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891417 Posts in 33544 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 05:05:36 PM
TIGSource ForumsDeveloperCreativeBlind Collaboration Experiment [Teams Assigned!]
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Author Topic: Blind Collaboration Experiment [Teams Assigned!]  (Read 14748 times)
EchoP
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« Reply #135 on: August 26, 2009, 11:52:40 PM »

Team Echo, SloopyGoop and Theo Present:


The game uses XNA, so it only works on Windows (so far as I know), and requires a small framework to be installed to play.
For people who do not have the framework (Use this if you are unsure): Download Here with framework (8MB)
For people who already have the framework: Download Here without framework (2MB)

I am amazed at how awesome this has turned out. The graphics, music and game have really worked well in a crazy kinda way.

Note: The purple guys that do not move are power-ups, hitting them is a good idea, they appear every 20 seconds or so.
« Last Edit: August 26, 2009, 11:59:40 PM by EchoP » Logged
Aquin
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« Reply #136 on: August 27, 2009, 10:06:30 AM »

That looks awesome.  Shocked
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sloopygoop
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« Reply #137 on: August 27, 2009, 12:26:04 PM »

Aw crap, I don't have a graphics card with pixel shader or vertex shader!  Can you post a gameplay vid, Echo?
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Aquin
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« Reply #138 on: August 27, 2009, 01:05:21 PM »

I selfishly took this collab as a reason to test out a gameplay idea I had.  I think it has potential, but I'm not sure where to take it.  I guess I'll have to think about it.

This prototype shows off that gameplay:

http://www.dreamofwinds.com/bulletproto.zip

It's mouse-only.  Use the left mouse button to aim, and the right mouse-button (+ dragging) to zoom in and out. 

Right now you can't die and there are way more enemies that would be intentional.  The AI is also kinda screwy.... The game itself will have you reloading into your own guys (rather than killing them as it does now) and you will be limited to the number of soldiers you can have on the field.  Also, stuff will kill you.  I also have a planned use for every sprite I was given, but only one enemy is currently working.



Kevin, Pgil, I'd appreciate any input you have.  If you're interested in pursuing this project, just let me know.  If you aren't, that's fine too!  We all have things to do.  Wink
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Zest
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« Reply #139 on: August 27, 2009, 01:21:25 PM »

Oh, man, that looks even crazier than I intended. I don't know about you guys, but I had fun with this.
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Kadoba
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« Reply #140 on: August 27, 2009, 01:52:18 PM »

@Aquin

Forgot to include the fmod.dll
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EchoP
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« Reply #141 on: August 27, 2009, 02:03:30 PM »

Aw crap, I don't have a graphics card with pixel shader or vertex shader!  Can you post a gameplay vid, Echo?
Does it allow you to install the framework? If you have done that, there may be a way to get it to run (albeit slowly). I'll upload a vid tonight regardless  Smiley
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Aquin
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« Reply #142 on: August 27, 2009, 02:07:30 PM »

Thanks for catching that Kadoba.  I always forget about the DLLs!  Tongue

To answer a comment about "what do I do in the game?" (not in this thread.)  Uh...there isn't anything to do yet.  In about 2 weeks, I should have a much better idea of how the game is actually played using the gameplay featured in the prototype.

I hope, anyway.
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Kevin
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« Reply #143 on: August 27, 2009, 08:46:02 PM »

Aquin: I like it. Even though I'm not entirely sure what I'm doing it's fun to play around with. If you're planning on continuing this outside the confines of the collaboration, I can probably help out a bit on the graphical end of things(assuming the workload won't be too heavy). Feel free to ask for whatever, whenever.

As for the experiment in general, I thought it was great. I'd like to have another go at it, as I felt a bit... inhibited or shy about it or something. The great thing about this for me is that it has the potential to spawn not only some great games, but also some really funny ones based on a total graphics/music/gameplay mismatch. I figured most games would be some kind of shooter, so I drew some bland shooter-type sprites which I thought had the best chance of fitting well with whatever the programmer whipped up. I wish I'd been a bit more creative and just drawn whatever.

To sum up: we should do this again some time!
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EchoP
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« Reply #144 on: August 28, 2009, 04:39:24 AM »

http://www.youtube.com/watch?v=XHYW29g8Qyc
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pgil
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« Reply #145 on: August 28, 2009, 06:42:46 AM »

Aquin: I thought it was a really cool concept. I was having fun hitting the enemy soldiers while keeping the good guys out of the line of fire. It's a pretty unique control sceme, so it will be fun to see what kind of gameplay emerges from that. I should be able to help out.. maybe with some more suitable music  Big Laff

EchoP: GAhh! That's crazy. It's too bad my computer doesn't like XNA.
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sloopygoop
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« Reply #146 on: August 28, 2009, 06:20:01 PM »

Thanks for posting that video, Echo.  I'm cracking up at how strange it all is--the surreal sprites and background, the frantic pace and pressure of the game, and the unbelievably laid-back nature of of the music.  I'll have to try to play it on a different computer sometime.
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roboprez
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« Reply #147 on: August 31, 2009, 03:35:12 AM »

Gah my artist after a week still hasn't contacted me Crazy. I really want to see how this is going to turn out Cry
If he doesn't contact Ill just post the game with filler graphics
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nitram_cero (2bam)
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« Reply #148 on: August 31, 2009, 12:24:58 PM »

Gah my artist after a week still hasn't contacted me Crazy. I really want to see how this is going to turn out Cry
If he doesn't contact Ill just post the game with filler graphics
I was contacted but never actually got the graphics.

Strangely the game is somewhat like the one with a big beard man on the background :D
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2BAM.com indie games
roboprez
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« Reply #149 on: September 03, 2009, 05:40:43 PM »

Well JosephCh still hasn't contacted me so here's the game with Miroslav Malešević's Music and filler graphics.
.zip
http://willhostforfood.com/?Action=download&fileid=82746
.ace
http://willhostforfood.com/?Action=download&fileid=82745
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