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891554 Posts in 33549 Topics- by 24784 Members - Latest Member: 1980s

June 19, 2013, 11:48:43 PM
TIGSource ForumsPlayerGamesBOH: indie game for PC \ Mac \ Linux \ Amiga OS
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Author Topic: BOH: indie game for PC \ Mac \ Linux \ Amiga OS  (Read 25312 times)
saimo
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« Reply #75 on: December 07, 2009, 10:00:52 AM »

Hello,

I've hopped into my Santa Claus costume to bring news about what most likely is the last update of the year: update8 is available right now Wink
It is a minor service release that:
 * fixes the handling of sparks colors (did not take into account the platform pixel format, so on some machines colors could look wrong);
 * fixes the disappearance of enemies when hit (happened only in the MacOS version, due to a missing assignment);
 * fixes a few errors in the Spanish translation;
 * makes some minor changes to the user's manual.

The update can be downloaded for free from the  DOWNLOADS page of the official website.
The demos have been updated to reflect the changes.
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allen
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« Reply #76 on: December 28, 2009, 06:06:12 PM »

After recently beating Machinarium, Saira, Dragon Age Origins (which took up most of my gaming time) I was looking for a new game. I found the BOH demo on my computer and installed it (I vaguely remember playing it before but I couldn't remember) and I really enjoyed it so I bought it this morning.

This really is a great game. Loving every second of it so far. Very addictive as well, I've put it down after a couple of missions to take a break and it's hard not to go back and beat some more.
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saimo
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« Reply #77 on: December 29, 2009, 12:36:21 AM »

allen, I'm absolutely delighted by your comments: there's nothing more rewarding than knowing that others enjoy my beloved game. Thank you! Smiley

While I'm at it, a little note for you and all the other BOH players: I hope you'll enjoy BOH even more with the upcoming theme "underground" (have a look at the screenshots gallery) Wink
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allen
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« Reply #78 on: December 29, 2009, 12:56:51 AM »

That's awesome! Love the constant updates of it. I really like the Castle theme but my settings are on Random/Mission. I was thinking of making my own but I'll think I will dive into the developer's manual after I beat all of the many missions. From what I skimmed through it looks relatively easy to create levels so I'll have some fun with that..

Cheers for the awesome game  Beer!
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saimo
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« Reply #79 on: December 29, 2009, 04:18:26 AM »

That's awesome!
Smiley

Quote
Love the constant updates of it. I really like the Castle theme but my settings are on Random/Mission.
That is a recommendable setting; however, since inevitably the difficulty is influenced here and there by themes, the absolute best is using the theme that one is more comfortable with or that is particularly suitable for a given mission.

Quote
I was thinking of making my own but I'll think I will dive into the developer's manual
In my previous post I said that there's nothing better than knowing that people enjoy my game - well, I was wrong: nothing beats seeing expansions made by others! Kiss

Quote
after I beat all of the many missions.
That's not only absolutely understandable and desirable (I do wish customers to have fun), but it's also useful in the perspective of the creation of new missions, as playing gives a deep understanding of the game mechanisms and possibilities.

Quote
From what I skimmed through it looks relatively easy to create levels so I'll have some fun with that..
Technically it is easy (just a little practice is needed): the hardest part is actually designing the map.

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Cheers for the awesome game  Beer!
Beer!
« Last Edit: December 29, 2009, 04:24:09 AM by saimo » Logged
saimo
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« Reply #80 on: December 30, 2009, 09:08:55 AM »

Hi all,

to celebrate the end of the year that has seen the birth of BOH, the collection of expansions grows with a brand-new, claustrophobically oppressive theme: "underground".
The theme can be downloaded for free from the DOWNLOADS page of the official website.



This is also a good occasion to present the Instant Reward Initiative: graphic artists have the chance to get a free copy of BOH! For details and to take part to the initiative, please surf to the official thread on Mod DB.

