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TIGSource ForumsCommunityTownhallAGameAWeek - Year 2
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Jayenkai
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« on: August 18, 2009, 02:57:32 PM »

This is starting to look very very spammy, but I've tried not to post to external stuff too much!

Guess this is what happens when you write AGameAWeek!

The ever increasing list of links to each game's original post!
* = Games that are worth a peek.

1. Rock My Chords
2. * Tetripong
3. * Painter
4. Y-Box
5. The Jayenkai Archive
6. Webding Fighter
6b. JNK-Sokoban Mobile
7. * Blockman Gets
8. Blockman Gets DS
9. * Munky's Block
10. Yip!
11. * Guesstimates
12. * Blockman Gets More
13. Ninja, Duck!
14. Firework Chaos
15. * Munky Blocks DS
16. * NeonPlat
17. Traffic Cones!!!!
18. Greenie's LCD Adventure
19+20. The Twelve Games of Christmas
21. * Munky Train 2
22+23. Flu season!
24. Centipong 2
25. * Box's Adventure
26. Box part 2, and the release of my general BlitzMax Framework
27-31. Mar10 Month
32-35. *JNKPlat 2010
36. Gravity Bombs
37. * UFO 246
38. MacWeek
39. Penis Extension
40. Boing Again
41. * NeonPlat 2



Week One
An early start.  I'd intended to give myself a good month or so rest before starting on Year 2, so I spoiled myself and finally forked out for Rock Band on the X360.
Yeay!

The game arrived on Thursday, and I had a nice play.
Then I plugged the guitar into the PC, and was shocked to find that it worked perfectly well, without any need for hacked drivers or anything messy like that.
Lovely!
So, without further ado, I grabbed some guitar notes, plopped them into a grid, strummed, and bingo.  A chord!
Building up a neat little engine, I made a note grid, a slider to change strum length, and a volume slider, too.
Simple text entry, autosaving, two little lists, and the whole doohickey was pretty much done.

There are "tweaks" that oughta be done, but nothing too damaging.

Game 1, Rock My Chords

Click for bigger


Download here

It's more like Jam Sessions than anything, so... less Game, more Toy.
And, obviously, needs a guitar!
(or... facebuttons and DPad Up and Down, if you're guitarless.)

You can read a teensy bit more about it over at AGameAWeek.com, where I've written something entirely different, because.. well... how lazy would the AGameAWeek guy be if he just copy+pasted everything!!


Result : AGameAWeek's been kicked into gear without me even realising it, or even being ready for it yet!  dang!
No matter, we've started well enough.

Next Tuesday, Week 2!
« Last Edit: June 08, 2010, 07:54:13 AM by Jayenkai » Logged

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Jayenkai
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« Reply #1 on: August 23, 2009, 01:34:55 PM »

With game#2 in the final stages of completion, I'm slightly worried that I have no gameplan for next week.

Far from winging it, this week, I actually knew what game I was doing ahead of time.  As such, the games come along leaps and bounds, and is looking rather nice.

More of that on Tuesday, mostly 'cos it's still not done yet!

But for Game #3, I have no plan.  No game in mind, but a suggestion from someone (little suggestion box, top right of AGameAWeek.com) of perhaps doing a mini RPG.
Not sure if that'd be do-able, to be honest.  And, I've never really been that big of an RPG fan, either!
But hey, worth a shot, right?!
If not that, then I'm not really sure what I'm doing.  Guess only time will tell!
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Hideous
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« Reply #2 on: August 23, 2009, 01:56:48 PM »

You made awesome DS homebrew.

I like you (and this).

Keep up the awesome work Grin
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Aquin
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« Reply #3 on: August 23, 2009, 01:59:22 PM »

This is pretty damn amazing.  I have NO idea how you pump out so many games in a mere week!  Shocked
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Loren Schmidt
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« Reply #4 on: August 24, 2009, 10:39:50 AM »

Nice, keep up the good work. I have a random suggestion: why not occasionally do a couple 48 hour games in one week, or the occasional two week game? It might be a good way to avoid forming habits around a specific project length.
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Jayenkai
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« Reply #5 on: August 24, 2009, 01:33:38 PM »

Project lengths and results vary considerably.

Microbes, which appears to be a fan favourite, took around about 5 hours to do, after someone suggested "Why not make a fast game, then have bullet-time slow down to normal speed".  After a couple of days playing it, I spent another 2 or 3 hours to fix the gameplay balance, and add the little white microbes.  Simple game, simple gameplay, fast build, sorted!  Got popular, got in RetroGamer #67 Page 100, Yippie!

