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891471 Posts in 33544 Topics- by 24778 Members - Latest Member: sleepyzombie

June 19, 2013, 07:33:03 PM
TIGSource ForumsDeveloperCreativeBlind Collaboration Experiment [Teams Assigned!]
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Author Topic: Blind Collaboration Experiment [Teams Assigned!]  (Read 14749 times)
tmth
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« Reply #30 on: July 28, 2009, 02:31:52 PM »

Damn, is drawing things from true top down perspective hard. Or rather - coming up with ideas of such things.
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Aquin
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« Reply #31 on: July 28, 2009, 02:55:02 PM »

Perhaps he meant a 45 degree angle?  I don't really care as long as it's consistent across all sprites.
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I'd write a devlog about my current game, but I'm too busy making it.
Alec S.
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« Reply #32 on: July 28, 2009, 05:57:06 PM »

Well, I think top down has the most versatility in terms of games that can be made with them, but feel free to fake a bit of perspective to them.  Just know that it will look weird if the programmer decides to have sprites rotate in the game.
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roboprez
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« Reply #33 on: August 01, 2009, 04:01:12 AM »

sign me up as a programer  Hand Pencil
I'm trying to work out what would be better, flash or game maker?
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nitram_cero (2bam)
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« Reply #34 on: August 01, 2009, 11:35:04 AM »

sign me up as a programer  Hand Pencil
I'm trying to work out what would be better, flash or game maker?

Try Flash+Flixel, I recommend it.
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2BAM.com indie games
sloopygoop
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« Reply #35 on: August 06, 2009, 11:32:22 AM »

Mark me down for some music!  Would each game need just one track?
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Alec S.
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« Reply #36 on: August 06, 2009, 11:40:14 AM »

Yeah, one track should be fine.
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Alec S.
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« Reply #37 on: August 06, 2009, 10:23:11 PM »

Alright, looks like need more artists.  If there aren't enough artists by the time we're ready to go, then I'll probably just give someone's art packet to two designers.  I'll probably also join in myself as an artist (although I don't have that much art skill, it will at least fill a slot).

Of course more programmers are still welcome to join as well.

Also, I'm not sure how I'm going to handle music as there are so much fewer musicians than programmers.  Again I'll probably just give out the same track to multiple people.  If any musicians want to donate multiple tracks, that would be helpful, but it's not a necessity.

I figure we'll have a week or two after the Adult/Edu compo is done to make all the assets and games, then once everyone's ready, well do the asset exchange.
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TOM SENNETT
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« Reply #38 on: August 06, 2009, 10:37:20 PM »

Sign me up as an artist.

I'm pumped!
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Aquin
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« Reply #39 on: August 06, 2009, 11:03:42 PM »

I'll sign on as a musician if we need an extra, but I'm already doing programming.  Seems kinda strange to be doing two things.  Shrug
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I'd write a devlog about my current game, but I'm too busy making it.
sloopygoop
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« Reply #40 on: August 07, 2009, 07:41:36 AM »

I'm almost done with one song.  I wouldn't mind doing two. 
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Kevin
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« Reply #41 on: August 07, 2009, 07:45:08 AM »

Space still free? Put me down for art.
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tmth
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« Reply #42 on: August 08, 2009, 08:41:17 AM »

tee hee, I'm almost done.
And by that I mean I'm gonna tweak everything to death now.   Hand Any KeyCrazy Hand Any Key
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Kevin
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« Reply #43 on: August 08, 2009, 11:52:32 AM »

Maybe this was mentioned earlier, but what's going on with terrain textures/tiles/some kind of background for these games to take place on?
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Alec S.
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« Reply #44 on: August 08, 2009, 12:07:52 PM »

Oh, right...

Artists, make a background too!  It doesn't have to be much, just something to replace a default solid background color.  Size shouldn't matter too much as programmers should hopefully the able to tile it or resize it to fit whatever window size they're using.

Oh, and in case any artists don't notice this, programmers, be prepared to draw some white dots on a black background and call it outer space if you don't end up getting a background.




« Last Edit: August 08, 2009, 12:11:00 PM by malec2b » Logged

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