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1076070 Posts in 44161 Topics- by 36126 Members - Latest Member: Fireinmo

December 30, 2014, 08:12:53 AM
TIGSource ForumsPlayerGeneralMetroid Prime Trilogy (re-release with wii controls)
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Glaiel-Gamer
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« Reply #60 on: August 28, 2009, 07:14:50 PM »

Just beat MP2 now (GC version cause I'm too cheap to buy the trilogy).
Honestly the first time I played it (i was 14) I never beat the final boss. I know why now, there's no reason it needs a timer when it's invincible more than half the time.

I had to resort to using internet maps near the end of the game for the stupid "key hunt search for INVISIBLE things in the deepest corners of the game!" bit. I shouldn't have to do that in metroid, cause exploring for stuff should be fun on its own. But the world was so bland.

MP1 may get a 4th play from me in the future, and MP3 may get a second, but I think i'm gonna lay MP2 to rest permanently and work on getting my game ready for PAX in ... 6 days
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« Reply #61 on: August 28, 2009, 07:35:48 PM »

Just beat MP2 now (GC version cause I'm too cheap to buy the trilogy).
Honestly the first time I played it (i was 14) I never beat the final boss. I know why now, there's no reason it needs a timer when it's invincible more than half the time.

I had to resort to using internet maps near the end of the game for the stupid "key hunt search for INVISIBLE things in the deepest corners of the game!" bit. I shouldn't have to do that in metroid, cause exploring for stuff should be fun on its own. But the world was so bland.

MP1 may get a 4th play from me in the future, and MP3 may get a second, but I think i'm gonna lay MP2 to rest permanently and work on getting my game ready for PAX in ... 6 days

I actually enjoy MP2 more than the 3rd.  I feel like the 3rd is too segmented (flying between the planets, GUH.)  One of the simple joys of Metroid games to me is discovering the hidden connections of all the areas in the world... but there's none of that in the 3rd prime.

The end game fetch quest at MP2 I found to be quite easy actually.  I noticed that there were just plain dead end rooms in the dark world the entire time I was playing, and when it came time to find all the keys or whatever, I just made my way to every dead end dark room to find them.  Also, doesn't the game give you riddles where the solution is the name of the room you can find the key in?  That filled in the rest of the blanks, if I recall correctly!

Have fun at PAX! Gentleman
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Glaiel-Gamer
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« Reply #62 on: August 28, 2009, 08:07:13 PM »

I actually enjoy MP2 more than the 3rd.  I feel like the 3rd is too segmented (flying between the planets, GUH.)  One of the simple joys of Metroid games to me is discovering the hidden connections of all the areas in the world... but there's none of that in the 3rd prime.

The end game fetch quest at MP2 I found to be quite easy actually.  I noticed that there were just plain dead end rooms in the dark world the entire time I was playing, and when it came time to find all the keys or whatever, I just made my way to every dead end dark room to find them.  Also, doesn't the game give you riddles where the solution is the name of the room you can find the key in?  That filled in the rest of the blanks, if I recall correctly!

Have fun at PAX! Gentleman

Well the clues, like MP1, only reveal in an odd pattern based on the ones you already had I think, and MP2's world is annoying to go through (while MP1's is amazingly fun to explore). I really hated MP2's "temple*" design, and I don't care much for MP3's linear, segmented feel either. But as a game, MP3 was way more fun. It's less "metroid" than it's predecessors, but it doesn't mean it's less of a game.

*i mean like, you'd clear a temple, beat a boss, and move on to the next. There were one or 2 odd powerups where you had to venture out to get, but it was completely unintuitive when you had to backtrack and when you had to keep exploring the same area, and in essence it did segment the game a lot
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« Reply #63 on: August 29, 2009, 12:05:37 AM »

I didn't like Hunters just because it was the final nail in the coffin for 2D Metroid games.  Cry
You've seen the new Other M trailer, right?  Seems to me like they're trying to make a hybrid 2d/3d (and not just 2.5d or anything, either).  I dunno; I'm an exploration junkie, so combat really isn't a big draw for me, and the Other M looks like it's more combat oriented as opposed to exploration oriented.
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Aquin
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« Reply #64 on: August 29, 2009, 01:45:30 AM »

I hope they haven't given up on Dread! 

Intelligent Systems needs to give me a follow-up to Fusion.  Half-metroid Samus hunted by the Federation for treason?  I gotta see how that plays out.  WTF
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« Reply #65 on: August 29, 2009, 03:58:09 AM »

I would like to see Samus slowly turning into a Metroid, The Fly-style!
I dunno about handing it over to Intelligent Systems though, they've never really been that involved in the series (some code duties on Super Metroid doesn't count!) and I'm not totally convinced they could do a 2D Metroid on their ownsome given their portfolio.  Just wait for R&D1 to get done on Other M and maybe they'll do another 2D handheld entry?  Other M is really the next 'proper' Metroid - Team Ninja seem to be mostly on board for gruntwork, and to ensure the graphics look as crappy as possible.
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GregWS
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« Reply #66 on: August 29, 2009, 11:42:46 AM »

To be entirely honest, I really couldn't care less about a new 2d Metroid; for me, Prime 1 was so phenomenal that they should focus entirely on creating a game even better than that one, but obviously along the same lines.  Heck, even a new IP like that, that does that game style better is cool by me.

And Intelligent Systems should focus their time on Advance Wars, as they've really shone when it comes to making that series awesome.
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Glaiel-Gamer
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« Reply #67 on: August 29, 2009, 11:46:46 AM »

To be entirely honest, I really couldn't care less about a new 2d Metroid; for me, Prime 1 was so phenomenal that they should focus entirely on creating a game even better than that one, but obviously along the same lines.  Heck, even a new IP like that, that does that game style better is cool by me.

And Intelligent Systems should focus their time on Advance Wars, as they've really shone when it comes to making that series awesome.

Prime 1 and super metroid were both so phenomenal that I'd be happy with a new one in either style.

Replaying Fusion now (i really should be working but it's a short enough game). It's more structured than super metroid, but it feels more polished (super metroid had better level design though). I love how the charge beam splits in 2 if you only skirt the edge of an enemy with it.
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William Laub
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« Reply #68 on: August 29, 2009, 12:51:46 PM »

Super Metroid became my favorite game in the series during my 10th or so attempt to beat Draygon, when I decided to try using the grappling beam on one of the broken turrets out of desperation.
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