Alien Deathmatch 2 took about 4 weeks, lots of planning, finally released, played a bit, ignored, that's that.  game over..

Moral of the story, Sometimes it's better just to type in random stuff, and see what happens!!
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Jayenkai
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« Reply #6 on: August 25, 2009, 12:26:38 AM »

Uhoh! Double-post!   No matter, New Game!

Week Two

A guy named Shitterwing posted a complaint about my (Fan Favourite!) Centipong game.

To be fair, it's a decent enough complaint.  Sometimes, people just plain don't like some games.  That just happens.  And on the net, the complainers are always the louder people.  Yelling about simple silly things, like "Feels odd controlling a Grapefruit" and other silly things.
The thing that got me, though, was the point of Pong vs Tetris.
I wondered exactly what that was.  Was there a Pong vs Tetris out there somewhere?

I hunted high and low, and couldn't find one except for this, so decided to make something myself.

Tetripong!!

Click for Bigger


Youtube Video!

Build the blocks up, get the lines, but be aware that the ball(s) will demolish as you go.
Try to get as many lines as you can before you drown.
Simple stuff!

Download the game, play it a while, let me know what you think.


Thanks all
More to come, obviously!
« Last Edit: August 25, 2009, 03:06:58 AM by Jayenkai » Logged

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« Reply #7 on: August 25, 2009, 12:42:25 AM »

looks more like break out vs tetris (or ...Arkatris!) but it's the only mechanic i can think off

cool little projects anyway, good luck!
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« Reply #8 on: August 25, 2009, 01:37:04 AM »

As much as I would like to like RMC, I'm having a big problem with it.
I have Rock Band 1 for the PS2. I plugged my guitar receiver into a USB slot, and it works.

Unfortunately, the button configuration is ridiculous.

I press the green button = the red button in the program is pressed.
I press the red button = the blue button in the program is pressed.
I press the blue button = the green button in the program is pressed.
Orange and yellow are normal.

It's still possible to play, but the visual aid of the buttons on-screen throws me way off.

If you could try to make a version that works with the PS2 Rock Band guitar, I would very much appreciate it.

Or, if there's some easy way to fix this that I've completely missed, please tell me.
I tried remapping the buttons in GlovePIE to no avail.
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Jayenkai
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« Reply #9 on: August 25, 2009, 02:04:04 AM »

Aw, man, I always forget to mention something!!
Rapidfire game making tends to mess up the planned writeups!

Rightclick an onscreen button, then tap that button on the controller = redefine!!
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« Reply #10 on: August 25, 2009, 02:05:56 AM »

Uh, I right-clicked on a button and the program turned flat gray and I couldn't do anything but close it.

E: Nevermind, it was set to the wrong port. Thanks a bunch! Gentleman
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« Reply #11 on: August 25, 2009, 03:25:33 PM »

damn i admire you guys for getting ideas so fast and doing the work.

damn Shocked
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Jayenkai
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« Reply #12 on: August 25, 2009, 04:06:14 PM »

Ta much..
..
(gloat mode)  it's just me though! (\gloat mode)
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Jayenkai
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« Reply #13 on: August 28, 2009, 12:54:42 PM »

One of those Mad-Dash weeks.
I've decided on this week's game, and I kinda know what it is I want to achieve, and pretty much how to do it.
The challenge now is trying to cram all of that into.. um.. pretty much a day and a half!
With only Sunday and a wee bit of Saturday and Monday to fit coding into, it's going to be extra pressure, since I also want to add music, sounds, and even some half-assed graphics.

Luckily, I spent yesterday building up a decent sized character collection, so..
That helps!

1. Objects, 2. Graphics, 3. Engine, 4. Audio, 5. Pure Luck...
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« Reply #14 on: August 29, 2009, 02:01:53 PM »

Tetripong!!

That is brilliant! Clearly the coolest classic-mashup I've seen in a good while.

First I was going to say the first levels were easy, then I realized I should've kept my mouth shut. It's so difficult. Here's my best attempt so far with standard settings:
Level 8
70 lines
17110 points

It's the first Tetris I've played in years, but I'm full of nostalgia when the tile-sets change. The title menu is pretty impressive for a "week" game BTW.

