 09:34:57 AM » |
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Lacks contrast
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mushroomized
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« Reply #6440 on: March 02, 2013, 10:53:54 AM » |
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Lacks contrast
I need to lurk the color threads more
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Ashkin
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« Reply #6441 on: March 02, 2013, 03:08:48 PM » |
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Lacks contrast
I need to lurk the color threads more Ignore Quarry, he's bad at feedback >:c The colors are good for the background, but I think I'd change the character's color. Maybe a purple?
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SolarLune
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« Reply #6442 on: March 02, 2013, 03:31:40 PM » |
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Ignore Quarry, he's bad at feedback >:c The colors are good for the background, but I think I'd change the character's color. Maybe a purple?
@mushroomized - The character's color could be changed, or you could give it an outline. The black blob stands out more than the main character (I would assume) because of its high contrast, as Quarry mentioned. If you make the main character have higher contrast, or perhaps higher saturation, it might stand out more. I like the look you've got, though.
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mushroomized
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« Reply #6443 on: March 02, 2013, 07:24:27 PM » |
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Ignore Quarry, he's bad at feedback >:c The colors are good for the background, but I think I'd change the character's color. Maybe a purple?
@mushroomized - The character's color could be changed, or you could give it an outline. The black blob stands out more than the main character (I would assume) because of its high contrast, as Quarry mentioned. If you make the main character have higher contrast, or perhaps higher saturation, it might stand out more. I like the look you've got, though. I plan on working on some kind of lighting system- so I will have to see how that works out first, in the meantime - When the player starts to "die" -- (You don't so much die as get flipped back to another dimension- strange concept im building on that I will write up more about in the future, but there will be times when you do want to die...)  and now I will stop spamming the thread until I have something interesting to show. As always, thanks for the advice
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DustyDrake
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« Reply #6444 on: March 03, 2013, 01:33:25 AM » |
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 Not featured in this mockup: Enemies The co-op part of this game
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mushroomized
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« Reply #6445 on: March 05, 2013, 06:05:27 PM » |
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Here is what i've been working on lately I feel like I should make a devlog, but probably not yet  my friend and I are being silly and talking about worms, ignore the #worm
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« Last Edit: March 05, 2013, 06:16:37 PM by mushroomized »
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namragog
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« Reply #6446 on: March 06, 2013, 05:04:25 AM » |
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Namragog. I love you. Be creepy forever. 
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keo
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« Reply #6447 on: March 06, 2013, 12:58:05 PM » |
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wowz love that
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eobet
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« Reply #6448 on: March 06, 2013, 02:09:58 PM » |
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Mono if you can put out sprites like that I could definitely lend a hand with coding/designing the game. PM me if you want  I just might!  If you do go ahead, I hope you will consider ripping off Montezuma's Revenge instead of Cave Story... (just something I thought of when I saw your main character). 
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Mono
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« Reply #6449 on: March 06, 2013, 02:14:13 PM » |
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If you do go ahead, I hope you will consider ripping off Montezuma's Revenge instead of Cave Story... (just something I thought of when I saw your main character).  I started it http://forums.tigsource.com/index.php?topic=31943.0
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