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1073315 Posts in 43971 Topics- by 36005 Members - Latest Member: Jackolantern

December 18, 2014, 08:40:32 PM
TIGSource ForumsDeveloperTutorialsPixel Art Tutorials
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Author Topic: Pixel Art Tutorials  (Read 138282 times)
JoeHonkie
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« Reply #80 on: June 10, 2009, 05:26:43 AM »

Deluxe Paint does this in version 3 (and possibly earlier versions). That might not help you very much though.

This seems to be a Deluxe Paint clone for modern OSes, although I only just looked at it so maybe it doesn't do what you want yet.
http://code.google.com/p/grafx2/
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Ted Martens
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« Reply #81 on: June 11, 2009, 01:23:41 AM »

Deluxe Paint does this in version 3 (and possibly earlier versions). That might not help you very much though.

Latest stable release 1994.  And for the Apple IIGS!  I had one of those.  The power was in the palm of my hand and I lost it  Hand Shake Left Apoplectic Hand Shake Right  This is one of those strange instances where technology has devolved over time.

This seems to be a Deluxe Paint clone for modern OSes, although I only just looked at it so maybe it doesn't do what you want yet.
http://code.google.com/p/grafx2/

Thanks I'll check it out.
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Nate Kling
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« Reply #82 on: June 11, 2009, 10:50:38 AM »


Man, an automatically updating/real-time tiling feature would be really sexy.

Pro Motion does this really well.  Ive watched a video off of the pixelation forums of people using this and it looked really really handy.
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Ted Martens
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« Reply #83 on: June 14, 2009, 07:33:21 PM »


Man, an automatically updating/real-time tiling feature would be really sexy.

Pro Motion does this really well.  Ive watched a video off of the pixelation forums of people using this and it looked really really handy.

Cool, if I end up making a game that relies heavily on tiles then that looks like it would be a really good investment.
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Kim
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« Reply #84 on: March 01, 2010, 02:32:53 AM »

I haven't been able to find much about isometric pixel art here, so here's a tutorial I found useful myself when I did isometric pixel art for the first time:

http://gas13.ru/v3/tutorials/isometric_pixelart_tutorial_mathematics_of_isometrics.php
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J. R. Hill
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« Reply #85 on: March 14, 2010, 05:07:33 PM »

Are there any good pixel-tutorials specifically for scenery and tiling practices?
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Gimym JIMBERT
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« Reply #86 on: March 14, 2010, 06:06:13 PM »

http://www.lesforges.org/afficher.php?art=31  >> tiling
http://www.lesforges.org/afficher.php?art=34  >> scenary
So far the best... biggest weakness IT'S IN FRENCH  Cry
plenty image may help, try silly web translation and some faith

EDIT: http://www.lesforges.org/lister.php?cat=0 the index
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« Reply #87 on: March 20, 2010, 11:25:07 PM »

 Kiss Kiss Kiss
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baconman
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« Reply #88 on: April 20, 2010, 05:11:39 PM »

I was thinking of doing a few games in a modified two-point perspective, but not *exactly* isometric. The vanishing points would be off-screen, though. The idea is to create a "dual-direction forward" kind of approach/perspective, if that makes any sense.

I'm wondering if there's a way to make mirrorable/tileable pixel art that works with a style kinda similar to that. Undecided
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Ted Martens
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« Reply #89 on: April 20, 2010, 06:25:05 PM »

My friend was just showing me this pixel art tutorial on selective outlining.  I'd recommend it as it's pretty informative.

Selective Outlining
http://pixel-zone.rpgdx.net/shtml/tut-selout.shtml

It explains shading sprite outlines with varying colors to make them less flat:


Also, it blows up the sprites without keeping them crisp through 'nearest neighbor' which bugs me, but what can you do  Shrug
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MrGando
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« Reply #90 on: May 27, 2010, 01:47:34 PM »

The Art Director of Gando Games, just finished a tutorial about Pixel Art, Sprite Design, this surged as some experience he gained while working in the iPhone Platform, but the tutorial is 100% generic.

It may be worthy to check out:

http://www.gandogames.com/2010/05/148/

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Blodyavenger
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« Reply #91 on: May 29, 2010, 03:37:31 AM »

I have few simple tutorials (for beginers) on my pixel art workshop web page.

http://workshop.blodyavenger.com

Regards!
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Kaian
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« Reply #92 on: August 05, 2010, 11:30:33 PM »

Thanks for the links!  Anyone here using Pixen and liking it?
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Oddball
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« Reply #93 on: August 06, 2010, 01:45:48 AM »

No. I tried Pixen for a while, but dumped it because it kept changing the colour values of the pixels. I'd start of with a 16 colour palette and end up with 30 colours because Pixen kept altering the colours on me.
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theweirdn8
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« Reply #94 on: November 26, 2010, 05:38:19 AM »

so many cool sprites, thanks guys
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Destral
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« Reply #95 on: December 08, 2010, 10:18:27 PM »

Can anyone reccommend a good tutorial on how to draw a sprite with more than 8 directions. I'm trying to draw a 16x16 sprite that faces 16 different directions, and while I've been moderately successful with simple shapes, I need to move on to something a little more complicated. Any suggestions would be appreciated.
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« Reply #96 on: April 11, 2011, 10:44:01 AM »

Are there any tutorials for making isometric character sprites?
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mwheelhouse
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« Reply #97 on: May 13, 2011, 04:48:43 PM »

Awesome links! Every time I look for stuff, I find those darn pokémon!!!

Look! Another random encounter!!!
*dun dun nenennununu doooo dooo dooo nenenen*
*Exotic roaring sounds*

Thanks guys!
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roguelikemonkey
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« Reply #98 on: August 21, 2011, 09:26:47 PM »

hey all i was wondering if anyone knew what the original 4 color monochromatic green palate for the gameboy was? i am really interested in makeing some sprites the bring back the nostalgic feeling of old. thx -rlm My Word!
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kamac
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« Reply #99 on: September 03, 2011, 06:28:54 AM »

Nice tuts out there  Hand Thumbs Up Left

Thanks for sharing!
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