Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1135259 Posts in 47667 Topics- by 39018 Members - Latest Member: Roofio

July 04, 2015, 04:10:37 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
Pages: 1 ... 334 335 [336] 337 338 ... 441
Print
Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1358457 times)
thekill473
Level 1
*


View Profile Email
« Reply #6700 on: May 11, 2013, 10:17:11 pm »

I'm a programmer and I'm going to be bored for a few weeks. Anybody want to turn one of the smaller pixel art mockups into a small game with me?
Logged
goshki
Level 3
***



View Profile WWW
« Reply #6701 on: May 12, 2013, 07:47:02 am »

It's a WIP mockup for an expanded version of Pole Vaultage! (yeah, I'm still working on it). The player mimics this graphic style (it's been posted here before but I can't find the OP, sorry!).

Logged

Chromanoid
Level 10
*****



View Profile
« Reply #6702 on: May 12, 2013, 08:49:20 am »

[adventurous frog]
Wonderful, reminds me of my old days reading Lurchis Abenteuer.

Logged
ktep
Level 0
**



View Profile WWW Email
« Reply #6703 on: May 12, 2013, 05:18:53 pm »

I just put this together in photoshop. The background is very anime inspired, but it's really simple. I'm learning Unity right now and I think this would be easy to put together and learn from. Hopefully by the end of this week I will have something actually working inside of Unity that kind of looks like this mockup. 

Logged

thekill473
Level 1
*


View Profile Email
« Reply #6704 on: May 13, 2013, 04:34:55 am »



Cowboys with samurai swords and waiters with shotguns. <3
Any feedback?
Logged
SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #6705 on: May 13, 2013, 06:21:57 am »

^ Looks pretty cool, but I think that you should either darken and desaturate the floor boards, or change the brown pants of the characters to another color to make them stand out. You could also try choosing a single 'palette' that has more contrast that all characters share. Maybe just an outline? The main problem to me is just that the characters blend into the background.
Logged

eobet
Level 4
****


8-bit childhood


View Profile WWW
« Reply #6706 on: May 13, 2013, 03:26:52 pm »

Samurai swords are curved. Wink
Logged

thekill473
Level 1
*


View Profile Email
« Reply #6707 on: May 13, 2013, 11:04:36 pm »

Thanks for the feedback.



Hows that looking?
Logged
coldrice
Level 2
**



View Profile WWW Email
« Reply #6708 on: May 13, 2013, 11:33:27 pm »

Heres another look at Interstellaria's tilesets. Its the human ships tiles as well as a derelicts tiles compared side by side.



on that note, these tiles are not free for use
« Last Edit: May 14, 2013, 12:47:46 am by coldrice » Logged

INTERSTELLARIA - SHIP/CREW MANAGEMENT/EXPLORATION

Tig Blog

 
Udderdude
Level 10
*****



View Profile WWW
« Reply #6709 on: May 14, 2013, 05:00:52 am »

I'm in ur post, stealin ur tilez D:

Looks good.
Logged

Sc00bz
Level 0
*

I dream pixels


View Profile
« Reply #6710 on: May 14, 2013, 10:10:26 am »

Teaser gifs from my first game ever. Also my first post on TIG


I'll post more if anyone is interested.
Logged
ink.inc
Guest
« Reply #6711 on: May 14, 2013, 10:33:20 am »



great game
Logged
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW Email
« Reply #6712 on: May 14, 2013, 11:18:46 am »

I second that Smiley






seems like you have to upgrade your internetz, john
Logged

Warlocks vs Shadows
devlog | Steam | twitter | facebook
Player 3
Level 10
*****


Segfaulting since 200X


View Profile
« Reply #6713 on: May 14, 2013, 11:24:34 am »

I second that Smiley






seems like you have to upgrade your internetz, john

Or he shouldn't have hosted from 4Chan to begin with mainly due to everything being very temporary.
Logged
Oskuro
Level 3
***


Coding in Style


View Profile WWW
« Reply #6714 on: May 14, 2013, 01:55:39 pm »

This mockup is a lie...


... mostly because it is an "in-game*" shot.

But pretty much everything has been set up by hand (tiles, lines, etc...) for testing purposes. The only truly functional thing there is the Doomie running around. Still, no devlog thread until something can be shot in-game.

* For an extremely lenient definition of "game"...  Droop
Logged

Pixelulsar
Level 3
***



View Profile WWW
« Reply #6715 on: May 14, 2013, 05:10:44 pm »

Block stacking game with lasers and rockets...
Logged

TNERB
Level 5
*****


gamez stink


View Profile WWW Email
« Reply #6716 on: May 14, 2013, 05:14:26 pm »

@Pixelulsar
 Hand Any Key Crazy Oh god I've been waiting for a game like this
Logged

Jimym GIMBERT
Level 10
*****


NOTGAMER ludophile


View Profile Email
« Reply #6717 on: May 14, 2013, 05:26:37 pm »

Block stacking game with lasers and rockets...

It's not a game ... just a mock up? if so I hate you so much because there is so much things going on in that screen that my mind explode
Logged
Ashkin
Level 10
*****


meow


View Profile
« Reply #6718 on: May 14, 2013, 09:42:29 pm »

Block stacking game with lasers and rockets...

I NEED THIS
I don't even care that the lasers and rockets have no discernible purpose it's just hnhhhngngngngh <3
Logged

siskavard
Level 10
*****


Personal Text


View Profile WWW Email
« Reply #6719 on: May 14, 2013, 10:08:21 pm »

Agreed. ^
Logged

Pages: 1 ... 334 335 [336] 337 338 ... 441
Print
Jump to:  

Theme orange-lt created by panic