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878819 Posts in 32939 Topics- by 24348 Members - Latest Member: PenicillinGamez

May 22, 2013, 05:43:02 PM
TIGSource ForumsDeveloperFeedbackDevLogsFirst Flight - Sidescrolling Dodge 'em Up
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Author Topic: First Flight - Sidescrolling Dodge 'em Up  (Read 14357 times)
sereneworx
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« Reply #105 on: March 06, 2010, 04:21:12 PM »

This game shall be hard. It is, at it's heart, an arcade game — and I want to be hard. Easy as you start out, but the higher levels should be reserved for the most hardcore of casual gamers. There is always someone who can go higher.



I'm guessin it gets a whole lot faster than that. I think you're gonna hit a cieling on how fast you can make it though, before it gets unfair. I'd say make the rocks smaller, so the player'd have less distance to dodge, cos then you could have it ramp up to being like twitch-fast.



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siegarettes
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new week, new persona


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« Reply #106 on: March 07, 2010, 08:02:54 AM »

This game shall be hard. It is, at it's heart, an arcade game — and I want to be hard. Easy as you start out, but the higher levels should be reserved for the most hardcore of casual gamers. There is always someone who can go higher.

hardcore arcade action? this is my kind of game.
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sereneworx
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« Reply #107 on: August 04, 2010, 04:06:43 AM »






Close to completion.
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davidp
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« Reply #108 on: August 04, 2010, 06:52:06 AM »

this is sex Kiss
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Inanimate
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« Reply #109 on: August 04, 2010, 02:08:17 PM »

yesyesyesyesyesyesYES
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Melly
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« Reply #110 on: August 04, 2010, 03:33:12 PM »

Serene, I'm gonna have to start hiring you to do intruction screens to my games. Kiss
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sereneworx
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« Reply #111 on: August 04, 2010, 10:41:48 PM »

I'll take that job.
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Melly
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« Reply #112 on: August 05, 2010, 12:22:31 AM »

Oh my good that is so beautiful I lack words! I'd like to print that and hang it up... somewhere!  Kiss

...you know, you just gave me a brilliant idea.

Selling huge high-quality prints of game mockups made by amazing artists.

Hand Money Left Kiss Hand Money Right
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Bones
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« Reply #113 on: August 05, 2010, 09:22:52 AM »

Oh my good that is so beautiful I lack words! I'd like to print that and hang it up... somewhere!  Kiss

...you know, you just gave me a brilliant idea.

Selling huge high-quality prints of game mockups made by amazing artists.

Hand Money Left Kiss Hand Money Right
Lmao, I actually did this at my last art show printed off a few mockups.
It actually worked, people bought the prints out.

So it is a liable idea.

But yes this game is looking slick, just like it has from the start.
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« Reply #114 on: August 05, 2010, 03:57:20 PM »

Just wanna play this soo much.

The instruction is totally awesome and funny.

I loled at "OH NO OH NO OH NO" part!

Hope a play this soon
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sereneworx
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« Reply #115 on: August 05, 2010, 09:02:38 PM »

http://www.youtube.com/watch?v=2PpRfLYmXjI

New video!

Couple of things we are working on:
Visibility of rocks
Some more visual feedback when things happen on screen
Those slightly out of place looking buttons are temporary
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mokesmoe
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« Reply #116 on: August 06, 2010, 05:18:51 AM »

Rock visibility could use a little work. They weren't hard to see once I noticed them, but I didn't even realize that there were any rocks until :35 in the video.

Other than that looks great so far!
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kyn
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« Reply #117 on: August 06, 2010, 06:00:39 AM »

I always assumed this game was going to be super speedy, and yet the rocks move ever so slowly compared to the foreground (the parallax scrolling is pretty neat by the way). You should probably widen the screen to some sort of super widescreen ratio (3:1 or 5:1 ?) and increase the rocks' speed. I'm not too sure about the music either, it's too mellow for a screaming exploding guy (where is that scream by the way?).

That's my 2 cents anyway, sorry if you weren't looking for criticism. Panda
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Melly
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« Reply #118 on: August 06, 2010, 11:06:29 AM »

I don't have sound on me here, but I agree that the rocks blend heavily with the background.
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sereneworx
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« Reply #119 on: August 06, 2010, 04:58:21 PM »

I always assumed this game was going to be super speedy, and yet the rocks move ever so slowly compared to the foreground (the parallax scrolling is pretty neat by the way). You should probably widen the screen to some sort of super widescreen ratio (3:1 or 5:1 ?) and increase the rocks' speed. I'm not too sure about the music either, it's too mellow for a screaming exploding guy (where is that scream by the way?).

That's my 2 cents anyway, sorry if you weren't looking for criticism. Panda


Your speed increases as the level increases (level display is on the bottom left). That's one of the on screen items we want to bring more attention to. While it may not look it, even at these early levels and at this slow speed, the game is fairly tough, I have yet to make it past level 10, which is long before the wall of fire and falling rocks start to appear.

While a scream would be novel, it could also get pretty damn annoying for a lot of people. So i chose not to include it.

Quite a few people have commented on the music, I'm considering changing it. Perhaps.

Rocks! We can see them now.

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