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Farbs
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« Reply #105 on: February 27, 2012, 10:20:50 PM » |
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Fallout: Tactics was built this way, using 3DS Max to model and render the characters and export them to pngs, and a sprite based engine to render them. It worked okay for muddy hires stuff, but usually for pixel art you want clarity and exaggeration. To do that starting from a 3d modelling approach you'd want to clean things up a lot by hand, which would still take significant time and skill.
IIRC the 3d rendering and exporting was all handled by custom scripts.
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jotapeh
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« Reply #106 on: February 27, 2012, 10:34:46 PM » |
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Ah, there was a dude who did some amazing pixel art trains by making a 3D model first and then cleaning up the exported renders. They were lovely. Dan Ossler? Ostler? He's on this forum, somewhere...
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Gabriel Verdon
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« Reply #107 on: February 28, 2012, 11:06:14 PM » |
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I don't have much talent when it comes to drawing, but I want to learn how to do pixel art. Would I be better off spending some time learning how to draw decently or are they separate skillsets?
Pixel art is somewhere in between graphic design and illustration. I came into pixel art with purely drawin/painting skill and it took me a while to adapt my skills, so they are different. But of course, they play off each other, and being good at one is a huge advantage when it comes to the other. Just do both!
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Bayinx
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« Reply #108 on: March 12, 2012, 02:05:26 AM » |
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Ah, there was a dude who did some amazing pixel art trains by making a 3D model first and then cleaning up the exported renders. They were lovely. Dan Ossler? Ostler? He's on this forum, somewhere...
Jotapeh, are you referring to Aubrey from wolfire? He did some pixel art based 3d trains for Mojam. Anyone can watch the videos of him making them in his Justin.tv account =).
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jotapeh
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« Reply #109 on: March 12, 2012, 02:58:19 AM » |
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I don't think those are the trains I'm thinking of, but yeah I'm not the best with names apparently, so who knows.
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Ishi
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« Reply #110 on: May 20, 2012, 05:19:22 AM » |
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DanFessler
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« Reply #111 on: May 21, 2012, 02:52:25 PM » |
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s_l_m
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« Reply #112 on: June 04, 2012, 10:39:28 PM » |
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Dude, those are some sexy trains 
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Delko
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« Reply #114 on: June 25, 2012, 12:55:43 PM » |
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Were those touched up at all after they were rendered? The shadings seems too perfect
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DanFessler
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« Reply #115 on: June 25, 2012, 02:48:29 PM » |
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They were most definitely touched up. The renders only provided a rough idea of what detail goes where and some basic coloring from which to pixel over as a base. General Model:  Flat-shade, Vertex Painting, and outline (inverted geo):  Rough render:  Final pixel-over: 
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Delko
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« Reply #116 on: June 26, 2012, 01:04:36 PM » |
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Thanks for clarifying, really impressive work. I hope I have an excuse to try this method out sometime.
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AlwaysGeeky
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« Reply #118 on: July 12, 2012, 09:00:55 PM » |
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Awesome resources, Thanks! I always wish I have more time to get into practicing more pixel art.
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John Sandoval
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« Reply #119 on: July 12, 2012, 09:06:08 PM » |
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Then make time. 
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