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878592 Posts in 32929 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 08:59:25 AM
TIGSource ForumsPlayerGamesMicrosoft to completely ruin XNA Indie Games service
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Author Topic: Microsoft to completely ruin XNA Indie Games service  (Read 4800 times)
Eclipse
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« Reply #45 on: July 27, 2009, 12:38:38 PM »

Someone steals a percentage whatever you sell on (unless maybe you get people to post you cash), Paypal or BMT or your portal or whatever. Good luck to you if you want to be pro and live off your dev, I hope you get an XBLA, PSN, WiiWare and Steam deal. For a lot of awesome stuff done for the love of it though this is a way to get it on a console with the benefits that brings: payment system built in, standard controller, fixed platform, patches etc. It IS a shame lots of the stuff on there is crappy and not up to the standard of most of the games posted over in feedback.

RobF: is SYNSO 360 online now? Looks phenomenal.

actually i'm not new to the industry, but i'm trying the indie way, if everything goes wrong, i'll have to search another job as coder somewhere...
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #46 on: July 27, 2009, 05:35:31 PM »

Yeah the max price cap sucks, but at least microsoft didn't do away with it completely. I can't imagine that it's that profitable for them, so I'm still glad that they have it at all.

Granted, I'm not trying to strike out on my own and have indie developing fund my life, but I can't imagine anyone who is putting it all out there basing it on XBLIG.
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Anthony Flack
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« Reply #47 on: July 27, 2009, 05:55:10 PM »

I *don't* have it at all.

It would be nice if they actually got around to making it available in my territory before they went and ruined it? The fact that it's only accessible from a few parts of the world is what sucks the most about the XNA service.
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« Reply #48 on: July 27, 2009, 08:58:04 PM »

I *don't* have it at all.

It would be nice if they actually got around to making it available in my territory before they went and ruined it? The fact that it's only accessible from a few parts of the world is what sucks the most about the XNA service.

This latest update is opening things up to a few new territories, including Germany and Japan (though Japan will get access to download from it on August 11th)
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« Reply #49 on: July 28, 2009, 09:18:15 AM »

Do they still have the ridiculous "must be on xbox live" requirement? I hated that, and it's frankly prevented me from using the service before now in any case: I don't have an easy way to get the xbox connected to the internet frequently enough to play community -er, Indie games, even if they are cheap. Maybe Microsoft should fix the service before they start mucking about with it...
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Eclipse
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« Reply #50 on: July 28, 2009, 09:51:08 AM »

Do they still have the ridiculous "must be on xbox live" requirement? I hated that, and it's frankly prevented me from using the service before now in any case: I don't have an easy way to get the xbox connected to the internet frequently enough to play community -er, Indie games, even if they are cheap. Maybe Microsoft should fix the service before they start mucking about with it...

yeah you still need to be logged on Xbox Live
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<Powergloved_Andy> I once fapped to Dora the Explorer
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