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1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 18, 2024, 10:10:14 PM

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Nightwalk Stage
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Author Topic: Indie Brawl: Nightwalk Stage  (Read 18558 times)
JaJitsu
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« Reply #40 on: October 27, 2009, 12:53:06 PM »

Whoa I totally didn't see this browsing the forum.  Not sure how I missed it.  I'm liking the edits on the bird statue - the lighting makes it look as dramatic as I intended it to look.  I would agree that the shading/detailing in the original looks too... three-dimensional for AUS.  But whatever you guys collectively decide on for the style I'm fine with.

A suggestion: [AUS SPOILER] In the game, you duck in front of the statue to make cloud platforms appear and help you get on top.  Maybe the same could happen in the stage?  Cloud platforms could be present to allow the players to climb the stage, and disappear after a certain amount of time.  You'd duck in front of the statue to make them reappear.

haha why would you put a spoiler in the level if you have to put WARNING SPOILER in a simple post?

Well I think the reference would be worth the spoiler, especially since the game is a couple years old now.

hahah, that is true.
if you don't know by now....
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Winterous
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« Reply #41 on: October 27, 2009, 01:41:10 PM »

Whoa I totally didn't see this browsing the forum.  Not sure how I missed it.  I'm liking the edits on the bird statue - the lighting makes it look as dramatic as I intended it to look.  I would agree that the shading/detailing in the original looks too... three-dimensional for AUS.  But whatever you guys collectively decide on for the style I'm fine with.

A suggestion: [AUS SPOILER] In the game, you duck in front of the statue to make cloud platforms appear and help you get on top.  Maybe the same could happen in the stage?  Cloud platforms could be present to allow the players to climb the stage, and disappear after a certain amount of time.  You'd duck in front of the statue to make them reappear.

haha why would you put a spoiler in the level if you have to put WARNING SPOILER in a simple post?

Well I think the reference would be worth the spoiler, especially since the game is a couple years old now.

hahah, that is true.
if you don't know by now....

And realistically, it's pretty obvious.
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thewojnartist
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« Reply #42 on: February 19, 2010, 07:47:45 PM »

It is not as important for all the stages to have a consistent style. After all, most of the stages were chosen in the first place because their visual style is distinct.
I have to agree Soul, and what I see is just not crude (yet pixel-art-esque) enough for me. Let me take a crack at editing it.

Edit:
EPIC FAIL:

This is a how far I've gotten at my try at making it feel like An Untitled Story. I think I succeeded at that, but its too messy for IB. Maybe a neat style would be best after all.

Edit: BTW, Matt, HUGE FAN! An Untitled Story is one of my favorite games of ALL time!  Tears of Joy
« Last Edit: February 20, 2010, 09:25:08 AM by Goodbye » Logged
Dailyman
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« Reply #43 on: May 06, 2010, 03:56:27 PM »

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thewojnartist
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« Reply #44 on: May 06, 2010, 07:07:41 PM »

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Soulliard
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« Reply #45 on: May 06, 2010, 09:00:00 PM »

Nice reshading job. It fits An Untitled Story's style better, and looks less flat.
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thewojnartist
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« Reply #46 on: May 07, 2010, 03:25:18 PM »

Thanks. I'll finish it this weekend. Plus, I need to fix the stage select icon. Forgot the pedestal beneath the statue in it.
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thewojnartist
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« Reply #47 on: May 08, 2010, 01:46:41 PM »

Sorry for double-posting/bumping, but:

I fixed it so that it looks like the statue is on a pedestal.

Edit:

« Last Edit: May 08, 2010, 05:30:57 PM by Goodbye » Logged
William Broom
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« Reply #48 on: May 08, 2010, 06:09:13 PM »

This is looking really good. Nice work!
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Matt Thorson
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« Reply #49 on: May 08, 2010, 11:50:16 PM »

Yeah wow, looks great man Smiley
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Dailyman
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« Reply #50 on: May 09, 2010, 09:23:09 AM »



EDIT: the background seems sorta flat to me...
« Last Edit: May 09, 2010, 09:32:17 AM by Dailyman » Logged
Landshark RAWR
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« Reply #51 on: May 09, 2010, 09:40:46 AM »

someone could throw in a gradient for the background
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Dailyman
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« Reply #52 on: May 09, 2010, 09:43:11 AM »

pixelated gradient maybe
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Soulliard
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« Reply #53 on: May 09, 2010, 10:19:47 AM »

If you do, keep it separate from the foreground so we can have parallax scrolling.

This is looking incredible, by the way. It's got really nice shading.
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JaJitsu
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« Reply #54 on: May 09, 2010, 11:48:56 AM »

I like the Cave Story grass.
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MaloEspada
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« Reply #55 on: May 09, 2010, 01:38:47 PM »



EDIT: the background seems sorta flat to me...

The statue/stage is on a different perspective from the vases.
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thewojnartist
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« Reply #56 on: May 09, 2010, 02:22:17 PM »



EDIT: the background seems sorta flat to me...

The statue/stage is on a different perspective from the vases.

??
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Karuvitomsk
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« Reply #57 on: May 09, 2010, 04:19:08 PM »

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MaloEspada
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« Reply #58 on: May 09, 2010, 04:58:37 PM »

Karuvitomsk got it right.
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thewojnartist
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« Reply #59 on: May 09, 2010, 07:06:02 PM »

Am I the only one who can't help but imagine all of AUS in this style?
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