I like the water, it enforces some wicked hasty strategy to lower it... I'm curious, does eliminating multiple lines at once lower the water more than eliminating the same lines sequentially? I preferred sequentially, that Pong vandal tried to steal my lines!

Guess what I did after "Cancel this, Then use Escape instead!" Roll Eyes
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Jayenkai
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« Reply #15 on: September 01, 2009, 01:21:26 AM »

Week Three
The "RPG in a week" hasn't quite worked out.  (who'd have thunk it!)

Yesterday I realised it wasn't going to happen that quickly, with so much more left remaining to do, so I put it on quicky hold, and started something else entirely.

Painter
With quickly drawn sprites, rushed audio, 16 speedily doodled levels, and a superfast tilemap, the game's held together reasonably well for a game I started less than 24 hours ago!


A superfast remake of a game I once played about 20 years ago!

Here's the download, and I'll get back to doing that RPG doohickey!
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Jayenkai
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« Reply #16 on: September 08, 2009, 03:51:02 AM »

And on and on and on.

Week Four
I really wanted to get my little RPG done this week, but yet again it became apparent that "Little RPG" isn't possible!
3 weeks I've been at it, now!

So, from Sunday I decided to, yet again, shove the RPG on hold, and hop over to a brand new project.

Y-Box
Taking the dice rolling from Yahtzee, and the blocky grid from Boggle, I created a nice new board game idea that'll probably be nicked and in a shop near you in time for Xmas.


OMG!WTF! DICE!!


Roll/shake the dice, and line up the cards to try and make up the scoring.
The scores start to get a little trickier after easy mode, so they probably won't make it into the stolen board game edition, but it works here nicely.

Not much else to say, really.  It's one of those "You have to play it to get it" kinda dealies.

Download linkage!

Next week, lets try to get that RPG done, shall we?!
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Jayenkai
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« Reply #17 on: September 15, 2009, 12:44:58 AM »

Week Five
With all the work I've been doing on The Jayenkai Archive I haven't had the time to write any games this week.  Still an enjoyable week, though, as I looked back at the hundreds (!) of games I'd written earlier and got all horribly nostalgic.

Why Not Try
Puzzobomb, Greenie - The Helecopter Hero, Mario's Fiery Fourth, and
Storm of Idigidragon!

They should keep you occupied.  And if that's not enough, you can take a stroll through the rest.
200+ games should be enough for a week, right!?
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Jayenkai
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« Reply #18 on: September 22, 2009, 02:03:52 AM »

Week Six
A bit of a waste, this week.
I decided to see what would happen if I create a puzzle shooter thing using only Wingdings graphics.

First off, I realised that was a really bad idea, because Wingdings doesn't have much in the way of sprite-based stuff, so I went with Webdings instead.
Grabbing all the useful stuff, I quickly bundled together a shooter of sorts.

Webding Fighter!
Unfortunately, it all turned out a bit pants, and rather than being the super swooshy fighter it was in my head, it just kinda plods along, and there's not really much of a point to it.
Dang, I'm doing that a lot, lately!


Click for Bigger


No matter, it's up and online, and hopefully someone will notice it and make a better game out of the basics.
Maybe.

..
Or maybe not!

You can Download Webding Fighter here, if you really want to!

Bonus Game!
JNK-Sokoban Fer-yer-fone
Since I had a wee bit of extra play time, this week, I opted to rewrite sokoban for my phone.  Didn't take too long, and worked out .. um.. playable..  My phone sucks..  I need a better one.  Anything that can just about handle 3 frames per second isn't really worth having!
No matter, J2ME, touchscreen, Sokoban.
If you've got it, give it a go, you can grab it here.
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Jayenkai
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« Reply #19 on: September 29, 2009, 01:01:35 AM »

Week Seven

Occasionally I take my cue from the Socoder Wednesday Workshop, and this week's asked us to make a nice simple Pacman game.

I figured that stripping away the Ghost AI would make it simple, so that's what I did!

Blockman Gets


Click for Bigger






I like to think that this one turned out rather well, especially since it's only a few day's work.
I didn't slave over it like I did with Tetripong, instead taking my time, and even adding neat swirly things really early on, something I very rarely do!  They usually come last!
I started on Friday, took Saturday off, finished it on Sunday, did the "music" between Sunday and Monday, and then spent Monday piling on extra little bits and pieces.

All in all, a fantastic game, even if I do say so myself!

Download Blockman Gets here.
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