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1097004 Posts in 45446 Topics- by 37230 Members - Latest Member: bopbi89

March 05, 2015, 02:23:33 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1278384 times)
clockwrk_routine
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« Reply #6440 on: March 08, 2013, 07:09:26 AM »

licecap
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ANtY
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i accidentally did that on purpose


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« Reply #6441 on: March 08, 2013, 07:50:10 AM »

I use camtasia but I guess licecap seems better for this job
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss) ! GЮЯЦ TФ ДЯSTӨTZҚД!
sonic the heidegger (Überall Geschwindigkeit)
DustyDrake
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« Reply #6442 on: March 08, 2013, 09:49:55 AM »


That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
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Rat Casket
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i can do what i want

TheRabbitInferno
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« Reply #6443 on: March 08, 2013, 11:10:05 AM »



Its a little buggy but... derp.
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Quarry
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« Reply #6444 on: March 08, 2013, 11:43:31 AM »

HE'S THE IRON-MAN
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godsavant
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« Reply #6445 on: March 08, 2013, 12:53:43 PM »

That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.

Don't blame him, as it's a shot-for-shot recreation from the movie, which, if you've seen it, has a lot weirder things than how they're holding their guns.
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AndyNN
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« Reply #6446 on: March 08, 2013, 10:47:39 PM »

I'm aiming for pretty lo fi. Any criticism welcome...

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Lizardheim
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« Reply #6447 on: March 09, 2013, 02:43:38 AM »

That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
If you trace a line up from the elbow following where the upper arm is drawn, it's clearly shouldered properly. Thing is, there is simply no need for it to be drawn, seeing as in the animation another gun will always overlap that spot.
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Fallsburg
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Fear the CircleCat


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« Reply #6448 on: March 09, 2013, 11:01:04 AM »


Jin-Roh is awesome and so are you.
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Blambo
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« Reply #6449 on: March 09, 2013, 01:43:53 PM »



Its a little buggy but... derp.

Movements looks nidhoggy
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TNERB
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« Reply #6450 on: March 09, 2013, 03:20:05 PM »

I'm aiming for pretty lo fi. Any criticism welcome...


Maybe lessen the detail in the background, the pixels on the waterfall kinda mash with the objects in the foreground it makes it hard to read what's happening. Maybe if the hills and waterfalls were all just one solid color they might blend better into the background. Just a suggestion, I like that skyline though.



Its a little buggy but... derp.

I like the animations, especially that quick aim.
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Evan McClane
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sleepy


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« Reply #6451 on: March 09, 2013, 03:24:09 PM »

That is... not how you hold an assault rifle.
At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
If you trace a line up from the elbow following where the upper arm is drawn, it's clearly shouldered properly. Thing is, there is simply no need for it to be drawn, seeing as in the animation another gun will always overlap that spot.
Even if it's shouldered properly, that's not the correct way to hold a foregrip.
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eobet
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8-bit childhood


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« Reply #6452 on: March 10, 2013, 01:58:46 AM »



Super duper quick and so utterly basic, but it was to show a how to do a 2D city builder with a hexagonal instead of a square grid.
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Geeze
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Totally.


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« Reply #6453 on: March 10, 2013, 12:09:17 PM »

 Hand Thumbs Up Right
That shoulb be a game
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eddieion
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« Reply #6454 on: March 10, 2013, 01:52:15 PM »



Any love for a frog in sunglasses?
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eddieion.com
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« Reply #6455 on: March 10, 2013, 01:54:03 PM »

Quit gettin' mad at videogames: The game. http://gunshowcomic.com/419
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TNERB
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« Reply #6456 on: March 10, 2013, 06:44:02 PM »

Much love for that frog brudda
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Sajextryus
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oh god whats happening


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« Reply #6457 on: March 10, 2013, 06:56:48 PM »


I'm working on designing trees cause the background is supposed to be entirely forest. Mainly testing out the grass.
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sedna16
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« Reply #6458 on: March 13, 2013, 07:23:24 AM »

Guys, what  do you think of this mock-up??



I'm using Oryx's sprites.

Any suggestions?
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Joshua
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Be rad to one another!


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« Reply #6459 on: March 13, 2013, 09:28:03 AM »

Based by the amount of screen space allotted to each element, I'd say inventory/stats are the primary focus of the game? And the dungeon view is the least?
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