So in the Game Maker 8 thread we had a couple days ago, I was making some
sorta-offtopic posts wondering if it was possible to incorporate flash resources (sprites, animations etc) into a game made in something other than Flash (say a C++/SDL game). We discussed Haxe, which is cool but as I understand (?) is slightly different (it's a language that is capable of
compiling to either .exes or flash files-- what I'm not sure about is whether the compiled .exes are able to use Flash graphics and features the same way the Flash exports are). What originally made me curious about this idea was the possibility of taking some of the obnoxious tasks you'd normally have to write a level editor or custom tool to do and offloading those tasks onto the Flash editor... or maybe the possibility of being able to collaborate with Flash artists I know, something I currently can't do because I lack ActionScript proficiency.
Anyway! Just wanted to follow up to post something I ran across: apparently the
Super Meat Boy guys actually already created a tool for their own private use in porting Super Meat Boy (which was originally a Flash game) to Wii, that lets them do exactly this-- it seems to hack up Flash files into some other format that the graphics engine for the Wii version of their game knows how to use. It looks really cool.
I wonder how they did this-- is the Flash format openly documented?