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878999 Posts in 32952 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 04:02:19 AM
TIGSource ForumsDeveloperFeedbackGame Name Clinic - I will rate your game's name
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Author Topic: Game Name Clinic - I will rate your game's name  (Read 237909 times)
_Tommo_
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« Reply #1860 on: January 15, 2012, 05:38:50 PM »

So, I'm usually quite proud of the names I come up with, but I can't really think at something for this one...

It's a sci-fi, turn based strategy game; it has Advance Wars' combat system mixed with an infinite procedural map divided in regions, each region featuring some city building that unlocks you off-map abilities in combat and local unit bonuses. And Hand Money Left

It will have a semi-serious scifi setting but will still be a light game, being able to advance in a campaign with short and contained bursts of combat (thanks to regions and goals).
And will have colorful and pixelly graphics (I hope).

... but coming up with a decent name has proven to be an hard task, here's some:
Future Conflict
Battle Plan
War Plan

but they are just too bland an unoriginal and not at all in line with how I want the game to be.

Halp Waaagh!
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Jackson31
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« Reply #1861 on: January 15, 2012, 07:47:09 PM »

I'm making a game about mech's, see the devlog, http://forums.tigsource.com/index.php?topic=23813.0
I want to call it equinox or aerolith or xiphias or some other cool sounding word like that, but i'm having trouble deciding on one, also maybe i should just call it "tiny mechs" or "mech battle" or seomthing desciptive like that :S


i went ahead and ran with Equinox, since I figure people wouldn't care that it's the name of a skrillex song, skrillex isn't exactly mainsteme pop music anyway.
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DragonSix
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« Reply #1862 on: January 15, 2012, 10:15:15 PM »

I was about to say that I liked Equinox. And there you go 2 post after, making the right call  Gentleman
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SundownKid
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« Reply #1863 on: January 15, 2012, 11:23:13 PM »

So, I'm usually quite proud of the names I come up with, but I can't really think at something for this one...

It's a sci-fi, turn based strategy game; it has Advance Wars' combat system mixed with an infinite procedural map divided in regions, each region featuring some city building that unlocks you off-map abilities in combat and local unit bonuses. And Hand Money Left

I'm thinking something related to how it's procedurally generated. Like "Endless Conflict", or "Mobius".
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_Tommo_
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« Reply #1864 on: January 16, 2012, 01:46:48 AM »

Endless Conflict is cool Gentleman
But it's still very "serious"! I'm trying to think of a single-word name, not necessarily a common or existing word... Mobius is on the right track I think.
mmm
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capn.lee
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« Reply #1865 on: January 16, 2012, 02:02:27 AM »

Infinifracas? too silly?
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rek
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« Reply #1866 on: January 16, 2012, 06:46:20 AM »

It's a sci-fi, turn based strategy game; it has Advance Wars' combat system mixed with an infinite procedural map divided in regions, each region featuring some city building that unlocks you off-map abilities in combat and local unit bonuses. And Hand Money Left

It will have a semi-serious scifi setting but will still be a light game, being able to advance in a campaign with short and contained bursts of combat (thanks to regions and goals).
And will have colorful and pixelly graphics (I hope).

This War Never Ends
Shrug



I can't help but read it as EQUTNOX. I also recommend using a serif typeface for Equinox if you're using a traditional Mincho/Ming typeface for the kanji/hanzi, or vice versa: a sans serif paired with a modern typeface.
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_Tommo_
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« Reply #1867 on: January 16, 2012, 07:28:22 AM »

Infinifracas? too silly?
This War Never Ends
Shrug

Infiniwars? Shrug
Miniwars (ripoff-like but nice)
Warworlds
Miniarmies
Uprise
Planetfront
Frontlines

I'm getting a shower, it will help  Droop
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capn.lee
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« Reply #1868 on: January 16, 2012, 08:25:48 AM »

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_Tommo_
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« Reply #1869 on: January 16, 2012, 08:58:57 AM »

This is even harder than what I tought Who, Me?
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rek
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« Reply #1870 on: January 16, 2012, 09:09:32 AM »

What's the name of the world where this war is going on?

Battle For $planet
The Siege of $world
Ashes of $place: Eternal War

You get the idea.

Providing a bit of story context – rather than just game mechanics or genre – can go a long way toward finding a name that suits both.
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_Tommo_
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« Reply #1871 on: January 16, 2012, 09:50:06 AM »

yeh, fact is that I only designed the mechanics so far.
The story attempt something like "centuries ago Earth founded distant colonies losing any contact with them; now Earth turned evil and wants to conquer its colonies (you) back".

It's important to have colonies because it will have a central hub from which you can start different random games from scratch; each game being a different planet Smiley

So, the game is very sandbox-oriented but yeah, maybe something better will come out with some background in place Durr...?
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rek
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« Reply #1872 on: January 16, 2012, 10:45:47 AM »

yeh, fact is that I only designed the mechanics so far.
The story attempt something like "centuries ago Earth founded distant colonies losing any contact with them; now Earth turned evil and wants to conquer its colonies (you) back".

It's important to have colonies because it will have a central hub from which you can start different random games from scratch; each game being a different planet Smiley

So, the game is very sandbox-oriented but yeah, maybe something better will come out with some background in place Durr...?

This doesn't sound much like what you originally described – an infinite map of distinct regions to be conquered.

If Earth's the bad guy, are you defending against an invasion or rebelling/reclaiming territory already in Earth's control? The righteous defender/plucky rebel positioning also opens doors for name ideas.
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_Tommo_
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« Reply #1873 on: January 16, 2012, 04:29:15 PM »

It goes like Hub -> Planet -> Regions, you can see each planet as a procedurally generated map made of regions, and you can have as many planets as you want.

Each planet campaign should start in a state where enemies already own a few provinces and expand from there on neutral ones, just like you.
But in fact the defender/attacker situation is worth some thought... I think this is what goals are for.
An "Attack Goal" could ask you to reclaim conquered territory, while a "defense goal" has you defending a vast friendly territory from ie- orbital drops.

As for the name yeah, you are definitely the righteous rebel.

Enemy: Earth
Alien Earth (I could like this one)
Iron Earth (by the sudden insertion of earth's robot overlords)
Metal Earth (as before)
« Last Edit: January 16, 2012, 04:38:25 PM by _Tommo_ » Logged

capn.lee
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« Reply #1874 on: January 16, 2012, 06:07:39 PM »

John Adams: 2376
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