Happy New Year!
« Last Edit: January 26, 2010, 08:20:48 AM by saimo » Logged
allen
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« Reply #81 on: December 30, 2009, 06:53:10 PM »

Downloaded/played and loved it! Very awesome theme, I like it a lot.
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saimo
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« Reply #82 on: December 31, 2009, 12:41:44 AM »

Downloaded/played and loved it! Very awesome theme, I like it a lot.
* saimo feels happy and satisfied Smiley
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Eclipse
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« Reply #83 on: January 01, 2010, 03:16:22 AM »

same here Smiley it's my new favourite one just next to Castle
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saimo
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« Reply #84 on: January 01, 2010, 07:02:39 AM »

same here Smiley it's my new favourite one just next to Castle
* saimo feels even happier and more satisfied!
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chischis
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« Reply #85 on: January 07, 2010, 11:51:54 AM »

I have one request, and this is currently stopping me from buying the game:
I realise this is supposed to be "old-school", but not being able to restart a mission from a specific phase is just a "d*ck move" as far as I'm concerned.  I got stuck behind an auto passage that wouldn't open in phase 3 of "tricker and tricker" (or whatever that demo mish is called), and when I pressed ESC then a button to restart, only to find I had to start the whole mission again...

Quit.  Sorry. Sad
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saimo
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« Reply #86 on: January 07, 2010, 03:41:44 PM »

Hi chischis,

first of all, thanks for playing the demo Beer!
I won't argue your preferences (of course, you're totally entitled to them), so I'll just give you my point of view.

A key concept of the game is: you can start any mission at any time, but once the choice is made, you have to complete it in one go. No partial/temporary state saving of any kind. As you correctly note, this is part of the oldskool mindset (and still it's nowhere close to the challenges that gamers had to face in the good ol' times). This forces the player to always think twice, to always pay attention to every little detail, to stay constantly concentrated. It's demanding... and rewarding Wink

Another thing to consider is the reason why phases exist. Their point is to give the player a break and to introduce a feeling of progression, which is otherwise impaired by the fact that the mission choice is totally free. But still they're part of the bigger scheme of whole missions, which obey to the logic described above. There's nothing more to phases than this.
On the other hand, if it were possible to restart from the last phase the difference between missions and phases would blur too much.

That said, please consider also that:
 * missions have been designed taking into account all the elements the game is made of, including phases: this means that multi-phase missions are not automatically hard/frustating (there are multi-phase missions easier than single-phase ones and viceversa);
 * although, at first, the thought of having to play again the previous phases might be discomforting, usually it's not that demanding (and can be also useful, as it allows to improve one's performance and to arrive to the next phases in better conditions): f.ex., relatively to "tougher and tougher" mission you're referring to, returning to exactly the point where you got stuck only requires about 2 minutes and a half (less than half a minute for the first phase, and about 2 minutes for the second one);
 * currently the full version has 33 missions of all degrees of difficulty, so there's plenty to have fun with, even if certain missions might seem/be impossible (by the way: there are guys who managed to finish all of them - and, for some missions, they did need to resort to oldskool tools like pencil and paper Well, hello there!).

As a closing note, let me say that, more in general, BOH is not a game to be afraid of: yes, the "no pain, no gain" rule... rules (Facepalm), but the final experience is definitely pleasing thanks to the feeling of accomplishment that modern "enjoy for free" lifestyle/phylosophy cannot give.
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anosou
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« Reply #87 on: January 07, 2010, 04:09:15 PM »

Well this game certainly looks tasty. I love that there's an option for a physical copy, I tip my hat to you  Gentleman

I'll try out the demo and come the 15th I might pick a copy up
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chischis
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« Reply #88 on: January 07, 2010, 04:52:47 PM »

Saimo, I appreciate the reply, in fact I didn't expect anything so detailed and eloquent, so thank you!

I shall attempt the level again when I'm "fresher", but leaving aside the "starting from scratch" argument I'm now perhaps more miffed at the possibility of doors locking me in a room without a method of exit (because I shouldn't be in that room yet?). I've encoutered a couple of stages where I thought this was the case and had to start again... is there something I've missed?  These "automatic" doors need another method used to open them?  It was in the final demo mission where, on stage 3, I reached one of these and it forced my hand.

If anything, it's the thought of having to start an entire mission from scratch due to an unwinnable situation that bothers me the most...
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allen
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« Reply #89 on: January 07, 2010, 05:16:44 PM »

It's not impossible. And you're not alone with hating those darn one way passages. The way I deal with them is to NEVER enter them unless I am damn sure I do not need to go back. And once you do a phase it's not too difficult to do it again.
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