Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075913 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 02:37:13 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)How do you take a 3D model and make it into 2D animated sprites?
Pages: [1]
Print
Author Topic: How do you take a 3D model and make it into 2D animated sprites?  (Read 3537 times)
puddinlover
Level 0
**


View Profile WWW
« on: July 13, 2009, 04:14:43 AM »

I think I have the very general gist of this... you have a 3D model, you have its animations too, you put those into a program which takes screenshots of the model in different positions?

I have little to no budget for my RPG and was thinking about making my main character be a 3d model and just render it into sprites (32x32).  I found some great models on DAZ 3D but I'm actually really confused with the whole process to be honest.  The way I get it is that I have to buy a 3d modeling program (I think poser or something, no clue) then I have to buy the main base of the model then I have to buy "meshes" then I buy basically posses and textures for that model then I have to buy animations then I have to buy a program to convert the 3D model into sprites?  Well it seems cheap but when you add it all up WOW is it A LOT.  Honestly I don't want to spend over $20 (will go higher if I can find a good a mount of weapons/armor along with the model).

What I'm getting at is:
1) What is a good place to find affordable RPG-like models with lots of textures and come with everything that can be ran in a free 3d program if need be and all the files are set up so that I do not really have to edit anything to put them into the 2d sprite maker?
2) Which 3D model to 2D sprite program is the best when it comes to having a great rendered copy and is very easy to use?
3) Any other tips off hand?

Also I'm doing this for a mobile RPG so I think I will try to paper doll the armor/weapons.  So the sprite creator has to be very consistent so I can just render different armor over a naked body.

Thanks!
Logged

You can see what I'm up to on my programming blog (CodeJustin.com)
gwar
Level 0
***


View Profile
« Reply #1 on: July 13, 2009, 04:55:17 AM »

Always do this; http://forums.tigsource.com/index.php?action=search2
I have never done this but; http://forums.tigsource.com/index.php?topic=4307.msg137314#msg137314
also; http://forums.tigsource.com/index.php?topic=5961.msg193408#msg193408
« Last Edit: July 13, 2009, 05:00:46 AM by gwar » Logged
0rel
Level 4
****



View Profile WWW
« Reply #2 on: July 13, 2009, 06:50:18 AM »

hey, i've tested something like that just recently, for a 2d flash game, i've never finished...

you'll need to install Blender and ImageMagick, to try it out.

here's a blend file with the test animation and a batch script to combine the rendered pngs to a black-and-white gif... unzip, open the blender file, press "ANIM", and the resulting png frames should be saved in the local tmp folder... there's also the batch script. now, drag'n'drop one of the pngs onto the batch file. that should make a small animated gif sprite:



don't know if that's exactly what you're searching for, but i hope it helps... Coffee
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic