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TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1358136 times)
Rat Casket
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« Reply #6500 on: March 30, 2013, 03:36:09 pm »



trying a new way of doing backgrounds. Might use this quick technique.

Wonderful! Tell me your secrets!
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TNERB
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« Reply #6501 on: March 30, 2013, 04:48:44 pm »

Nine mini-mockups made with a vague idea about a Wario Ware-style game where you are constantly fed new challenges. Self-imposed limits: 10 color palette, resolution 48x72.



I really like that faux 3d ship mockup, the knight one is cool too.
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rundown
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« Reply #6502 on: March 31, 2013, 03:43:51 am »



trying a new way of doing backgrounds. Might use this quick technique.

Wonderful! Tell me your secrets!

Just 2 layers of mountains with each a gradiant layer style. The background also has it's own gradiant layer style. And between the background and the mountains I swiped my brush on a new layer that is on lighten. Easy peasy!
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rundown
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« Reply #6503 on: March 31, 2013, 12:43:08 pm »



made a mockup again today, really dig these minimalistic little guys I made.
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Sajextryus
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« Reply #6504 on: March 31, 2013, 03:32:04 pm »

A little old, but I'm planning on expanding on this, soon.
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Kitheif
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« Reply #6505 on: March 31, 2013, 05:07:51 pm »

And I wanted to make animal crossing..

« Last Edit: March 31, 2013, 05:30:52 pm by kitheif » Logged

surt
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« Reply #6506 on: March 31, 2013, 06:19:51 pm »

twingloxx: Hawt!
kitheif: Gorgeous colours.
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« Reply #6507 on: March 31, 2013, 07:04:06 pm »

@kitheif
Seconded. The colors are gorgeous. The title screen could use a little love though.  Wink
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Kitheif
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« Reply #6508 on: March 31, 2013, 11:19:53 pm »

Thanks guys,

@Joshua Yeah it could, I made it more symmetrical but I'm stuck with the simplicity  Huh?


Exploring different ideas.
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twingloxx
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« Reply #6509 on: March 31, 2013, 11:40:06 pm »

@kitheif I like the colors!


@everyone Thanks!

Think I will have to expand on the concept of tiny-biplane-with-mounted-superweapon vs evil hi-tech empire.

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« Reply #6510 on: April 01, 2013, 12:09:32 am »

Kitheif: Nice colours and design, but I find the small characters hard to read. Maybe there is too much contrast in the shading for such a small size?
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Kitheif
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« Reply #6511 on: April 01, 2013, 12:28:23 am »

@happymonster
Thanks, I'll play around with them and see what I can do, sec.

edit:




More readable?

« Last Edit: April 01, 2013, 01:24:20 am by kitheif » Logged

happymonster
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« Reply #6512 on: April 01, 2013, 01:31:03 am »

Yes, that works better I think!
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happymonster
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« Reply #6513 on: April 01, 2013, 01:39:12 am »

A little old, but I'm planning on expanding on this, soon.


I like this. Smiley
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Eigen
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« Reply #6514 on: April 01, 2013, 02:19:38 am »

I like it too, but pretty please, reconsider the colors. White on black is really bad on the eyes and I don't undertand why so many people choose that color scheme. I would use more pastel colors while still sticking to 1-bit.
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« Reply #6515 on: April 01, 2013, 10:14:10 am »

@happymonster
Thanks, I'll play around with them and see what I can do, sec.

edit:




More readable?



Way better!
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Sajextryus
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« Reply #6516 on: April 01, 2013, 11:25:46 am »

I was working on a newer 1-bit mockup last night (kind of a start up screen or something).

Previously, I have thought about using post visual effects like chromatic abrasion (or something else with offset color channels) as well as trying to replace the black background with something high res, like a smooth gradient possibly with minimal texture, and turning all black to alpha, or maybe even a glow similar to a CRT screen or something. Unfortunately, I never got around to experimenting with that. Though I did take in Eigen's advice and try something other than black, and I got something that still feels very clean and wouldn't require such complicated post-effects. Here's a few variants.



(I'll be trying many more colors later, and probably darker colors as well)


I'm thinking that these colors could change depending on what area in the world it is, but never more than two colors in the same screen or location. I don't know if I'll stick with these bright colors, but I'm sure it would look pretty good with dark shades of saturated color.

I might also try some of my old ideas in the future.
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Xion
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« Reply #6517 on: April 01, 2013, 11:27:56 pm »


jeeze I've been messing around with this gui mockup for longer than I've worked on the game today.
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Udderdude
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« Reply #6518 on: April 02, 2013, 05:30:33 am »

Looks way too complex to be honest.
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wat a hell


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« Reply #6519 on: April 02, 2013, 06:43:52 am »

i dunnno. looks pretty good to me. i'd learn the gui eventually.
learning curves are ok.
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