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TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1386706 times)
eobet
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8-bit childhood


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« Reply #6440 on: March 10, 2013, 01:58:46 am »



Super duper quick and so utterly basic, but it was to show a how to do a 2D city builder with a hexagonal instead of a square grid.
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Geeze
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Totally.


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« Reply #6441 on: March 10, 2013, 12:09:17 pm »

 Hand Thumbs Up Right
That shoulb be a game
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eddieion
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« Reply #6442 on: March 10, 2013, 01:52:15 pm »



Any love for a frog in sunglasses?
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Udderdude
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« Reply #6443 on: March 10, 2013, 01:54:03 pm »

Quit gettin' mad at videogames: The game. http://gunshowcomic.com/419
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TNERB
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gamez stink


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« Reply #6444 on: March 10, 2013, 06:44:02 pm »

Much love for that frog brudda
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Sajextryus
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oh god whats happening


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« Reply #6445 on: March 10, 2013, 06:56:48 pm »


I'm working on designing trees cause the background is supposed to be entirely forest. Mainly testing out the grass.
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sedna16
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« Reply #6446 on: March 13, 2013, 07:23:24 am »

Guys, what  do you think of this mock-up??



I'm using Oryx's sprites.

Any suggestions?
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Joshua
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Be rad to one another!


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« Reply #6447 on: March 13, 2013, 09:28:03 am »

Based by the amount of screen space allotted to each element, I'd say inventory/stats are the primary focus of the game? And the dungeon view is the least?
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sedna16
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« Reply #6448 on: March 13, 2013, 09:44:12 am »

Based by the amount of screen space allotted to each element, I'd say inventory/stats are the primary focus of the game? And the dungeon view is the least?

thanks, I'll have to re-evaluate it
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JigsawDisease
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« Reply #6449 on: March 13, 2013, 10:36:20 am »

you could definitely draw most things on there smaller to make room for a bigger viewport

if youre attached to the resolution, i mean
« Last Edit: March 13, 2013, 12:39:24 pm by JigsawDisease » Logged

Seiseki
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« Reply #6450 on: March 13, 2013, 08:01:26 pm »

I'm using Oryx's sprites.

Any suggestions?

Context based GUI and menus.
You don't have to see the inventory and stats at all times.
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marquet
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« Reply #6451 on: March 14, 2013, 09:34:34 am »



  Hand Fork LeftCheesy Hand Knife Right
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i.i
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« Reply #6452 on: March 14, 2013, 02:09:31 pm »



Its a little buggy but... derp.
This looks sooo gamefeelll+ Kiss

Edit: Might as well contribute something.


Hopefully this becomes something someday..
« Last Edit: March 14, 2013, 05:12:24 pm by GameBabu » Logged
Armageddon
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« Reply #6453 on: March 14, 2013, 05:28:34 pm »

Aw, it looks so cute. Grin
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Lazycow
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« Reply #6454 on: March 15, 2013, 07:09:03 am »



Any love for a frog in sunglasses?

I am not sure, but that crab!  Hand Fork LeftWell, hello there!Hand Knife Right
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<Nanovoid><Treasureline><Pharaohs Return>
Zulli: "Is this game really being programmed or are you just torturing us?"
Gib
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sup?


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« Reply #6455 on: March 16, 2013, 02:19:17 am »


Hopefully this becomes something someday..

Those colors are pretty kickass  Gentleman
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Welp, twitter and stuff. And b__g.
geepit
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« Reply #6456 on: March 16, 2013, 05:39:55 am »



I like! Smiley
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Sajextryus
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« Reply #6457 on: March 18, 2013, 03:23:31 pm »


Hopefully, I'll be able to make some of the scenery soon. Cause there's going to be an awful lot of that.
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strazt
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tune on the radio


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« Reply #6458 on: March 18, 2013, 05:13:57 pm »



A little something I've been working on the past few days in my spare-time.
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always always always

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Aquanoctis
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« Reply #6459 on: March 18, 2013, 05:15:17 pm »

I suppose this should go in Mockups? Was going to be part of a 'Fantasy-Warhammer meets Civilisation'-esque game. Probably wont end up becoming a game though.


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