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891153 Posts in 33525 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 03:39:09 AM
TIGSource ForumsDeveloperFeedbackWIP LoZ fangame
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Author Topic: WIP LoZ fangame  (Read 76341 times)
dessgeega
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« Reply #15 on: July 20, 2009, 04:45:09 PM »

how is it to do 3D in construct? i've always wanted to do a super blocky raytraced game.

you're probably already aware of this, but transparent parts of sprites make sprites behind them transparent too.
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Radix
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« Reply #16 on: July 20, 2009, 10:07:13 PM »

Yeah, that's the reason I'm waiting for a Construct update. The current build fixes that, but breaks one other thing I need.

3D in Construct involves wrangling a bunch of 3D boxes, which aren't really meant for this sort of thing. But once you have an engine (here's a gutted improvement of the Standard Waiver engine, for your Constructing pleasure), it's as easy as pasting tiles in an editor:



In reality the player is running around that map, but each tile is paired with a 3D box and that's what actually gets displayed.

(Kids, note: 2D view only looks like the 3D view to make it easy for me to reproduce the map. In SW the 2D tiles are just different coloured squares.)

maybe you should consider an optional 3rd person mode with the camera behind link.  I don't know how feasible it would be though.
Easy enough, I'll consider it. Might help some people with estimating range, but it might also screw up the aesthetic.


Edit:
Forgot to mention that it is possible to do multilevel rooms and jumping and vertical aiming and stuff, but I haven't made a proper example of that yet.
« Last Edit: July 20, 2009, 10:14:05 PM by Radix » Logged

BMcC
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« Reply #17 on: July 21, 2009, 02:46:38 AM »

Coolest ever, Radix! Hand Metal Left Hand Any Key
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xerus
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« Reply #18 on: July 21, 2009, 12:27:04 PM »

Awesome.  Get on that multi-layered jumping stuff, MAN.

Really clever, I must say.

EDIT: We got linked from GoNintendo!
Quote
This needs to turn into a WiiWare project, Nintendo!

I love how video game blogs think that it's just a wave of a magic wand to take some project and put it on a console.

Quote
They never learn. Don't reveal a copyright infringing project until it's complete or else you're going to get a C&D.

And I also love how video game blog commenters think that every fan game ever will be shut down by Nintendo.  (Square Enix's recent antics haven't helped, though.)
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Radix
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« Reply #19 on: July 21, 2009, 04:10:54 PM »

EDIT: We got linked from GoNintendo!
Also Destructoid.
I don't know if it matters or anything but people usually act excited when that happens.

!
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Galaxy613
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« Reply #20 on: July 22, 2009, 08:20:43 AM »

You should add small shadow circles underneath the enemies, that would help ALOT with figuring out how far way they are.
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xerus
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« Reply #21 on: July 22, 2009, 12:16:21 PM »

The hell.

http://www.1up.com/do/blogEntry?bId=8999094&publicUserId=5379721

You've already generated hype.
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Radix
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« Reply #22 on: July 22, 2009, 09:55:50 PM »

You've already generated hype.
There's a Gametrailers video too with way too many comments. This is worse than last time one of my projects got coverage.

I guess I'll have to finish it.

You should add small shadow circles underneath the enemies, that would help ALOT with figuring out how far way they are.
I'll think about it, but I want to use original assets wherever possible, as though the game just suddenly became first-person. (This is part of my reluctance to add a third-person mode, because it would require my own Link sprite. The only thing I really want to change is items, out of necessity, and I removed the vent things next to the doors because I couldn't figure out what the fuck they were.)

Once there are some more enemies I'll make a decision on the shadow thing. If it's just keese, well, keese are arseholes anyway.

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xerus
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kpulv

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« Reply #23 on: July 22, 2009, 11:24:20 PM »

You've already generated hype.
There's a Gametrailers video too with way too many comments. This is worse than last time one of my projects got coverage.

I guess I'll have to finish it.

Um!  Holy fucking shit!  28 pages of comments?!   How the fuck!  Does Game Trailers get like 11 million hits a damn day?  Jesus...

Yeah finish it.  Or something close.
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E rac
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« Reply #24 on: July 23, 2009, 12:06:35 AM »

Kotaku has also posted about it. Gentleman
http://kotaku.com/5320756/if-zelda-was-first+person-and-in-3d
Also, It is great so far. The only problem I had was not being able to tell how close the enemy's are.
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moi
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« Reply #25 on: July 23, 2009, 12:24:47 AM »

What I am about to say is not against radix and his awesome project but is more a commentary about the state of videogame culture nowadays:
This nostalgia shit gets way too much attention. I'm kind of bored of half the videogame news these days being about a mario or a zelda or a metroid or any rehashing of an old boring NES license. Fuckt he NES generation.
There are tons of great projects being thrown out around these forums and the only thing that manages to create a huge (well deserved) hype is this , chosen just because it resonates with some kind of manchild nostalgia .

Keep it up radix, your project is awesome.
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« Reply #26 on: July 23, 2009, 12:33:27 AM »

Kotaku has also posted about it. Gentleman
http://kotaku.com/5320756/if-zelda-was-first+person-and-in-3d
Also, It is great so far. The only problem I had was not being able to tell how close the enemy's are.

Haha!  It's on a roll and it can't be stopped, no.
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Radix
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« Reply #27 on: July 23, 2009, 01:54:00 AM »

Totally. This started with some textures I added to a source I uploaded to the Scirra forums as a cute surprise for anyone who downloaded it. The only reason this project exists was because my inner and outer manchilds agreed it would be cool to make it a full game.
That nostalgia response is a big reason I go back and play the original old games; it might be an undeserved attraction, but it's an undeniably powerful one.
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stranno
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« Reply #28 on: July 23, 2009, 02:50:31 AM »

Cool proyect man, i'm waiting for more stuff

This is a raycaster engine, isnt it?

I've made my own video, enjoy ;-)
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Radix
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« Reply #29 on: July 24, 2009, 08:41:28 AM »

Cool, but Youtube is blocked in this country and streaming video doesn't work too well over TOR.
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