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TIGSource ForumsCommunityDevLogsDadaists Gone Wild 2 [Unfinished demo version released]
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Author Topic: Dadaists Gone Wild 2 [Unfinished demo version released]  (Read 17284 times)
Alec S.
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« on: August 09, 2009, 06:59:56 PM »

I present to you the trailer for the new Dadaists Gone Wild game.

Dadaists Gone Wild 2:  Realistic Adventures of a Man



Watch the Trailer Here!

Sorry for the low quality of the trailer, I'm going to continue to try to fix the problem...

This is going to be a much larger project than the previous game.  I'll try to keep you guys updated on the progress in this thread.
« Last Edit: September 12, 2010, 02:11:42 PM by Malec2b » Logged

Aquin
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« Reply #1 on: August 09, 2009, 07:18:31 PM »

GLEE!  I AM STILL A MAN!  Kiss
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Alec S.
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« Reply #2 on: August 09, 2009, 07:43:57 PM »

Alright, I can't seem to get the video to upload in a higher quality.  I'll keep trying (I'll probably end up hosting the video elsewhere), but in the mean time, here are some screen shots:





Also, there are a couple more screenshots of the game floating around these forums somewhere...
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Terrorbuns
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« Reply #3 on: August 09, 2009, 07:52:27 PM »

Haha oh man this looks hilariously awesomely trippy of sorts. Can't wait!  Gentleman
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Alec S.
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« Reply #4 on: August 10, 2009, 08:52:30 PM »

All aboard the Dadabus!



So I should talk a bit about this game.

It's going to be more focused on exploration than the first game, and there will also be combat now.  There will of course still be the "what do I do here" challenges from the first game as well.

As you can hopefully see in the trailer, it starts off where the first game left off, with you now taking the role of the MAN from the first game.  Having just flew his truck into Death (and right in the middle of his videogame, too) Death is understandably rather upset.  In fact, he's downright angry.  This will begin an adventure that will take the MAN through bizarre locations and other worlds.  At least once he will have sheep flung at him, maybe more.  There will be strange floating eyes that will probably creep people out, but hopefully not nauseate them as much as the first game (I'm trying to be more friendly to players eyes while still keeping the same level of strangeness).  Lettuce will play into the story at some point.  Knowing me, I'll probably make reference to early trick photography as well as obscure progressive music from the 70s.  A large man with a technicolor tricorne might show up.  In short, Dadaists Gone Wild.

2
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Matt Thorson
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« Reply #5 on: August 10, 2009, 09:07:10 PM »

Still using the Grandma Engine?  If so, this could motivate me to finally get another new version out Kiss

Loved the first game, definitely looking forward to this.
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Alec S.
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« Reply #6 on: August 10, 2009, 09:13:17 PM »

No, I've decided to go with my own engine this time (mostly to get the experience of putting together the engine), although I referenced the Grandma engine while making it, so it's one again been a great help. Grin
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Matt Thorson
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« Reply #7 on: August 10, 2009, 10:30:26 PM »

No, I've decided to go with my own engine this time (mostly to get the experience of putting together the engine), although I referenced the Grandma engine while making it, so it's one again been a great help. Grin

Good to hear it still helped you in some way Beer!
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PureQuestion
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« Reply #8 on: August 11, 2009, 11:14:10 AM »

The eyes always make me think of Dark Matter.
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SidM
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« Reply #9 on: August 11, 2009, 03:55:17 PM »

I liked Dadaists gone wild, having played through it twice. (why? Because!)

Will be awaiting this. (Make the eyes blink -- might up the creepy factor, if it's feasible)
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Montoli
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« Reply #10 on: August 11, 2009, 04:22:14 PM »

I approve of this game's concept so much....
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Aquin
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« Reply #11 on: August 11, 2009, 04:26:17 PM »

Malec2b (and Amon26 and a few others) :  the reason to read beyond TIGS' front page.

Truly awesome stuff!  Grin
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Alec S.
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« Reply #12 on: August 13, 2009, 11:40:55 AM »

Shortly after fighting Death in the underworld, you end up in outer space.


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PureQuestion
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« Reply #13 on: August 13, 2009, 12:28:52 PM »

Space: Now featuring Braille?
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Alec S.
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« Reply #14 on: August 13, 2009, 01:32:23 PM »

The tiles are still something of a work on progress...
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PlayMeTape
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« Reply #15 on: August 13, 2009, 01:39:45 PM »

Shortly after fighting Death in the underworld, you end up in outer space.




I spot an eeeyeee!  Blink
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Bree
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« Reply #16 on: August 13, 2009, 02:44:23 PM »

At first I was like, "Huh?"


...And then I shat bricks.
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Alec S.
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« Reply #17 on: August 13, 2009, 02:53:32 PM »

Heh, I was wondering when someone would notice that.   :D

(I had actually left that as a hint before I announced that this is what I was working on in the "So what are you working on?" thread).
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SidM
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« Reply #18 on: August 13, 2009, 04:59:58 PM »

Eye see lies in the I's of the stranger!

You're living in danger!

 Blink
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Alec S.
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« Reply #19 on: August 23, 2009, 12:05:50 AM »


I told you lettuce would be involved at some point!  (Also, I am aware that the tiles don't line up properly.  I'll fix that.)

Also, as a side note, I recently created an image (which I won't show quite yet) which I can't decide whether to have as a background or a boss battle.  I think this is rather telling about the design process.
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