Yeah, that's the reason I'm waiting for a Construct update. The current build fixes that, but breaks one other thing I need.
3D in Construct involves wrangling a bunch of 3D boxes, which aren't really meant for this sort of thing. But once you have an engine (here's
a gutted improvement of the Standard Waiver engine, for your Constructing pleasure), it's as easy as pasting tiles in an editor:
In reality the player is running around that map, but each tile is paired with a 3D box and that's what actually gets displayed.
(Kids, note: 2D view only looks like the 3D view to make it easy for me to reproduce the map. In SW the 2D tiles are just different coloured squares.)
maybe you should consider an optional 3rd person mode with the camera behind link. I don't know how feasible it would be though.
Easy enough, I'll consider it. Might help some people with estimating range, but it might also screw up the aesthetic.
Forgot to mention that it is possible to do multilevel rooms and jumping and vertical aiming and stuff, but I haven't made a proper example of that yet.