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999550 Posts in 39232 Topics- by 30639 Members - Latest Member: conghal

April 24, 2014, 05:54:37 AM
TIGSource ForumsDeveloperCreativeCollaborationsArchived ProjectsIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Nightwalk Stage
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Author Topic: Indie Brawl: Nightwalk Stage  (Read 13131 times)
JLJac
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« Reply #30 on: October 18, 2009, 11:37:15 AM »

Maybe a little more texture to it?
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Yigguth
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« Reply #31 on: October 18, 2009, 07:06:04 PM »

What about the edit Plasticware Nightmare made
I really liked that one.
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Inanimate
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« Reply #32 on: October 18, 2009, 07:20:02 PM »

What about the edit Plasticware Nightmare made
I really liked that one.

I like it as well.  Shrug
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Tazi
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« Reply #33 on: October 19, 2009, 08:39:38 AM »

I think it should definitely have a bit more colors... I gonna give it a try too.  Wink

Btw, I think a template/design-plan (like how many shades per color, etc.) wouldn't be bad for the stages, because that would prevent the game from having stages with far too distinct styles. Or is there something like that already?
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Soulliard
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« Reply #34 on: October 19, 2009, 04:19:27 PM »

It is not as important for all the stages to have a consistent style. After all, most of the stages were chosen in the first place because their visual style is distinct.
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Matt Thorson
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« Reply #35 on: October 21, 2009, 10:08:03 PM »

Whoa I totally didn't see this browsing the forum.  Not sure how I missed it.  I'm liking the edits on the bird statue - the lighting makes it look as dramatic as I intended it to look.  I would agree that the shading/detailing in the original looks too... three-dimensional for AUS.  But whatever you guys collectively decide on for the style I'm fine with.

A suggestion: [AUS SPOILER] In the game, you duck in front of the statue to make cloud platforms appear and help you get on top.  Maybe the same could happen in the stage?  Cloud platforms could be present to allow the players to climb the stage, and disappear after a certain amount of time.  You'd duck in front of the statue to make them reappear.
« Last Edit: October 21, 2009, 10:11:19 PM by Matt Thorson » Logged

mokesmoe
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« Reply #36 on: October 22, 2009, 04:13:47 PM »

I don't believe we have ducking in this game, so that wouldn't work.
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JaJitsu
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« Reply #37 on: October 23, 2009, 01:24:46 AM »

Whoa I totally didn't see this browsing the forum.  Not sure how I missed it.  I'm liking the edits on the bird statue - the lighting makes it look as dramatic as I intended it to look.  I would agree that the shading/detailing in the original looks too... three-dimensional for AUS.  But whatever you guys collectively decide on for the style I'm fine with.

A suggestion: [AUS SPOILER] In the game, you duck in front of the statue to make cloud platforms appear and help you get on top.  Maybe the same could happen in the stage?  Cloud platforms could be present to allow the players to climb the stage, and disappear after a certain amount of time.  You'd duck in front of the statue to make them reappear.

haha why would you put a spoiler in the level if you have to put WARNING SPOILER in a simple post?
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Kadoba
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« Reply #38 on: October 23, 2009, 07:15:53 AM »

It does seem like I was calling dibs but that wasn't what I meant exactly. The thing is that I usually like finishing something before I show it off, and I also like taking my time on it too. I had spent two weeks very slowly on what I had even though it wasn't much. I just didn't want to slowly work on it for a month or two, come close to finishing it and suddenly have someone else come in with a finished version.

I guess in a way I was calling dibs but the thing is I don't mind at all having other people work on it. The image doesn't belong to me, it belongs to indie brawl. But it is a good thing I posted because it looks the style wouldn't work with it. I'd literally reworked that bird about a dozen times and was getting frustrated so I left it alone and put it on the backburner and admittedly forgot about it until now.
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Matt Thorson
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« Reply #39 on: October 27, 2009, 10:45:14 AM »

Whoa I totally didn't see this browsing the forum.  Not sure how I missed it.  I'm liking the edits on the bird statue - the lighting makes it look as dramatic as I intended it to look.  I would agree that the shading/detailing in the original looks too... three-dimensional for AUS.  But whatever you guys collectively decide on for the style I'm fine with.

A suggestion: [AUS SPOILER] In the game, you duck in front of the statue to make cloud platforms appear and help you get on top.  Maybe the same could happen in the stage?  Cloud platforms could be present to allow the players to climb the stage, and disappear after a certain amount of time.  You'd duck in front of the statue to make them reappear.

haha why would you put a spoiler in the level if you have to put WARNING SPOILER in a simple post?

Well I think the reference would be worth the spoiler, especially since the game is a couple years old now.
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JaJitsu
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« Reply #40 on: October 27, 2009, 12:53:06 PM »

Whoa I totally didn't see this browsing the forum.  Not sure how I missed it.  I'm liking the edits on the bird statue - the lighting makes it look as dramatic as I intended it to look.  I would agree that the shading/detailing in the original looks too... three-dimensional for AUS.  But whatever you guys collectively decide on for the style I'm fine with.

A suggestion: [AUS SPOILER] In the game, you duck in front of the statue to make cloud platforms appear and help you get on top.  Maybe the same could happen in the stage?  Cloud platforms could be present to allow the players to climb the stage, and disappear after a certain amount of time.  You'd duck in front of the statue to make them reappear.

haha why would you put a spoiler in the level if you have to put WARNING SPOILER in a simple post?

Well I think the reference would be worth the spoiler, especially since the game is a couple years old now.

hahah, that is true.
if you don't know by now....
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Winterous
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« Reply #41 on: October 27, 2009, 01:41:10 PM »

Whoa I totally didn't see this browsing the forum.  Not sure how I missed it.  I'm liking the edits on the bird statue - the lighting makes it look as dramatic as I intended it to look.  I would agree that the shading/detailing in the original looks too... three-dimensional for AUS.  But whatever you guys collectively decide on for the style I'm fine with.

A suggestion: [AUS SPOILER] In the game, you duck in front of the statue to make cloud platforms appear and help you get on top.  Maybe the same could happen in the stage?  Cloud platforms could be present to allow the players to climb the stage, and disappear after a certain amount of time.  You'd duck in front of the statue to make them reappear.

haha why would you put a spoiler in the level if you have to put WARNING SPOILER in a simple post?

Well I think the reference would be worth the spoiler, especially since the game is a couple years old now.

hahah, that is true.
if you don't know by now....

And realistically, it's pretty obvious.
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Goodbye
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« Reply #42 on: February 19, 2010, 07:47:45 PM »

It is not as important for all the stages to have a consistent style. After all, most of the stages were chosen in the first place because their visual style is distinct.
I have to agree Soul, and what I see is just not crude (yet pixel-art-esque) enough for me. Let me take a crack at editing it.

Edit:
EPIC FAIL:

This is a how far I've gotten at my try at making it feel like An Untitled Story. I think I succeeded at that, but its too messy for IB. Maybe a neat style would be best after all.

Edit: BTW, Matt, HUGE FAN! An Untitled Story is one of my favorite games of ALL time!  Tears of Joy
« Last Edit: February 20, 2010, 09:25:08 AM by Goodbye » Logged
Dailyman
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« Reply #43 on: May 06, 2010, 03:56:27 PM »

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« Reply #44 on: May 06, 2010, 07:07:41 PM »

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