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TNERB
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« Reply #6465 on: March 09, 2013, 03:20:05 PM » |
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I'm aiming for pretty lo fi. Any criticism welcome...  Maybe lessen the detail in the background, the pixels on the waterfall kinda mash with the objects in the foreground it makes it hard to read what's happening. Maybe if the hills and waterfalls were all just one solid color they might blend better into the background. Just a suggestion, I like that skyline though.  Its a little buggy but... derp. I like the animations, especially that quick aim.
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Evan McClane
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« Reply #6466 on: March 09, 2013, 03:24:09 PM » |
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That is... not how you hold an assault rifle. At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
If you trace a line up from the elbow following where the upper arm is drawn, it's clearly shouldered properly. Thing is, there is simply no need for it to be drawn, seeing as in the animation another gun will always overlap that spot. Even if it's shouldered properly, that's not the correct way to hold a foregrip.
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eobet
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« Reply #6467 on: March 10, 2013, 01:58:46 AM » |
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 Super duper quick and so utterly basic, but it was to show a how to do a 2D city builder with a hexagonal instead of a square grid.
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Geeze
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« Reply #6468 on: March 10, 2013, 12:09:17 PM » |
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 That shoulb be a game
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eddieion
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« Reply #6469 on: March 10, 2013, 01:52:15 PM » |
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 Any love for a frog in sunglasses?
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eddieion.blogspot.com
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TNERB
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« Reply #6471 on: March 10, 2013, 06:44:02 PM » |
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Much love for that frog brudda
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Sajextryus
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« Reply #6472 on: March 10, 2013, 06:56:48 PM » |
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 I'm working on designing trees cause the background is supposed to be entirely forest. Mainly testing out the grass.
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sedna16
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« Reply #6473 on: March 13, 2013, 07:23:24 AM » |
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Guys, what do you think of this mock-up??  I'm using Oryx's sprites. Any suggestions?
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Joshua
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« Reply #6474 on: March 13, 2013, 09:28:03 AM » |
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Based by the amount of screen space allotted to each element, I'd say inventory/stats are the primary focus of the game? And the dungeon view is the least?
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sedna16
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« Reply #6475 on: March 13, 2013, 09:44:12 AM » |
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Based by the amount of screen space allotted to each element, I'd say inventory/stats are the primary focus of the game? And the dungeon view is the least?
thanks, I'll have to re-evaluate it
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JigsawDisease
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« Reply #6476 on: March 13, 2013, 10:36:20 AM » |
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you could definitely draw most things on there smaller to make room for a bigger viewport
if youre attached to the resolution, i mean
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« Last Edit: March 13, 2013, 12:39:24 PM by JigsawDisease »
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Seiseki
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« Reply #6477 on: March 13, 2013, 08:01:26 PM » |
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I'm using Oryx's sprites.
Any suggestions?
Context based GUI and menus. You don't have to see the inventory and stats at all times.
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marquet
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« Reply #6478 on: March 14, 2013, 09:34:34 AM » |
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GameBabu
Level 0
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« Reply #6479 on: March 14, 2013, 02:09:31 PM » |
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 Its a little buggy but... derp. This looks sooo gamefeelll+  Edit: Might as well contribute something.  Hopefully this becomes something someday..
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« Last Edit: March 14, 2013, 05:12:24 PM by GameBabu »
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