I quite like this name. It sums up the game's hook, it's short, and there aren't any other games called 'G' that I know of. I hope you picked a cool typeface for the name.
Well, this isn't so good. Impact could describe just about 99% of the games out there. And you lost the descriptive quality of the first name. If you combined the ideas of 'impact' and 'gravity' you could still have a winner... something like:
'The Harder They Fall
"The night of The Puppets" - failed
I think this one failed because the name was too uninspiring. It's like a temporary working title for a game: the most obvious description of your game design. Since you already abandoned it I'm not going to bend my brain to think of a better one though.
"POLPETTE" - in development
Yeah, in English it's called a 'meatball' or a 'rissole', but you don't need to translate it because most anglophone countries have Italian restaurants. Why did you capitalize it?
To address the title - I'm in favour of choosing a name from non-English languages for your title. I think at least for indie gamers, there's nothing too offputting about using an Italian word (for John Madden fans it may be another story). I think this title is good, so long as the style of the game is fairly cute and funny. If the style is serious, then 'Polpette' is inappropriate.
So, I think you can either call it 'Polpette
', or 'Meatball
'. I agree with fartron that 'Meatballs' (the plural) can't be used as it will remind people of that movie. I think 'Meatball
' is a slightly better choice, but then I'm not Italian.
I'm working on a corruption of a 4X game, but confined by the laws of physics: no faster-than-light, all inside the solar system, no alien races to fight. Planets are huge resources and long-term investments, and lots of people living in space habitats. A tycoonish game with the goal of colonizing the system, with various political-economic power struggles. Displeased colonies attempting independence, pirates in the asteroid belt, brazen multiplanetary corporations.. I want to play with the idea of architecture as politics, the technological and infrastructural choices of the player having long term consequences.
Did you ever play 'Deuteros
'? This sounds similar (that's not a bad thing, by the way).
No, this name is waaay too overthought, and it sounds bad.
Meaning that the people are ruled by the Sun? This sounds like a name for a caveman simulator or an RPG about being a rooster.
This is better, but I think unless you are emphasising the royal family's significance, the word 'Dynasty' is kind of a wasted word... it's there because it sounds cool, but it doesn't do any other work.
I think the hook of your concept is that humanity is alone in space, fenced off from the universe by an untraversable void and slowly devouring itself. You need to capture this in the title... something like:
'Four Rocks and Five Balls of Gas'
Well, that's a little long. Ok, here's my actual suggestion - I know it looks fairly basic, but it's a neat double-entendre and it describes your game well.
New Disciples Of Our Violence Future
No, that's kind of a mess. The English is broken in an uncool way - you can correct that by saying 'Violent' instead of 'Violence', but it's still a title which fails to evoke any coherent image in the mind. DIT is correct - it needs to give a bit more to the person who reads it. You totally broke the 4 word limit as well, and I think you can get across the idea in a more economic way. I have a radical and excellent suggestion for you, an edgy double-entendre: