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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAdult/Educational CompoNaturist Vocabulary College [FINISHED] [AWFUL] [SFW]
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Author Topic: Naturist Vocabulary College [FINISHED] [AWFUL] [SFW]  (Read 7444 times)
SteGriff
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« on: August 07, 2009, 12:21:59 PM »

Naturist Vocabulary College!

You are a boy in the aforementioned institution! Explore corridors based on which words written above the doors take your fancy. Eventually, you will encouter a gorgeous naturist teacher who will tell you all about your final word selection!

Features:
* 9 words!
* Sexy ASCII!
* Little else!

Download:
http://www.stegriff.co.uk/labs/NVC%20-%20SteGriff.exe




First Post:
Quote
Late entry. Text based. Rough idea:

You are presented with some words. You choose the one you find the most 'pleasing' based on whatever logic you choose to apply to that judgement.
You continue this process for a short while until the program refines what you admire in a word. You are presented with it's definition and more information about that word in a climax to the game.

Should fulfull both of the dual criteria. May or may not be NSFW.
« Last Edit: August 08, 2009, 07:35:03 AM by SteGriff » Logged

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SkyBox
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« Reply #1 on: August 08, 2009, 06:05:14 PM »

Interesting idea, although Clitoris was misspelled and made me giggle. What did you use to make this?
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SteGriff
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« Reply #2 on: August 09, 2009, 04:45:44 AM »

 Facepalm Oops. I fixed and re-uploaded.
In answer to your second point, I used Dev-C++ with Conio.h library for getch() to get keypresses for movement.

Thanks for downloading Smiley
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increpare
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« Reply #3 on: August 09, 2009, 04:52:44 AM »

yeah cute; have you thought about having the player start in the middle, or move directly between words, or?
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ThetaGames
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« Reply #4 on: August 09, 2009, 06:07:11 AM »

I like the simple ASCII art, and the word choices were funny.  I didn't fully understand - how exactly does each word change depending on which corridor you choose?  It seemed pretty random to me, and I spent awhile trying to find a pattern.
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SteGriff
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« Reply #5 on: August 09, 2009, 08:14:37 AM »

I like the simple ASCII art, and the word choices were funny.  I didn't fully understand - how exactly does each word change depending on which corridor you choose?  It seemed pretty random to me, and I spent awhile trying to find a pattern.

It is a little random. Only your first door really makes a difference: Z (Pointy), C (Round) and H (square). The next two doors only affect the numbers seen at the end. The words seen in the middle sections are mixes of the door you chose at the start and the option they represent (ie ZODA = 2 pointy letters (ZA) and 2 round letters (OD)).
So essentially, the words you see at the end depend on which door you start from.
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ThetaGames
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« Reply #6 on: August 09, 2009, 08:40:19 AM »

Okay, I see.  Categorizing letters based on their general shapes - that's pretty cool.
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SteGriff
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« Reply #7 on: August 09, 2009, 09:25:01 AM »

Okay, I see.  Categorizing letters based on their general shapes - that's pretty cool.

I thought so. It's something I want to do more with. Originally, I wanted the game to generate an ascii woman at the end who fit the player's aesthetic ideal, but that was unacheivable for me in the time I gave myself (2 days).

However, I would like to do a not-adult version of this where the words are procedurally generated.
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