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1065831 Posts in 43491 Topics- by 35507 Members - Latest Member: M-e-f

November 23, 2014, 07:59:15 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1202580 times)
CVaseTYb!!
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« Reply #6620 on: April 24, 2013, 02:55:55 PM »

about a loser bum stoner who's only escape is his dreams...
ummmmmmmmmmmmmmmmmmmmmm i'm pretty sure you need my permission to publish my biography

or was that my persimmon. i dont know, life is hard
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RyanHuggins
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« Reply #6621 on: April 24, 2013, 06:44:54 PM »




@Cellusious: That's a dope image. I like it!
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TNERB
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« Reply #6622 on: April 24, 2013, 09:30:09 PM »

-snip-

MORE.
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mono
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« Reply #6623 on: April 27, 2013, 04:17:06 AM »

Looking at some alternative color schemes with nes color restrictions for new levels. It's hard to find good combinations for certain level themes.



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Quarry
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« Reply #6624 on: April 27, 2013, 08:24:39 AM »

Top is warmer but the bottom one uses a different palette, not lava's
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Cellusious
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« Reply #6625 on: April 27, 2013, 09:53:17 AM »

Looking at some alternative color schemes with nes color restrictions for new levels. It's hard to find good combinations for certain level themes.





Looks really awesome and 'retro?'
The background tiles and how i think it's shadow cast by sun in the top left; breaks when they're randomly black in the middle. it's confusing.
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siskavard
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« Reply #6626 on: April 27, 2013, 10:40:15 AM »

Mono, I'd say the bottom one works better if only for the contrast against the lava. You want the player to see that danger right away.
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TNERB
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« Reply #6627 on: April 27, 2013, 11:31:49 AM »

I liked the first color combo but the lava should be brighter.

?
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ClayB
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« Reply #6628 on: April 27, 2013, 12:06:56 PM »

the highlight is too bright for something that repeats that much imo
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Cellusious
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« Reply #6629 on: April 27, 2013, 12:30:45 PM »




 Cave Story
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jaws001
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« Reply #6630 on: April 27, 2013, 04:06:02 PM »



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mono
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« Reply #6631 on: April 27, 2013, 04:24:19 PM »

Those look good but they do not follow the famicom palette I have and that is why I struggle. I like having the limitation though.



It might be terribly inaccurate.
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TheLastBanana
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« Reply #6632 on: April 27, 2013, 04:33:36 PM »

Super Crate Theft Auto?

That perspective is neat. Good job on the cars and building especially.
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TNERB
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« Reply #6633 on: April 27, 2013, 05:04:18 PM »




Sweet colors, really bright. I'd play that.
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saibot216
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« Reply #6634 on: April 27, 2013, 09:23:33 PM »




Sweet colors, really bright. I'd play that.

I second that. Nice palette and design.
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siskavard
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« Reply #6635 on: April 28, 2013, 01:23:13 PM »



I put all of my animated cycles together in this mocky mockup. It seems to be working, although I may put in 1 frame antic for his jum, just to flesh out the animation a bit more.
The background art is a placeholder.

The game is  called Hand Point Right CLOUDFACE Hand Point Left
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happymonster
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« Reply #6636 on: April 28, 2013, 01:30:24 PM »

That's brilliant!  Shocked
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
poe
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« Reply #6637 on: April 28, 2013, 01:50:12 PM »



I put all of my animated cycles together in this mocky mockup. It seems to be working, although I may put in 1 frame antic for his jum, just to flesh out the animation a bit more.
The background art is a placeholder.

The game is  called Hand Point Right CLOUDFACE Hand Point Left

okay
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siskavard
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« Reply #6638 on: April 28, 2013, 01:52:26 PM »

poekay
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_discovery
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« Reply #6639 on: April 28, 2013, 04:15:33 PM »

really nice work siskavard
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