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998761 Posts in 39178 Topics- by 30587 Members - Latest Member: gemstar

April 20, 2014, 06:00:53 PM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1048580 times)
rundown
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« Reply #6525 on: March 31, 2013, 12:43:08 PM »



made a mockup again today, really dig these minimalistic little guys I made.
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Sajextryus
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« Reply #6526 on: March 31, 2013, 03:32:04 PM »

A little old, but I'm planning on expanding on this, soon.
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kitheif
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« Reply #6527 on: March 31, 2013, 05:07:51 PM »

And I wanted to make animal crossing..

« Last Edit: March 31, 2013, 05:30:52 PM by kitheif » Logged

surt
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« Reply #6528 on: March 31, 2013, 06:19:51 PM »

twingloxx: Hawt!
kitheif: Gorgeous colours.
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Joshua
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« Reply #6529 on: March 31, 2013, 07:04:06 PM »

@kitheif
Seconded. The colors are gorgeous. The title screen could use a little love though.  Wink
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kitheif
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« Reply #6530 on: March 31, 2013, 11:19:53 PM »

Thanks guys,

@Joshua Yeah it could, I made it more symmetrical but I'm stuck with the simplicity  Huh?


Exploring different ideas.
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twingloxx
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« Reply #6531 on: March 31, 2013, 11:40:06 PM »

@kitheif I like the colors!


@everyone Thanks!

Think I will have to expand on the concept of tiny-biplane-with-mounted-superweapon vs evil hi-tech empire.

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happymonster
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« Reply #6532 on: April 01, 2013, 12:09:32 AM »

Kitheif: Nice colours and design, but I find the small characters hard to read. Maybe there is too much contrast in the shading for such a small size?
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SpaceHero Command ... In Development
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kitheif
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« Reply #6533 on: April 01, 2013, 12:28:23 AM »

@happymonster
Thanks, I'll play around with them and see what I can do, sec.

edit:




More readable?

« Last Edit: April 01, 2013, 01:24:20 AM by kitheif » Logged

happymonster
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« Reply #6534 on: April 01, 2013, 01:31:03 AM »

Yes, that works better I think!
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SpaceHero Command ... In Development
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happymonster
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« Reply #6535 on: April 01, 2013, 01:39:12 AM »

A little old, but I'm planning on expanding on this, soon.


I like this. Smiley
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Eigen
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« Reply #6536 on: April 01, 2013, 02:19:38 AM »

I like it too, but pretty please, reconsider the colors. White on black is really bad on the eyes and I don't undertand why so many people choose that color scheme. I would use more pastel colors while still sticking to 1-bit.
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poe
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« Reply #6537 on: April 01, 2013, 10:14:10 AM »

@happymonster
Thanks, I'll play around with them and see what I can do, sec.

edit:




More readable?



Way better!
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Sajextryus
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« Reply #6538 on: April 01, 2013, 11:25:46 AM »

I was working on a newer 1-bit mockup last night (kind of a start up screen or something).

Previously, I have thought about using post visual effects like chromatic abrasion (or something else with offset color channels) as well as trying to replace the black background with something high res, like a smooth gradient possibly with minimal texture, and turning all black to alpha, or maybe even a glow similar to a CRT screen or something. Unfortunately, I never got around to experimenting with that. Though I did take in Eigen's advice and try something other than black, and I got something that still feels very clean and wouldn't require such complicated post-effects. Here's a few variants.



(I'll be trying many more colors later, and probably darker colors as well)


I'm thinking that these colors could change depending on what area in the world it is, but never more than two colors in the same screen or location. I don't know if I'll stick with these bright colors, but I'm sure it would look pretty good with dark shades of saturated color.

I might also try some of my old ideas in the future.
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Xion
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« Reply #6539 on: April 01, 2013, 11:27:56 PM »


jeeze I've been messing around with this gui mockup for longer than I've worked on the game today.
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