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877607 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 20, 2013, 01:21:12 AM
TIGSource ForumsDeveloperFeedbackGame Name Clinic - I will rate your game's name
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Author Topic: Game Name Clinic - I will rate your game's name  (Read 237475 times)
jlango
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Just arc welding some videogames


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« Reply #2040 on: June 01, 2012, 09:50:00 PM »

I'm making a game about Canvassing. It's called Canvasser.
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Medevenx
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i try not to suck


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« Reply #2041 on: June 02, 2012, 03:38:36 AM »

I'm making a game about Canvassing. It's called Canvasser.


i love it
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jlango
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« Reply #2042 on: June 02, 2012, 02:07:57 PM »

I'm glad!
Great thread ! Beer! I have tons of ideas for my game's name, but I can't choose.

Are you open to suggestions? How about Generation Quest?
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Daench
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« Reply #2043 on: June 05, 2012, 07:42:22 AM »

My game's name is Kandinsker.inspired by Wassily Kandinsky

Other Ideas : In Motion, Abstraction(s), Abstract Motion, Speed Waller

This is Level 50 (end of the game), and is very hard. The Starter levels are a lot easier. You, the red circle controlled by the mouse and have to dodge the shapes, but collect all the yellow ones. All shapes apart from the yellows, kill you, restarting the level.



Each level has something to say before it starts.



Black shapes move in one direction. When they go off the screen they wraparound.

Blue shapes are the same as black, but when they wraparound, they appear in a different place. For example if it was moving down the screen at vy = 10 at x = 100, when it goes of the bottom it will appear in a random x position instead of 100.

Purple shapes are the same as blue, but they rotate.

Green shapes move in one direction, but when they hit a wall they bounce off it, instead of wrapping around.

Orange shapes follow the mouse.

All sizes, and speeds are specified in the level data.

Thanks, Daench
« Last Edit: June 05, 2012, 09:42:44 AM by Daench » Logged
Common Kingfisher
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Sup dudes


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« Reply #2044 on: June 06, 2012, 03:48:50 AM »

Your game's name has the merit of being original, but the problem with names like that, is that you can't instantly know what it's about. Very few people know Kandinsky, it won't evoke anything to them. Just a thought. Gentleman

I'm glad!
Great thread ! Beer! I have tons of ideas for my game's name, but I can't choose.

Are you open to suggestions? How about Generation Quest?
That's actually a very good idea ! I'm not sure about "Generation", but Generated Quest sounds nice. The only problem is that I googled the term and 24 millions results came up... Undecided

I'm making a game about Canvassing. It's called Canvasser.

Simple and efficient. :D I can't wait to see what a game about canvassing looks like ^^
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rek
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« Reply #2045 on: June 06, 2012, 06:33:25 AM »

Your game's name has the merit of being original, but the problem with names like that, is that you can't instantly know what it's about. Very few people know Kandinsky, it won't evoke anything to them. Just a thought. Gentleman

Anyone with an interest in art, art history or graphic design training – that's a lot of people – knows of Kandinsky. If anything, the connection to Kandinsky should be made more apparent in the game's art, taking inspiration from his Bauhaus period and less from shape-tool-in-MS-Paint.

I don't think that matters though, because the name Kandinsker is interesting on its own.
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paulisere
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« Reply #2046 on: June 06, 2012, 09:45:00 AM »

Hi

My game's name is Beat The Texan.  It is on the feedback forum here: http://forums.tigsource.com/index.php?topic=24302.0.  You are playing against The Texan in a game of Texas Hold'em Poker.  The Texan was created using genetic algorithms and neural networks so the game is sort of "organic" in the way that I haven't programmed The Texan how to play, it has taught itself.

I am hoping to release it on Android in the future.

A test version can be found here: www.paulspokerproject.co.uk/testgame/test.html

Paul
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Daench
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« Reply #2047 on: June 06, 2012, 10:05:57 AM »

*snip*

Anyone with an interest in art, art history or graphic design training – that's a lot of people – knows of Kandinsky. If anything, the connection to Kandinsky should be made more apparent in the game's art, taking inspiration from his Bauhaus period and less from shape-tool-in-MS-Paint.

I don't think that matters though, because the name Kandinsker is interesting on its own.

My uncertainty about the number of people who know of Kandinsky made me unsure of the name. I suppose animating the work of Kandinsker would be quite...hard. I just thought of the link with shapes after I had made most of the game. Thanks for the feedback.
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kessler
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« Reply #2048 on: June 06, 2012, 10:11:52 AM »

A game that I am working on is called Nut Buster 9000. You play as alien squirrels in a ship called the nutbuster 9000 going from planet to planet collecting rare nuts. Its a peggle like game.

Here is the game GAME IS HERE WEEEEEEEEEEEEEEEEEEE!
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Ainekos
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« Reply #2049 on: June 06, 2012, 07:05:52 PM »

I'm creating a voxel based space trader first person rpg but have no idea what to call it, any ideas?
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thatshelby
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« Reply #2050 on: June 06, 2012, 07:27:52 PM »

Yo, welcome to tigsource.


http://forums.tigsource.com/index.php?topic=5746.0

The cardinal rule of voxel based games is that you have to emphasize the voxels. What better way than putting voxel right in the title???

Voxel Bandit
Voxel Rogue
Space Trader: The Voxel Kronikles
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Inanimate
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« Reply #2051 on: June 06, 2012, 10:09:29 PM »

Any other details you have about the game? Direction, mood, overall style?
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Ainekos
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« Reply #2052 on: June 07, 2012, 03:35:17 PM »

Well what I really wanted to make was a game where you can design and create entire ships, rather than just use a few pre-designed ones. Which got me onto the idea of using a voxel based engine.
Worlds and other ships etc will be procedurally generated.
Unlike other space traders I don't want the entire game to be viewing the back of a ship, instead have first person view of the captain, who pilots the ship via screens and buttons etc.
I haven't done anything plot wise i'm still working on the engine.

Oh, and I know about Drifter:http://www.kickstarter.com/projects/celsiusgs/drifter-a-space-trading-game?ref=live and Mars Effect http://marseffect.net/.
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Quarry
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« Reply #2053 on: June 07, 2012, 09:13:38 PM »

It's 0x10^c now
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nantas
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« Reply #2054 on: June 08, 2012, 01:20:10 PM »

Hi there,

I'm trying to find a name for a coin themed match3 action puzzle.

I'm considering "Becoined" as the name but I'm not native English speaker and not sure if people can relate this name to a match3 gameplay rather than... something else?

The gameplay is rather fast paced, player need to clear as many coins as possible before coins filled up the bottle and aim for highscore. If the name above is not appropriate, what would be a good name for the game?

Here's a screenshot of the game:


Thanks in advance, I always got faith in you guys xD

Nan
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