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C.A. Sinner
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« Reply #75 on: June 12, 2010, 11:29:30 AM » |
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As far as I'm concerned, Nicalis isn't really involved in the development of this one, it's Nigoro's baby through and through.
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JackieJay
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« Reply #76 on: June 13, 2010, 10:21:57 AM » |
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I don't know if we should rejoice just yet, considering the state of the Cave Story port on the Wii. Personally I am a bit wary of how this one will turn out as well... La Mulana is a far better game than Cave Story, but I have no great hope that its WiiWare port will turn out any less broken. Do you?
LOL
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PaleFox
Guest
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« Reply #77 on: June 14, 2010, 08:39:47 AM » |
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JackieJay, that was a very helpful and thought out response. Truly you are an asset to this discussion.
But hey, who knows, it might turn out wonderful. Maybe I will finally need a Wii after all these years.
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Zaratustra
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« Reply #78 on: June 14, 2010, 08:42:00 AM » |
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Well, unlike Cave Story, La-Mulana was never known for its smooth controls and gameplay.
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Taiko
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« Reply #79 on: June 14, 2010, 01:23:18 PM » |
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Well, unlike Cave Story, La-Mulana was never known for its smooth controls and gameplay.
If anything, there is even more at risk when they port it. La Mulana tried very hard (successfully, I might add) to look, sound, and feel like an MSX game. Almost everything in the game was built around this concept. Hopefully the Wii version tries for the same aesthetic.
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C.A. Sinner
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« Reply #80 on: June 14, 2010, 01:33:52 PM » |
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The original La-Mulana might have been a love letter to the MSX, but I don't even know what an MSX looks like and I think it's a great game, so there.
Also, and this isn't specifically directed at you, I don't get the "I hope it's just like the original" attitude. I mean, it'd be understandable if it was ported to a handheld or if the original was on some ancient and rare console, but if you want to play La-Mulana in its original form, it's still freely available and there's literally no difference between playing a game like this on the PC and playing it on the Wii.
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« Last Edit: June 14, 2010, 01:39:41 PM by C.A. Sinclair »
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Taiko
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« Reply #81 on: June 14, 2010, 02:19:50 PM » |
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The original La-Mulana might have been a love letter to the MSX, but I don't even know what an MSX looks like and I think it's a great game, so there.
Also, and this isn't specifically directed at you, I don't get the "I hope it's just like the original" attitude. I mean, it'd be understandable if it was ported to a handheld or if the original was on some ancient and rare console, but if you want to play La-Mulana in its original form, it's still freely available and there's literally no difference between playing a game like this on the PC and playing it on the Wii.
Oh, certainly it could still be a great game. But a good deal of its charm resulted from a very consistent style, which the players, even if most of us never played an MSX (I never did either) were able to appreciate. It could still be great - but a shift (if one occurs) in art, music, and control style represents a risk to all of those areas. I hope they succeed, but there is a chance they won't.
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J.W. Hendricks
Freeware Ninja
Level 10

Screenwriter looking to become game writer.
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« Reply #83 on: June 14, 2010, 07:54:57 PM » |
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Well, unlike Cave Story, La-Mulana was never known for its smooth controls and gameplay.
Yes it is known for giving you the middle finger and leaving you to die in a maze of spikes and puzzles.
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The artist formally known as "Javet." Film student and screenwriter. If you'd like me to write the story for your game, click here.
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C.A. Sinner
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« Reply #86 on: April 30, 2012, 03:07:42 PM » |
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Manuel Magalhães
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« Reply #87 on: April 30, 2012, 03:11:49 PM » |
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Oh, that's nice. Specially when the money goes all to Nigoro that way.
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